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Old 07-02-17, 02:14 PM   #61
Anvar1061
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Originally Posted by J0313 View Post
Anvar1061 are you going to address the screwed up harbor locations?.

I'll look at it when I get home. Could you make a screenshot JSGME of the installed mods?
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Old 07-02-17, 02:24 PM   #62
J0313
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Well Anvar upon further investigation I have it narrowed down to the location cfg in the terrain file. The one in your update dated 20170531 is the culprit. I replaced it with the one from your update dated 20170430 and Wilhelmshaven is back in the right place. Hopefully that helps you. I have all your updates installed except for the one labeled Poul_Campaign_U-Boot_HAHD (Rus). I am not that interested in the campaign modifications in that update.

Last edited by J0313; 07-02-17 at 02:37 PM.
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Old 07-02-17, 02:38 PM   #63
kaizerkat
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wow great work detective. Anvar, what can i do about the missing command voices that are silent? everything else soundwise is no problem. Just can't hear officers giving commands.
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Old 07-02-17, 03:12 PM   #64
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@JO313
Ok!
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Old 07-02-17, 03:19 PM   #65
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Originally Posted by kaizerkat View Post
wow great work detective. Anvar, what can i do about the missing command voices that are silent? everything else soundwise is no problem. Just can't hear officers giving commands.
What language do you prefer in the settings? You can copy the data/Sound/English folder from your GWX.
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Old 07-02-17, 04:35 PM   #66
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deutsche, i tested sh3 without gwx installed example sh3 w/1.4b and still no command sounds. everything else fine. all my drivers are updated and i re-installed sh3 3 times and still nothing. a few days ago when i wrote to you about torpedo rooms all was well.
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Old 07-02-17, 06:59 PM   #67
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i get no voice command sounds in stock sh3. So, which file or files controls that sound?. all other sounds are ok. Even in Gwx rus i get all sounds no problems
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Old 07-02-17, 07:35 PM   #68
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ok problem solved for now. Its a file that's corrupted when i patched the stock sh3 to 1.4b. Installed GWX 3 and still no voices, until i copy/paste all DLL files from anvarts russian version. Now it works. So still i do not know which file it is which controls voices. Anyway thanks all for ur help
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Old 07-03-17, 01:59 AM   #69
Anvar1061
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As I see, you have dealt with the problem yourself without waiting for me to return from vacation. Assistants, what should I do in the update?
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Old 07-03-17, 10:12 AM   #70
J0313
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Your doing just fine Anvar. Keep up the good work my friend. But perhaps a version with Ahnenerbe's GUI. I have a 1920 x 1080 res monitor.
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Old 07-03-17, 11:25 AM   #71
Anvar1061
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Quote:
Originally Posted by J0313 View Post
Your doing just fine Anvar. Keep up the good work my friend. But perhaps a version with Ahnenerbe's GUI. I have a 1920 x 1080 res monitor.
I meant, what should I fix? You can install any mods at your own risk!

Maybe I'll make a correction in the latter, and the previous one will be deleted, so that there are no misunderstandings.

Last edited by Anvar1061; 07-04-17 at 06:01 AM.
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Old 07-03-17, 04:39 PM   #72
kaizerkat
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i agree. i like the work you have done and saves me alot of mod inserts. although if u can put in the harbors with the gates and other eye candy that would be a bonus. BTW do you know which dll file controls the voices in my head, i mean the game?lol...since i spent many hours resolving the issue?
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Old 07-04-17, 04:00 AM   #73
Anvar1061
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Quote:
Originally Posted by J0313 View Post
Your doing just fine Anvar. Keep up the good work my friend. But perhaps a version with Ahnenerbe's GUI. I have a 1920 x 1080 res monitor.
http://www.subsim.com/radioroom/show...37&postcount=1
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Old 07-04-17, 06:08 AM   #74
Anvar1061
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Last Development has been reloaded!
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Old 07-08-17, 12:17 PM   #75
Anvar1061
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Default Development of_SHIII_GWX3_Reworked_Rus_07072017

What has changed and added:
----------------------------------------------------------------------------------
 
SH5 Liberty Ship for SH3 http://www.subsim.com/radioroom/show...26&postcount=1
Multiskin-Tirpitz ftp://hartmuthaas.no-ip.org/Public/S...MODS/Gerome_73
Multiskin-Bismarck ftp://hartmuthaas.no-ip.org/Public/S...MODS/Gerome_73
New DC Shake V1.0 fur LSH3 V15 und CCoM 11.1 http://www.subsim.com/radioroom//sho...22&postcount=1
Precision Bearing Half by Half https://www.designmodproject.de/foru...y-mods#1383654
Sobers 3D waves http://www.subsim.com/radioroom/down...o=file&id=1491
Terrain upgrade http://www.subsim.com/radioroom//sho...87&postcount=1
Iceberg http://www.subsim.com/radioroom/down...do=file&id=705
TychoSh3Patch http://www.subsim.com/radioroom/show...00&postcount=1
Wooden Lifeboats Mod 1.1 Replacement Textures http://martinjamesmods.blogspot.ru/2...placement.html
Operation HighJump http://www.subsim.com/radioroom/down...o=file&id=4006
messages https://yadi.sk/d/YbPiLlIL3OXM6
Radar Fix for Sh3 http://www.subsim.com/radioroom/show...49&postcount=1
German Voices Speed Dial Fix 1.0 http://www.subsim.com/radioroom/show...12&postcount=1
Sound Pack 1.03 by Poul http://www.subsim.com/radioroom/down...o=file&id=5151
Air
Clouds
Interior NSS Uboat_IX
Turm VII7b/1
Turm IIA Eagle

--------------------------------------------------------------------------------

Who puts extra ships before you install rollback to previous "Sea+

--------------------------------------------------------------------------------
Thanks to the community of www.subsim.com
in particular:
_______
 
|Korth65|
|_______|
brett25
Darojax
gb027
Gerome_73
Harm
Izgud
Karle94
Kendras
makman94
Martin James
mikey117us
Onealex
Poul
Rubini
sober
Sphere
Testpilot1978
Tycho
VonDos
Wise



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