SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-30-17, 01:16 PM   #1
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default Soviet Campaign (North Atlantic 1984)

Fellow subsimmers,

here is the beta version of the Soviet Campaign.
It now includes both 1984 Campaign (you will find it in the campaign menu as North Atlantic Red 1984) and 1968 Campaign (North Atlantic Red 1968)

Link for download:

http://www.subsim.com/radioroom/down...=5264&act=down

To install, unzip the ColdWatersSovietCampaign.zip file, copy the override folder in you Cold Waters install path (typically C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets).

Here is the main information:

Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968)

The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective.
Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models.
Playable submarines:
* wp_ssbn_typhoon
* wp_ssgn_oscar
* wp_ssgn_charlie1
* wp_ssgn_charlie2
* wp_ssgn_echo2
* wp_ssn_sierra
* wp_ssn_alfa
* wp_ssn_victor3
* wp_ssn_victor2
* wp_ssn_victor1
* wp_ssn_november
* wp_ss_kilo
* wp_ss_tango
* wp_ss_foxtrot

Added NATO merchants (based on wp_vt_boris_chilikin, wp_vt_dubna, wp_vt_kazbek, wp_vtr_amguema, wp_vtr_andizhan, wp_vtr_andizhan_mod, wp_vtr_yuniy_partizan, wp_fv_trawler models):
* usn_vt_fleet-tanker
* usn_vt_small-fl-tanker
* usn_vt_oiler
* usn_vtr_transport
* usn_vtr_cargo
* usn_vtr_cargo_mod
* usn_vtr_small-cargo
* usn_fv_trawler

Added USN units:
* usn_bpk_perry (based on Kashin model)
* usn_bpk_knox (based on Kashin model)
* usn_bpk_spruance (based on Udaloy model)
* usn_bpk_adams (based on Kashin model)
* usn_bpk_farragut (based on Kashin model)
* usn_bpk_garcia (based on Kashin model)
* usn_takr_essex (based on Kiev model)
* usn_ssn_los_angeles_688i
* usn_ssbn_ohio (based on Narwhal)
* usn_ssbn_ethan_allen (based on Skipjack)
* usn_ssbn_washington (based on Skipjack)

Added USN aerial units:
* SH60 Lamp (based on Helix model)
* SH3D Sea King (based on Helix model)

Added weapons:
* MK-46 torpedo
* MK-50 torpedo
* ASROC
* P6 Shaddock
* P70 Ametist
* P120 Malakhit
* P500 Bazalt
* P700 Granit

Note:
* US submarines signatures have been added.
* Soviet submarines have, mostly, the weapon load-outs of the original game, with the exception of VLS equipped submarines (Oscar and Typhoon). Where changed, the changes were done based on information available on www.deepstorm.ru.
* Knox class FFG is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SQR-18 TA, AN/SPS-10 radar
* Perry class FFG is equipped with 2 mk-38 guns, 6 mk-50 torpedo launchers, 4 CIWS gun installs, 2 LAMP helicopters, chaff, noisemaker, AN/SQS-56 A/P sonar, AN/SQR-19 TA, AN/SPS-49 radar
* Spruance class DDG is equipped with 2 mk-45 guns, 2x3 mk-46 torpedo launchers, 2 ASROC launchers (4+4 missiles), 2 Tomahawk launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-53 A/P sonar, AN/SQR-19 TA, AN/SPS-55 radar
* LAMP helicopter is equipped with AN/APS-124 radar, AN/AQS-13 A/P dipping sonar, 3 mk-50 torpedoes, depth bombs, active & passive sono-buoys
* Farragut class destroyer is equipped with 2 mk-42 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Charles F. Adams destroyer is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Garcia class destroyer is equipped with 2 mk-33 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SPS-10 radar
* Essex class ASW carrier is equipped with 2 mk-38 guns, CIWS gun install, chaff, noisemaker, 14 SH3D Sea King helicopters, AN/SQS-23 A/P sonar, AN/SPS-10 radar

Each US unit has its own sensors, but no claim is made on sensors realism.
MAD detection range has been lowered to 500 yards, in config file.
Noise levels of all units has been adjusted (see database in excel sheet) in an attempt to make the sim more balanced yet realistic.

Playable submarines in the 1984 campaign are:
* Victor II
* Victor III
* Alfa
* Sierra
* Oscar
* Charlie I
* Charlie II

Playable submarines in the 1968 campaign are:
* Victor I
* November
* Echo2
* Foxtrot
* Charlie I

Main campaign scope is to cut off North Atlantic sea lanes.
Current mission types for player unit are SSN_Wolfpack, Resupply_Convoy apart of the usual (hardcoded) RTB and SSBN_Patrol.
Current mission types for enemy units are SSN_Patrol, Resupply_Convoy, ASW_Patrol

Credits: CaptainX3 for original model of Typhoon, Oscar and Los Angeles Improved with VLS, P500 and P700 missiles, Mk50 torpedo and soviet weapon sprites.

changelog:
ver 1.0 first release
ver 1.01 second release

- Merged files changed with version 1.05b.
- Temporary fix for asroc bug, with ship firing asroc but torpedo not dropping and missile circling over drop point. Apparently torpedo drop from missiles is hardcoded so Knox and Spruance class units will shoot ss-n-14 silex with range revised to meet asroc range. Silex torpedo has been changed to mk46.
- Slight adjustment to sonar parameters for US surface ships and helicopter
- Fixed ownship invulnerability bug

ver 1.01b hotfix1

- Fixed unsinkability of Perry and Knox frigates

ver 1.01c hotfix2

- Fixed Charlie2 bug that cause the game to crash upon selecting it

ver 1.02 third release

- fixed several errors in 1984 campaign and added 1968 campaign

ver 1.03 fourth release

- Reduced height of ownship icon on Condition display. Now bottom of ownship indicates depth of your boat
- Fixed problem with Charlie 1 and Charlie 2 damage control panels not showing
- Added missions to locate and sink Carrier group in both 1984 and 1968 campaigns

ver 1.03a hotfix

- created distinct models for early ASROC, firing Mk46 mod1 torpedoes and late ASROC, firing Mk46 mod5 torpedoes
- early ASROC associated to Farragut, Garcia and Charles F. Adams class destroyers, late ASROC associated to Spruance and Knox class escorts
- created late Essex class ASW carrier model for 1984 campaign, identical to Essex class ASW carrier but equipped with SH-60 helicopters instead of SH-3D
- adjusted warhead weight of light weight torpedoes.It will require more hits from Mk46, Mk50 and UGMT-1 to kill a submarine. Adjusted warhead weight of Soviet torpedoes and missiles
In case you want to let me know about bugs, please post here or send me a PM.

Aaken
__________________

Last edited by aaken; 07-14-17 at 12:32 PM. Reason: Updated ver. 1.03a
aaken is offline   Reply With Quote
Old 06-30-17, 01:34 PM   #2
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
Default

This sound very promising aaken
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 06-30-17, 11:43 PM   #3
discfanatic
Watch
 
Join Date: Jul 2012
Posts: 19
Downloads: 8
Uploads: 0
Default

so excited for this mod
discfanatic is offline   Reply With Quote
Old 07-01-17, 12:25 AM   #4
Fercyful
Medic
 
Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
Nuke

Hurra !!
__________________
Fercyful is offline   Reply With Quote
Old 07-01-17, 04:27 AM   #5
cookiemonste
Medic
 
Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
Default

Why do I have the feeling that everybody is going to play as Alfa?
Sounds interessting. Keep up the work.
cookiemonste is online   Reply With Quote
Old 07-01-17, 08:52 AM   #6
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Link to first beta release added on first post of the thread
Cheers,
Aaken
__________________
aaken is offline   Reply With Quote
Old 07-01-17, 07:02 PM   #7
cookiemonste
Medic
 
Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
Default

Some symbols are missing in the sonar screen and everytime I fire a torpedo, the wire breaks instantly.
And the US sensors seem a bit too good IMO.
Also, you can't die, your hull reaches a negative amount and you just spawn outside the mission area. (Was using a Victor III)

Last edited by cookiemonste; 07-01-17 at 07:33 PM.
cookiemonste is online   Reply With Quote
Old 07-02-17, 02:58 AM   #8
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Thanks for feedback.
I'm merging files with 1.05b (which also happened yesterday) and fixing a few things.
I've kept the wirebreak as per original (only test-71 is wireguided though).
Which symbols are missing? I'll try to kill me in a campaign (which is not too hard ) and check the zombie issue.

Regards,
Aaken
__________________
aaken is offline   Reply With Quote
Old 07-02-17, 08:37 AM   #9
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Campaign updated (ver 1.01). Link updated in first post of thread

Aaken
__________________
aaken is offline   Reply With Quote
Old 07-02-17, 09:12 AM   #10
cookiemonste
Medic
 
Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
Default

The arrow symols and the check box in the sonar screen was missing. Now it's there.
I also don't like the damage controll scematic of the Victor III.
http://www.naval-encyclopedia.com/co...rine.id.ru.jpg this one is better imo, the colours confuse me in game.
And how weak did you make the soviet torpedos?
I've put 4 into a Knox and it's still floating.
cookiemonste is online   Reply With Quote
Old 07-02-17, 10:03 AM   #11
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Quote:
Originally Posted by cookiemonste View Post
The arrow symols and the check box in the sonar screen was missing. Now it's there.
I also don't like the damage controll scematic of the Victor III.
http://www.naval-encyclopedia.com/co...rine.id.ru.jpg this one is better imo, the colours confuse me in game.
And how weak did you make the soviet torpedos?
I've put 4 into a Knox and it's still floating.
I did not change vanilla torpedoes or missiles (except the ss-n-14, since I had to use it to mimick ASROC). Please note that patch 1.05 has generally increased torpedo and missile warheads with respect to 1.04.
Cheers,

Aaken
__________________
aaken is offline   Reply With Quote
Old 07-02-17, 10:28 AM   #12
cookiemonste
Medic
 
Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
Default

The Knox is unsinkable, I've put 5 in it as test, it will sink to a certain degree, but it will still move and shoot at you.
Radar does not seem to work, put the radar mast up and I got no contact updates.

Last edited by cookiemonste; 07-02-17 at 10:39 AM.
cookiemonste is online   Reply With Quote
Old 07-02-17, 11:36 AM   #13
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Found the cause of the unsinkable. Correcting
__________________
aaken is offline   Reply With Quote
Old 07-02-17, 11:43 AM   #14
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Cannot replicate radar not working. Tried victor3 radar in a training mission and it seems to work
__________________
aaken is offline   Reply With Quote
Old 07-02-17, 11:54 AM   #15
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
Default

Updated with fix for unsinkable Perry and Knox.
Sorry, I had made a mistake. I gave to both classes the CIWS but the 3D model used (Kashin) does not have them and this created the problem.
__________________
aaken is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.