SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-14-17, 03:23 AM   #1
Tinman764
Chief
 
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 177
Uploads: 0
Default Anyone else sunk themselves?

I just did

Fired my mk48 from about 1.5k yards away and lost the wire immediately. Tried to get clear but the torp locked on to me after the Delta dropped a noise maker.

Tinman764 is offline   Reply With Quote
Old 11-14-17, 07:21 AM   #2
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

too many times
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 11-14-17, 12:22 PM   #3
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Maryland
Posts: 771
Downloads: 15
Uploads: 1


Default

Yes indeed! The addition of safeties for such a scenario would be nice.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Old 11-14-17, 02:32 PM   #4
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Didn't yet happen to me because I don't go over 10 knots when wire-guiding a torpedo, but you can easily sink yourself if you set the torpedo to a very close enemy and then your wire breaks, you have no more control and your torpedo may catch you after turning from a noisemaker.
For the torpedo a target is just a target...

Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !

Last edited by XenonSurf; 11-14-17 at 02:40 PM.
XenonSurf is offline   Reply With Quote
Old 11-14-17, 09:31 PM   #5
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
Default

Mk-37 and 10 knots.. A grim story indeed.
Barleyman is offline   Reply With Quote
Old 11-14-17, 09:32 PM   #6
Falkirion
Ace of the Deep
 
Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
Default

I haven't had the experience of being chased by a Mk48 yet. But don't doubt I will at some point during my play time.
Falkirion is offline   Reply With Quote
Old 11-15-17, 03:24 AM   #7
cmbconcretefire
Watch
 
Join Date: Apr 2013
Posts: 20
Downloads: 29
Uploads: 0
Default

What? No. Never. Me? Nah.....
cmbconcretefire is offline   Reply With Quote
Old 11-15-17, 01:16 PM   #8
IDMooseMan
Watch
 
Join Date: Jul 2017
Posts: 29
Downloads: 36
Uploads: 0
Default

Yep. Several times already.
__________________
Craig "IDMooseMan" Peters
SSgt, USAF, 1983 - 1992 63170
Who the Hell? POL!
"To those that serve and have served, "Thank You"; To those that have not, "You are Welcome".
IDMooseMan is offline   Reply With Quote
Old 11-16-17, 03:22 AM   #9
Mspot
Bosun
 
Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by FPSchazly View Post
Yes indeed! The addition of safeties for such a scenario would be nice.
I, too have thought of and wondered about that. That would be very welcome realism addition -- adding safeties, if it doesn't add too much weight and complexity to the game. That said, I've learned, for the most part, how to not sink my own sub -- happened twice. D'oh.
Mspot is offline   Reply With Quote
Old 11-16-17, 06:45 AM   #10
MC_Hamster
Swabbie
 
Join Date: Nov 2017
Posts: 7
Downloads: 2
Uploads: 0
Default

Well... not _sunk_, but I did manage to turn straight into the Mk37 I launched at speed...

Last edited by MC_Hamster; 11-16-17 at 07:34 AM.
MC_Hamster is offline   Reply With Quote
Old 11-16-17, 01:25 PM   #11
EnjoyableSTIG
Seaman
 
Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by Barleyman View Post
Mk-37 and 10 knots.. A grim story indeed.
Many lives were lost in similar pursuits.
EnjoyableSTIG is offline   Reply With Quote
Old 11-16-17, 02:22 PM   #12
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,837
Downloads: 22
Uploads: 0


Default welcome aboard!

MC_Hamster!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 11-23-17, 04:51 PM   #13
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
Didn't yet happen to me because I don't go over 10 knots when wire-guiding a torpedo, but you can easily sink yourself if you set the torpedo to a very close enemy and then your wire breaks, you have no more control and your torpedo may catch you after turning from a noisemaker.
For the torpedo a target is just a target...

Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !
supposedly a Mk48 can be launched at up to 20 knots, but I've yet to do it safely above 10. Also, I always try to center the rudder before firing, having any lateral movement when firing tends to break the wire.
Capt.Hunt is offline   Reply With Quote
Old 11-29-17, 02:31 PM   #14
Tinman764
Chief
 
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 177
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !
Just did this! It was the Escape with Red October mission that's included with the playable subs mod. It's basically you against a fleet of at least 12-15 surface ships and subs.

I got detected and had a lot of those nasty rocket launched torpedoes heading my way so I desperately threw out a Moss and dived.

For a few minutes I thought I had no chance, but then I saw what was happening.. The Moss was heading back towards the fleet and all 8 torpedoes were following it...

I sunk an Akula, an Oscar and damaged a Kiev... and all I fired was a Moss. It was epic
Tinman764 is offline   Reply With Quote
Old 12-01-17, 03:32 PM   #15
Ighten
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Oh yes -
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.