SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-14-17, 01:50 PM   #1
omodilatta
Nub
 
Join Date: Oct 2017
Posts: 2
Downloads: 0
Uploads: 0
Default newbie question:ships don't explode

Hi, I'm very newbie in sub sim.
I wonder why when I shot any weapon, no ship explodes ... the weapon crosses the ship without sinking it ...
thanks for your patience.
O

omodilatta is offline   Reply With Quote
Old 11-14-17, 02:13 PM   #2
speed150mph
Electrician's Mate
 
Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 35
Uploads: 0
Default

For missiles, if the weapon is passing over the target, either your seeker enable distance is set to far out, or the missile has been decoyed by chaff/flares. Also if your running RA mod, it seems like some of the missiles sometimes don't work properly.

For torpedos, once again verify that you have set your enable distance so that the torpedo enables at least some distance before the target. Also verify that your ceiling setting is as shallow as possible. Lastly, make sure that your torpedo depth is set to less than 10M (or whatever that is in feet, as you can tell I only play Russian subs) so activate surface attack mode and wake homing in Russian torps.
__________________
Americans make better submarines? No my friend, Russia makes better submarines, Americans just make better computers
speed150mph is offline   Reply With Quote
Old 11-14-17, 04:14 PM   #3
A-Ganger
Sparky
 
Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
Default

Another thing on your torpedo settings. If you set depth limit and he goes below (or above it) the torpedo will never acquire the target cos it can't get to targets depth
A-Ganger is offline   Reply With Quote
Old 11-14-17, 05:36 PM   #4
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Maryland
Posts: 771
Downloads: 15
Uploads: 1


Default

Also, if truth is not on, then the ship's solution that you're shooting at could be incorrect if the things mentioned in the previous posts have been checked.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Old 11-15-17, 12:51 AM   #5
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,460
Downloads: 56
Uploads: 0


Default

You didn't specify, but its best to learn the game by playing DW "stock" before you jump into the Reinforce Alert (RA) mod.
RA brings a much larger amount of player and AI ships plus more complexity to your weapons and their targeting.

Get some experience with DW's single missions and maybe a campaign, then move up to the RA mod.
ET2SN is offline   Reply With Quote
Old 11-15-17, 02:37 AM   #6
omodilatta
Nub
 
Join Date: Oct 2017
Posts: 2
Downloads: 0
Uploads: 0
Default

Thanks everybody for answering.
I am not playing with RA mod, just trying simple things while I am reading g the manual. Thanks for you help.
According with your experience what are the steps to follow for a better learning in order to play properly and enjoy the simulation without wasting time?
omodilatta is offline   Reply With Quote
Old 11-15-17, 04:01 AM   #7
ET2SN
ET2/SS
 
ET2SN's Avatar
 
Join Date: Oct 2017
Posts: 2,460
Downloads: 56
Uploads: 0


Default

Stick with one sub at first. Pick the 688 or the Akula but then stick with it while you gain experience. Learn where your boat cavitates for a certain speed and depth. Then, get used to the different stations. Trust your auto crew at first then learn when its best to have them turned on or off (its really up to you, some players like the auto crew, some don't, many use them at the proper time as they see it). Save the Kilo for last. It has some advantages but also a lot of draw backs. Good Kilo skippers tend to have a lot of experience.

Play through some single missions at first. There's a deep secret that many of us will replay a mission many times before we get it right. The stock campaigns tend to use all of the things you learned in single missions.

Before you switch to a different class of sub, spend some time in the helo, P-3, and FFG. Learn what they're good at and where they are limited.

Above all, give yourself some time. Many of us learned by making mistakes, sometimes making many mistakes. There is no single, correct way to play DW or the later RA mod.

There's also a good community here that's ready to help you. If you have questions, just ask.
ET2SN is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.