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01-05-15, 05:46 AM | #16 |
Lieutenant
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Thanks sublynx, the strategy in the picture is what I usually do.
But: I went to periscope depth and managed to torpedo the corvette. Unfortunately I missed a destroyer so I am now out of eels. ATM I am back to 90 meters to see how the dance with the 2 destroyers works out.
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01-05-15, 05:51 AM | #17 |
Chief of the Boat
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01-05-15, 05:56 AM | #18 |
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@Jimbuna well I wont be hunting in shallow water for a while that's for damn sure...Also I will only carry the steam powered eels until better torpedoes come along so I can keep more distance to the convoy (escorts) to begin with.
With hindsight I probably should have approached the convoy head on and not from the side so I could have dived under the convoy.
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01-05-15, 06:31 AM | #19 |
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Well, I got tired of the dance and decided to put my boat at the bottom. I fully expected to get destroyed but strangely enough so far I had only one hit causing only minor flooding which my crew soon repaired. It seems one destroyer is now out of depth charges and the other only throws some ever hour and a half or so. But they keep pinging me and circling my position.
I have been on the bottom for hours now (compressed time x32) and decided to wait 'till dark, preserving battery power. Oxygen should last another good couple of hours. I hope to maybe sneak away on the surface in the dark, maybe I can get some hits with my deck gun in the process.
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01-05-15, 07:31 AM | #20 |
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Well, wow...I escaped!!!!!
At about 8 pm I rose from the bottom, still being pinged by both destroyers but they had not thrown charges for hours so both were out. Rose to periscope depth but they were still so close to me that risking surfacing would have been certain death. I plotted a course to the small island group in BF24 hpoint to reach that and maybe ground the destroyers. But in reality it would have too far away. At about 11 pm a corvette joined the party so I was up against 3 foes again, one some depth charging started once again, none hit. I just kept my course but at around 3 AM suddenly the pinging stopped...I stayed as deep as possible at 1 knot for another hour and then rose to persiscope depth again. They were gone, I still heard and detected a flower class to my starboard side at bout 13 km's away. So I am now on the surface at full speed while charging my batteries and restoring oxygen and compressed air. All in all about 17 (game-) hours of cat and mice...but I survived!
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01-05-15, 07:51 AM | #21 | |
Chief of the Boat
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Quote:
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01-05-15, 09:14 AM | #22 |
Machinist's Mate
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My technique... Propellers moving less than 50 rpm. While the depth charges explode go to full ahead, not emergency ahead.
As soon as the charges stop exploding go to all stop. Let the boat coast to one knot, then resume the 50 rpm on motors. Rinse and repeat as needed... Good luck !!! AD PS.. Just saw that you made your escape !!! Sehr gut !!! Sublynx... Are you sure that the destroyers can hear "through" the exploding charges? I always thought that it was the case that they couldn't.... AD |
01-05-15, 10:07 AM | #23 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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About the hearing through explosions. I remember someone I esteemed more knowledgeable than me talking about this some time ago but can't pinpoint the thread anymore.
One more thing about evasion. At least in NYGM a perpendicular speed burst is sometimes not enough. A double knuckleboard and then towards the next pinging escort at a good speed is often needed. The maneuver is the most efficient way of gaining distance to the depth charge running escorts - after they run over you and then have to make a 180 degree turn towards you. I hesitate to do that as I always fear that the depth charges hit me when I'm running under them. NYGM's manual calls for a very active approach on evasion. One needs to alternate between running one knot to hide, 2-3 knot to gain distance, and top speed to escape dc'ing, all depending on where the escorts are. Needless to say I've become extremely reluctant to attack in a situation where I am at risk of being found out.
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01-05-15, 11:04 AM | #24 |
XO
Join Date: Jun 2014
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Yes, destroyers do normally hear through explosions (cheating bastards) but there's a mod that removes their ability to do so.
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01-05-15, 12:38 PM | #25 |
Engineer
Join Date: Jan 2012
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It's a mod by the Darkwraith:
http://www.subsim.com/radioroom/showthread.php?t=181513 I like this thread, don't really have the time anymore to play or post. Used to play NYGM about 8 years ago, I still have sh3 installed (gwx but with better sensors for AI). The best I got with that installed was maybe 40000 tons. |
01-05-15, 12:41 PM | #26 | |
Lieutenant
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Quote:
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01-05-15, 04:48 PM | #27 |
Engineer
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During my last patrol in Jan 45 I found myself in an almost identical situation as the op. 3.5 hours later and the depth charges were starting to thin out. I noticed from the sounds that they were no longer rolling them off the deck but only using dc throwers. I hadnt changed course in ages. The type xxi is fast enough at avoiding the charges without trying fancy manouvers. As the situation developed further I also observed that the escort was always coming from directly astern matching our course exactly and running directly over the boat. In this situation I realised that at any depth up to periscope depth I would be perfectly safe. I also guessed that the escort would carry on for at least 600m before making a turn. I had by this point lost one dd and were now down to 2. I had plenty of eels but none were homing types so I couldnt spray and pray. I came up to periscope depth but left the scope down. A dd approached as usual. I quickly set the torps for 2m impact and set the pattern to zig zag around after 600m. As the dd passed over I started to bring the scope up. I aimed between the screws and after the dd passed 300m I fired. I blew the stern clean off her. Depth charges straddled us perfectly but caused no damage as none were rolled off the deck too. The last dd was more luck than judgement. Due to the ability to zig zag after firing, one torp scored a lucky hit on the second dd as he lined up off the starboard quarter. I surfaced immediatley into the early morning twilight and sped North back towards the faroe isles.
Why did the dds only use throwers after 3.5 hours? It must have been to conserve ammo.
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01-05-15, 06:26 PM | #28 |
Sea Lord
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Some of us have experienced CTDs with it. And some have pinpointed TDW's mod as the cause. That said, there are also a lot of people who use or have used this mod successfully. And TDW is one of the best modders out there - he's coscientious and he doesn't release half-tested crap. So if you are interested, I wouldn't hesitate to give it a try. If you do start experiencing CTDs, you'll know right away how to remedy the problem.
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01-06-15, 03:57 AM | #29 | |
Lieutenant
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Quote:
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01-06-15, 05:14 AM | #30 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Great! I'll try this mod ASAP. Hopefully I'm lucky...
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