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Old 07-28-11, 09:23 AM   #46
TLAM Strike
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Quote:
Originally Posted by Blacklight View Post
Quick question. Is the Victorious fix patch integrated into the mod currently for download from Subsim ? A friend of mine was downloading it and I was wondering wether or not I would need to send it to him.
I don't think it is.
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Old 07-30-11, 01:41 AM   #47
WolfyBrandon
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LwAmi v3.11 Victorious T-AGOS Texture Fix

http://www.megaupload.com/?d=LTZCZA44

Credits: TLAM Strike

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Old 08-15-11, 04:46 AM   #48
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can someone tell me the difference between the regular and the APAD versions?
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Old 08-15-11, 05:27 AM   #49
Molon Labe
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Quote:
Originally Posted by I-25 View Post
can someone tell me the difference between the regular and the APAD versions?
Yes:
Quote:
Originally Posted by LWAMI Manual
Extras
LWAMI 3.11-APAD replaces the Russian Project 877 Kilo with the Alrosa, a unique pumpjet-equipped Kilo in the Black Sea Fleet. The regular Project 877 class is an AI class in this database. This database will not be compatible with missions designed for playable Project 877s, so it is strongly recommended that this database only be used for missions designed for a playable Alrosa or on generic dueling-type mission where no specific submarine classes are present.
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Old 08-30-11, 01:49 PM   #50
Hitman
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Quote:
The release of LWAMI 3.11 and the campaign should be announced on the main page !
Sorry guys had a busy month of july and then was out without internet for almost all of August. I just added the news that LWAMI got to 3.11 to subsim's main page Sorry for the delay, and next time please shoot me a PM when you release, in case I miss it
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Old 09-03-11, 09:34 PM   #51
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Default Just want to download

Hey guys, sorry to post quick, but just want to download some stuff.
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Old 09-03-11, 09:46 PM   #52
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Quote:
Originally Posted by klmr55 View Post
Hey guys, sorry to post quick, but just want to download some stuff.
http://www.subsim.com/radioroom/down...p?do=cat&id=37
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Old 09-08-11, 04:06 PM   #53
dpend82
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Hi
i started out with V 1.04 and loaded 3.08
and got a problem installing LWAM! 311. I could not follow your instructions clearly, so I copied Doctrines, Graphics and Database from LWAMI 311 and ran several missions and they seemed to run successfully. However The USNI reference was not updated. Is there an easy way to copy the 311 USNI Reference?
Do I need a clean DW install with v 1.04. Your instruction say that we will need V1 3.09 which I have not been able to find on the internet.

I noticed several people have requested a more easily to understand install instructions. If possible a 1,2,3 etc. type of instructions.

Thanks for all the work that you must have put into these updates I really appreciate it.
Don Pendergast Sr
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Old 09-08-11, 05:22 PM   #54
Molon Labe
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Would it be better if we replaced the dashes with numbers?

Quote:
(If you have an earlier LwAmi Mod already installed)
1. Deactivate the LwAmi Mod and all associated packages from within the JSGME Enabler
2. Delete the LwAmi Mod and all associated packages from the /Mods folder

(Start here if you do a fresh install or once you have deleted all the old LwAmi Stuff)
1. Unzip the package.
2. Copy and overwrite the JSGME.exe to your DW folder.
3. Move everything within the unzipped /Mods folder into the DW/Mods folder
4. Go to Mods/LWAMI Mod/Filetools and run InstallStuff.bat
5. Activate the LwAmi Mod and every associated package you like via the JSGME Mod Tool
There, now they are "1, 2, 3" type instructions.

If you have no USNI update, it probably means you skipped step 4.
The 3.11 (full) package is standalone and does not require any previous verions.

Having a clean install of DW 1.04 to start with is probably the safest way to go, especially if you've been using other mods.
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Old 09-12-11, 12:28 PM   #55
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Was in the mood to re-install DW with LwAmi Mod but not sure how to do.
Found this on the CADC Homepage:
http://www.commanders-academy.com/fo...do=file&id=174

Quote:
I know you have gone to a lot of effort to produce this mod. How much sense does it make to do so much work and then fail to provide a detailed and step by step instruction as to how to install it properly??? You have gone to such detail in the work but lack detail as to how to install. Please provide an installer or step by step details with no ambiguity....
I am lost too with the install instructions.
Any help?
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Old 09-12-11, 07:52 PM   #56
Molon Labe
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Thanks for cueing me into those comments, Fish. It's not like there is a "new post" feature on those so I don't notice them.

I will try to rewrite the instructions to be a little clearer. I think Ursus may have a point about the unzip location being unclear.

UPDATE: Edits done. Here is how it is written now:

Quote:
Installation

(If you have an earlier LwAmi Mod already installed)
- Deactivate the LwAmi Mod and all associated packages from within the JSGME Enabler
- Delete the LwAmi Mod and all associated packages from the /Mods folder

(Start here if you do a fresh install or once you have deleted all the old LwAmi Stuff)
1. Unzip the JSGME.exe and the Mods folder to your Dangerous Waters Folder

2. Go to Mods/LWAMI Mod/Filetools and run InstallStuff.bat

3. Activate the LwAmi Mod and every associated package you like via the JSGME Mod Tool

Make sure to only activate one of the Splash Screens, and either the standard LWAMI mod OR the APAD mod--not both.
I hope that is less ambiguous.
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Old 09-21-11, 12:29 PM   #57
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Thanks a lot Molon Labe.
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Old 09-21-11, 07:52 PM   #58
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You're welcome.
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Old 10-24-11, 02:22 AM   #59
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Does v3.11 have new playables?
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Old 10-24-11, 06:45 PM   #60
Molon Labe
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Nope.
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