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Old 10-22-15, 12:30 AM   #76
La vache
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Quote:
Originally Posted by LGN1 View Post
Actually, it might be a good idea to also take the time into account and neglect events older than, e.g., 14 days I guess that's for V6
If possible, that would be good.
There are the captain possibility to evade.
Perhaps the value of loss of contact adjustable?

Regards, La vache
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Old 10-22-15, 01:59 PM   #77
keysersoze
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Hi LGN,

Your mod sounds wonderful and I'd love to test it. However, I'm getting an error with the SH3 Commander path. I am able to successfully choose my career, but when I try to enter the SH3 Commander path (C:\Program Files (x86)\SH3 Commander), I get the following error:

"File not found. SH3Cmdr.ini not found. Check SH3Cmdr Path."

I'm sure I'm doing something stupid. Any help would be appreciated.
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Old 10-22-15, 03:29 PM   #78
LGN1
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Hi keysersoze,

have you tried to add another backslash \ at the end? This might do the trick.

I don't know for sure, but you might later run into trouble when the script tries to write to your ini file. The reason might be your installation of SH3 Commander in the "Program Files" directory. Since this is a specially protected directory, I avoid installing SH3 and SH3 Commander there.

As I said, I don't know for sure, just try it.

Regards, LGN1
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Old 10-22-15, 11:00 PM   #79
keysersoze
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LGN1,

Thanks for your response. Indeed, it seems having installed Commander in Program Files was the problem. I moved the installation and everything functioned normally.

I'm running my first patrol of a new career now and will report my results with your tool.

Best,
keysersoze
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Old 10-23-15, 12:51 PM   #80
keysersoze
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LGN1,

I'm sorry to keep pestering you with questions, but I want to make sure I've installed your mod correctly.

I am running NYGM with Zigzagging units. Do I still need to merge dyn_RND.mis with my RND.mis file, or can I simply enable the RND.mis file you've provided via JSGME?
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Old 10-23-15, 01:28 PM   #81
LGN1
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Hi keysersoze,

glad you sorted the SH3 Commander problem. In the next version I will include a comment about it in the readme.

You can just enable the NYGM rnd file. You don't have to merge anything. If you check the 'debug' option in the GUI, you get a message telling you whether the tool found all units necessary.

Regards, LGN1
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Old 10-31-15, 03:49 PM   #82
LGN1
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Hi,

I have uploaded V6. It allows the user to adjust the time a HK group searches a grid and to adjust the time period that is taken into account for determining the detection probability.

Regards, LGN1

PS: Only the executable has been updated and needs to be replaced.
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Old 11-08-15, 11:43 AM   #83
La vache
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Good news THX LGN1
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Old 11-08-15, 05:03 PM   #84
areo16
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Hi LGN1,

I found a small bug trying to integrate it within SH3DC.

It seems you compiled the exe for 64-bit windows only. Perhaps 32-bit is better for all user compatibility?

Just v6 seems to have the problem. v4 seems to be 32 bit compatible.
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Old 11-09-15, 04:34 PM   #85
LGN1
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Hi areo16,

thanks for the information! All versions were compiled on 64-bit machines, however, on different ones. Maybe the perl installation is different between the two machines (I don't remember the details)

Anyway, I have uploaded a new exe which was compiled with a 32-bit perl version instead of a 64-bit version. Since I don't have any 32-bit machine, it would be great if you could test the new version for me.

Regards, LGN1
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Old 11-09-15, 05:40 PM   #86
areo16
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Quote:
Originally Posted by LGN1 View Post
Hi areo16,

thanks for the information! All versions were compiled on 64-bit machines, however, on different ones. Maybe the perl installation is different between the two machines (I don't remember the details)

Anyway, I have uploaded a new exe which was compiled with a 32-bit perl version instead of a 64-bit version. Since I don't have any 32-bit machine, it would be great if you could test the new version for me.

Regards, LGN1

Awesome. I'll give it a go. I have my x64 desktop and an x86 laptop, so I can test both environments. (I ran into similar issues with the background scripts for SH3DC. My initial release was in in x64 executables, but I changed them to x86 after I found the potential problem, because not everyone has x64 windows).
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Old 11-17-15, 02:49 PM   #87
LGN1
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Hi,

@aero16: Have you tested the new version? Does it work?

@BL!TZKR!EG: the name was inspired by Rodger Winn's tracking room:

https://en.wikipedia.org/wiki/Rodger_Winn

Regards, LGN1
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Old 11-18-15, 03:25 PM   #88
areo16
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Quote:
Originally Posted by LGN1 View Post
Hi,

@aero16: Have you tested the new version? Does it work?

@BL!TZKR!EG: the name was inspired by Rodger Winn's tracking room:

https://en.wikipedia.org/wiki/Rodger_Winn

Regards, LGN1
Sorry, got sidetracked with my other stuff.

I am not getting the 64 bit error anymore, on my 32 bit Windows. But the program is not executing correctly. It appears to hang at 72 kb. No windows pup up, not the console window or the program window.

Not sure what the cause is. Program works fine on my 64 bit Windows.
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Old 11-22-15, 01:38 PM   #89
LGN1
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@areo16,

thanks for testing!

I have now recompiled the script on the machine I have used for all the earlier versions. Could you please test this version?

If this does not work, I don't know what to do. I guess then people with a 32-bit machine have to install perl if they want to use the mod

@all: I have also changed the spawning in the campaign layers a bit to provide some more flexibility (and shorter response times).

Regards, LGN1
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Old 01-12-16, 04:45 PM   #90
LGN1
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Hi areo16,

could you please test the new version and check whether it works on 32-bit (please download the mod from subsim since Plissken's server still has the older version)?

Regards, LGN1
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