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Old 09-22-2015, 03:11 PM   #16
nik112
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Default Binoculars

Hi again
Which way may i have binoculars in turm? if i press "b" binoculars appearing
but i cant see them. Tried with shift+b/cntrl+b but nothing happen

cheers
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Old 09-22-2015, 05:40 PM   #17
Ahnenerbe
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Quote:
Originally Posted by nik112 View Post
Hi again
Which way may i have binoculars in turm? if i press "b" binoculars appearing
but i cant see them. Tried with shift+b/cntrl+b but nothing happen

cheers
Hi nik112
Check with readme http://www.mediafire.com/download/36...ures+Readme.7z
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Old 09-22-2015, 11:48 PM   #18
3catcircus
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So - I'm a little bit confused - does this get installed on top of the original German U-Boats Compilation or does it replace it?
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Old 09-23-2015, 02:28 AM   #19
Anvar1061
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Quote:
Originally Posted by 3catcircus View Post
So - I'm a little bit confused - does this get installed on top of the original German U-Boats Compilation or does it replace it?
SSS
Installed on top of the original German U-Boats Compilation.
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Old 09-23-2015, 02:41 AM   #20
hauangua
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I mate
This mod work with WAC4.1?
Thanks
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Old 09-23-2015, 03:58 AM   #21
Anvar1061
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Quote:
Originally Posted by hauangua View Post
I mate
This mod work with WAC4.1?
Thanks
SSS
Wait WAC 5.0
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Old 09-23-2015, 05:44 AM   #22
Ahnenerbe
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Quote:
Originally Posted by Wise View Post

Сашка, спасибо за помощь, брат!


Лёха, это вам с Саней Ковалем große danke! Если бы вы не замахнулись на этот амбициозный проект с таким размахом, вряд ли я что-либо вообще делал. Ваши верфи нужно представить к высшей награде!! Держись дружище!!
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Old 09-23-2015, 05:51 AM   #23
Ahnenerbe
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Quote:
Originally Posted by hauangua View Post
I mate
This mod work with WAC4.1?
Thanks
Hi hauangua
Work will, only need to fix the ai u-boat. Try at least FixAllSubGW
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Old 09-23-2015, 06:43 AM   #24
JCWolf
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Quote:
Originally Posted by Anvar1061 View Post
SSS
Shift+N/Ctrl+N = fits/removes the UZO

Reassign command Shift + U Strl + U



data/Cfg/Commands_*.cfg

[Cmd118]
Key0=0x55,sC,"SHIFT + U";;Key0=0x4e,Cs,"Shift+N"

[Cmd119]
Key0=0x55,cC,"CTRL + U";;Key0=0x4e,Cc,"Ctrl+N"

[Cmd250]
Key0=0x55,sC,"SHIFT + U";;Key0=0x4e,Cs,"SHIFT+N"

[Cmd262]
Key0=0x55,cC,"CTRL + U";;Key0=0x4e,Cc,"Ctrl+N"

Sorry don't get what to do with this,

Either replace this lines on cfg file or add them !

If replacing this lines do we add this exactly as it is here or what !??


Regards
JCW
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Old 09-23-2015, 07:41 AM   #25
HanSolo78
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@JCW
Changing the cfg files is only for assigning the u&ctrl key fur uzo instead of ctrl&n.
For this u have to replace the cmds.
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Old 09-23-2015, 07:42 AM   #26
Ahnenerbe
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Quote:
Originally Posted by JCWolf View Post
Sorry don't get what to do with this,

Either replace this lines on cfg file or add them !

If replacing this lines do we add this exactly as it is here or what !??


Regards
JCW
Hi JC!
If problems exist, or have a desire to pass on to other buttons, it is sufficient to replace the N of U in the above command line.
Let us return to the problem of icons ...... Compare MnID in Commands_en.cfg with ItemID in menu_1024_768.ini.
My example:

Commands_en.cfg:

[Cmd250]
Name=Navigation_officer
Ctxt=1
MnID=0x3F022228
Key0=0x4e,Cs,"SHIFT+N"
GoBack=Navigator_view

[Cmd262]
Name=Navigation_officer_end
Ctxt=1
MnID=0x3F022231
Key0=0x4e,Cc,"Ctrl+N"

menu_1024_768.ini:

[G3F I41]
Name=&UZO Down
Type=1032;Button
ItemID=0x3F022231
ParentID=0x3F020000
Pos=2,-673,20,20
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts/Down.tga
Mat 1=data/menu/gui/layout/Shortcuts/Down.tga
Mat 2=data/menu/gui/layout/Shortcuts/Down.tga
Mat 3=data/menu/gui/layout/Shortcuts/Down.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I45]
Name=&UZO Up
Type=1032;Button
ItemID=0x3F022228
ParentID=0x3F020000
Pos=2,-673,40,41
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/Shortcuts/UZO Up.tga
Mat 1=data/menu/gui/layout/Shortcuts/UZO Up.tga
Mat 2=data/menu/gui/layout/Shortcuts/UZO Up.tga
Mat 3=data/menu/gui/layout/Shortcuts/UZO Up.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

If you have modified menu_1024_768.ini, search by name tga.

I plan to add more icons to the command shift+a/ctrl+a (up/rise rod antenna).
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Last edited by Ahnenerbe; 09-23-2015 at 08:12 AM.
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Old 09-23-2015, 08:08 AM   #27
JCWolf
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Got it Thanks...
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Old 09-23-2015, 10:13 PM   #28
3catcircus
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Quote:
Originally Posted by Anvar1061 View Post
SSS
Installed on top of the original German U-Boats Compilation.
Thanks for the quick response!

I've the following installed (in order of installation) and everything seems to work beautifully:

TKSS 18 German U-Boats Compilation
New U-Boats Guns Fixed Reworked
German U-Boats Compilation FuMO_Fix_SNS
FixAllSubGWX
German U-Boats Compilation 2

Great Work!!!
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Old 09-24-2015, 02:07 PM   #29
nik112
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Quote:
Originally Posted by Ahnenerbe View Post
Tried also with shift+N/cntrl +N nothing happent

Having the same with ixb
Another issue that i had was with my deck gun. Needs calibration, aiming at the target and the sell goes 200-300m left. how can i fix it?
Please help

Cheers

Last edited by nik112; 09-28-2015 at 09:55 AM.
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Old 09-29-2015, 03:24 AM   #30
DRuSuffa
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Icon11 Amazing....FULLY SICK



Thankyou to everyone involved with these amazing mods your work is exceptional and most appreciated. You have all brought so much life to SH3 and all deserve the full dressage of German medals. Hail kings of mods
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