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Old 03-16-17, 06:00 PM   #781
THEBERBSTER
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Hi Machariel
When you start the game for the first time you must only have 2 mods enabled.
I have made some comments in your other post.
Make sure you follow my LSH3-2015 tutorial instructions and your game should run without problems.
Peter
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Old 03-16-17, 06:05 PM   #782
Machariel
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Machariel
When you start the game for the first time you must only have 2 mods enabled.
I have made some comments in your other post.
Make sure you follow my LSH3-2015 tutorial instructions and your game should run without problems.
Peter
That's what I did. The main mod and widescreen only should be enabled.
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Old 03-16-17, 06:41 PM   #783
Kendras
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Quote:
Originally Posted by Machariel View Post
Yes, even before the editor is started an Engine Message appears saying:

The unit class AMM from country American not found in the platforms library
and
The unit KLAKE from country American not found in the platforms library
and
And so forth....it keeps repeating messages it can't find some unit of country American (and many other countries).
So, that's why your game is crashing !

Open SH3\data\roster\american\sea and the file of each units that are written in the error messages you get with mission editor.

For example : NKLK_.cfg

It is written :

[UnitClass]
ClassName=KLAKE
UnitType=104
AppearanceDate=19380101
DisappearanceDate=19470101
DisplayName=GreatLakes-Steamer


So the type number is 104.

Now, open SH3\data\Sea\ and NKLK_ for example. Open NKLK_.cfg

The type number has to be 104 too. If not, change it.

The difficulty is to find the right folders, as they have sometimes not the same name as the unit (example : "NKLK" instead of "KLAKE")

When you have corrected all the files needed, open again mission editor to check if there is still some error messages.

Good luck !

Last edited by Kendras; 03-16-17 at 06:52 PM.
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Old 03-16-17, 06:46 PM   #784
Machariel
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Quote:
Originally Posted by Kendras View Post
So, that's why your game is crashing !

Open SH3\data\roster\american\sea and the file of each units that are written in the error messages you get with mission editor.

For example : NKLK_.cfg

It is written :

[UnitClass]
ClassName=KLAKE
UnitType=104
AppearanceDate=19380101
DisappearanceDate=19470101
DisplayName=GreatLakes-Steamer


So the type number is 104.

Now, open SH3\data\Sea\ and NKLK_ for example. Open NKLK_.cfg

The type number has to be 104 too. If not, change it.

The difficulty is to find the right folders, as they have sometimes not the same name as the unit (example : "NKLK" instead of "KLAKE")

When you have corrected all the files needed, open again mission editor to check if there is still some error messages.

Good luck !
Yes, I tested this already with one class and that produces one error message less indeed. But there are so many wrong! Looks like probably all of them. LSH Fullversion mod changes that number as it most likely replaces that file. What's the point of changing all that. Others don't have that problem it seems, so where does it come from?

Last edited by Machariel; 03-16-17 at 06:55 PM.
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Old 03-16-17, 06:54 PM   #785
Kendras
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Change the type only in data\sea, not in data\roster .... it will be far easier. If you change the type in data\roster ... you will have to change the type for each country !

IIRC, there are only 2 or 3 ships that have wrong parameters.
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Old 03-16-17, 06:56 PM   #786
Kendras
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Quote:
Originally Posted by Machariel View Post
Others don't have that problem it seems, so where does it come from?
I don't know. Check if this doesn't come from another mod.
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Old 03-16-17, 07:33 PM   #787
Machariel
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Quote:
Originally Posted by Kendras View Post
I don't know. Check if this doesn't come from another mod.
Yes, that solved it for me. Old GWX didn't unload properly with an older version of JSGME for some reason. Installed it virgin and now it works! Thanks for mentioning "another mod" which made re-think what could be wrong.
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Old 03-17-17, 04:39 AM   #788
THEBERBSTER
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Hi Machariel
Your problem should not be happening in the first place, and so should not need to be fixed.
You have some sort of corruption going on from one or more of the installation files.
It is recommended after downloading to check the file byte sizes before installing.
Peter
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Old 03-17-17, 04:33 PM   #789
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Default Installing LSH3

Greetings Kaleun's!

I've been away from SH III for a long, long time. Back in the day I played it with the GWX mod and some other mods. Reading about the Living Silent Hunter 3 Super Mod has me wanting to give it a go again.

I just want to make sure that I'm installing it correctly before I start. Please let me know if this is the correct process (yes, I've read the manual but it doesn't say anything about getting SH III "prepped" for the installation - unless I missed it, which is possible).

1. Using the JSGME uninstall all active mods.
2. Completely remove any trace of SH Commander from the computer (I thought I saw a thread mentioning this, but will be damned if I can find it again).
3. Install LSH3 as per the instructions in the manual.

Also, do I have to have a fresh installation of SH III or will "unmodding" it suffice?

Thanks,
Scott
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Old 03-17-17, 04:38 PM   #790
J0313
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Best to always start a new mega mod with a fresh install. JSGME sometimes doesn't put back in the stock game files correctly or not at all when you uninstall mods with it. I wouldn't chance it if I where you.
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Old 03-17-17, 04:48 PM   #791
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Thanks for the quick reply!

What you said makes sense, guess I'll have to blow the dust off of the DVD I bought it on.

Cheers,
Scott
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Old 03-17-17, 06:04 PM   #792
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Hi fk
Follow my tutorials in my signature an you will have your game up and running quickly.
Peter
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Old 03-17-17, 07:00 PM   #793
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Hi Peter,

Thank you - that I shall do!

Cheers,
Scott
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Old 03-18-17, 12:53 PM   #794
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I got another question.
The other day I got a radiomessage saying that I could resupply at certain points on the ocean. How can you resupply while on patrol? Or is that just eyecandy?
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Old 03-18-17, 01:10 PM   #795
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It's a feature called "U-Tanker". You can dock on the "U-Tanker" and take supplies over.
But you need a bugfix for it.
Take a look here https://www.designmodproject.de/foru...-update-bugfix
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