SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-04-18, 03:05 PM | #1 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
Why Use The TAC Map?
I was wondering why people use the tac map instead of just plotting on the regular map like I do? What am I missing here? Is there some advantage to the tac map? I mean.....it takes an extra keystroke to open it vs. the map.
|
10-04-18, 04:02 PM | #2 |
Navy Seal
|
Right.
I don’t see the point too. Never used any TAI map in any SH Nevertheless, if they took time to create a TAI map, there should be a use
__________________
|
10-04-18, 10:52 PM | #3 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
I agree. The tactical map is useless
|
10-04-18, 11:09 PM | #4 |
Willing Webfooted Beast
|
Situational awareness. While you’re targeting a ship with the UZO, you can see if one of the destroyers starts speeding up and turning towards you on the TAI.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
10-05-18, 01:52 AM | #5 | |
Navy Seal
|
Quote:
But the only advantage of TAI is you can stay in periscope view and see the situation awareness on TAI (if not full expended)
__________________
|
|
10-05-18, 06:26 AM | #6 |
Navy Seal
|
TAI map was completely disabled in first TWoS versions but I had to enable it again because of constant weeping from new auto-TDC, GPS, I-just-want-to shoot-something Captains...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-05-18, 06:35 AM | #7 | |
Willing Webfooted Beast
|
Quote:
Playing with map contacts activated is basically like having the watch crew monitoring the enemy and informing you of their movements. In real life, if a destroyer starts steaming towards you, the watch crew will tell you immediately, not wait for you to check the map.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
|
10-05-18, 06:41 AM | #8 |
Navy Seal
|
I think if i recall well, we can disable it in TDW patcher, can’t we?
__________________
|
10-05-18, 06:41 AM | #9 | |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
Quote:
|
|
10-06-18, 03:52 AM | #10 | ||
KapitainLeutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 401
Downloads: 244
Uploads: 0
|
Quote:
Quote:
That's the main reason i am using TAI. When i attack a single ship or convoy i measure the distance between me and the other ship all in TAI looking through my periscope while i can see when the destroyers coming for me, it's all pretty handy. I cannot imagine TWOS without TAI Michael |
||
10-06-18, 04:12 AM | #11 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 617
Downloads: 31
Uploads: 0
|
Never used TAI. Too unrealistic.
__________________
|
|
|