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Old 05-22-15, 04:34 PM   #6886
Ex_RN
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Icon14 GWX Gold on disk

Well a massive thank you to Fubar2Niner for going above and beyond, not only did he send me a second copy of GWX Gold on disk (Mr post man needed it more than me) but added lots of other stuff aswell that would of taken me days to download.

Thanks again Fubar2Niner, you sir are a legend.
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Old 05-23-15, 02:58 AM   #6887
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Quote:
Originally Posted by Ex_RN View Post
Well a massive thank you to Fubar2Niner for going above and beyond, not only did he send me a second copy of GWX Gold on disk (Mr post man needed it more than me) but added lots of other stuff aswell that would of taken me days to download.

Thanks again Fubar2Niner, you sir are a legend.
Glad to be of service mate
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Old 05-24-15, 07:23 AM   #6888
Ex_RN
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Default CTD issue

Hi guys,

im having CTD issues every time i load a save game,

all i have running is GWX 3 gold with no mods yet as im trying to work out whats wrong.

Ive tried not adjusting my boat and crew until after my first patrol but still no luck.

ive had a look through this tread but cant find any more info on this.

Any idea's?

Ex_RN
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Old 05-25-15, 03:06 PM   #6889
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Quote:
Originally Posted by Ex_RN View Post
Hi guys,

im having CTD issues every time i load a save game,

all i have running is GWX 3 gold with no mods yet as im trying to work out whats wrong.

Ive tried not adjusting my boat and crew until after my first patrol but still no luck.

ive had a look through this tread but cant find any more info on this.

Any idea's?

Ex_RN
Saved games are notoriously twitchy in SH3. Try this thread for more information: http://www.subsim.com/radioroom/showthread.php?t=166283

I got less CTDs once I applied the 4GB patch but the best advice is to not rely on save games and to never, ever save within render distance of land, ships or aircraft - I usually let myself get at least 50km from both land and other known ships before I try and save mid patrol.
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Old 06-25-15, 03:16 PM   #6890
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Dear Grey Wolves....

I will never forgive You for abandoning GWX4 project..... .

And...i love You all Grey Wolves.

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Old 07-03-15, 10:51 PM   #6891
Aks
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Why type VIIB are available in 1st flotilla in 1939? Historically that was since mid 1941.
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Old 07-04-15, 09:19 AM   #6892
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You can fix that by using SH3 Commander. It has the correct flotillas and boats.
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Old 07-04-15, 05:45 PM   #6893
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Tried to start adding that huge amount of mods that were made after GWX 3.0 had been reliesed, but there are too much of them. Anyone to post its own unofficial workable adition to GWX install?
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Old 07-06-15, 09:45 AM   #6894
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Also hoping to get a reply to Hunter's question. GWX 3.0 is rather old now so there have been many other mods released that hopefully work for GWX 3.0. Would like to get both suggestions of what mods should be added to GWX 3.0 to make it even better (especially mods released in the last 2-3 years) and suggested JSGME install orders. Thanks.
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Old 07-06-15, 10:31 AM   #6895
Sailor Steve
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Everybody has their own list of favorite mods, and no two are the same. My personal list has been tested thoroughly by and for me, but it can't just be downloaded and installed. Many mods have to be tested and made to work with each other. It's never easy.

Here is my current list:

Permanently Installed:
GWX 3.0
Hardcode Fixes - h.sie

JSGME Permanent:
GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly
New Lorient - Alfred Keitzer
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB-Sale_U-999
Anschütz Kompass - Leitender
Open Hatch Mod - Diving Duck
New Interiors 2.1D - FlakMonkey
Open Hatch Conning Deck Cam Fix - Diving Duck
TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships
Assisted Plotting Mod - Observer
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Waterstream+Exhaust Combi - Single Exhaust for Type II - rs77
Wooden_Lifeboats_Mod-1.1 - Iambecomelife
SH4 Maptools for SH3 - Latemail
GWX DFa Flags and Pennants 2010 - Anvart
FM30_UpDown - Anvart
FM NI Fix for FM30 UpDown - FlakMonkey
h.sie's Colored Hull Integrity Indicator
Sound My Way - From several sound mods
Das Boot Sound Mod SH3 - Sailor Steve, based on
'Projeckt Schwertfisch', by the SH2 modders
DBSM SH3 Speech Fix - Sailor Steve
Ultimate Aircraft Sounds - AOTD_MadMax
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
Das Boot Officers - AILantic
Small Moon - AILantic
No Rank on Crew - Dertien
Das Boot Clothes - lafeeverted
Clean Nav Map - Don't know
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
Port People - Pascal
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Modified Searchlight Beams - OneLifeCrisis
U-Boat Bases Map with New St. Nazaire - meduza
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Aces' Crew On Deck Stand Alone GWX
Clearsky Clouds - Rubini
A-I Class Destroyers - The Frog
J-Z Class Destroyers - The Frog
Torpedo Damage Final - Ocean Blue
Tuddley's Barracks Screen
GWX Turm Lights Fix - Privateer/Jimbuna
KB's Diesel Sound Mod - kristenburnout
No Continuous 'Ship Spotted'
Torpedoraum Typ II - MCHALO12
Seabed Repair Mod - Mikhayl
Searchlights Removed - schlechter pfennig
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Merchant Fleet Mod - Iambecomelife
Rick's Alternate Rec Manual - Rik007

JSGME Temporary (change with campaign and location):
SH5 Water for GWX 0.9 20 Km - Rik007
Type VIIa Features - Wreford-Brown
VIIB Early War Skin - Sledgehammer427
Type IIb AI Camo - Sean (changed to IIA)

SH3 Commander:
Ship Names Mod - Sailor Steve
Loading Screens Mod - Sailor Steve
Variable Trim, Variable Torpedo Depth, Variable BdU Judgement
on Neutral Sinkings - all by BigWalleye

I always reinstall my own set of premade SH3 files when I'm done with everything else:
Cameras
Commands_en
Dials
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Old 07-07-15, 04:27 PM   #6896
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Thanks for posting your list. That is a pretty large list to take a look at.
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Old 07-07-15, 06:20 PM   #6897
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Most are personal favorites, not necessary at all but ones I like. That is where the differences lie between my list and those of others. Pretty much everything is optional, and almost none of it important.
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Old 07-08-15, 03:38 AM   #6898
Niedowidek
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Excuse me if it's a noob question but what is Variable Trim by BigWalleye? I tried to search it out but found nothing. I don't remember this option in SH3 Commander.
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Old 07-08-15, 10:22 AM   #6899
Sailor Steve
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Not a noob question at all. It's a script created by BigWalleye that has to be entered manually into SH3 Commander's CFG folder. The scripts are inserted at the end of the Randomized Events.cfg file.

Here is the link for variable BdU reactions to sinking neutrals.
http://www.subsim.com/radioroom/show...6&postcount=17

Torpedo Depth Error and Variable Trim.
http://www.subsim.com/radioroom/show...1&postcount=24
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Old 08-16-15, 01:31 AM   #6900
Aks
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1. I noticed that for more ships we have different draft in museum and handbook. The difference is 0,5-1 m. I thing it's mistakes, but maybe i'm not right?

2. The C2 Merchant changed to Medium Merchant. In stock SH3 C2 had 6200 t. In GWX he have less than 5000 t. I want to know why?

3. The Granville-type Freighter have a strange noise of screws - like the ship going down. My acoustic and me going crazy when we hear that noise. Which file in ship folder have the information about noise of screws? I want to change it.
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