SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-26-07, 11:39 AM   #796
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Sgian Dubh
Where can oen find this mod?
http://www.subsim.com/radioroom/showthread.php?t=104229

Read the thread! I don't know what compatibilty it has. Whether it's GWX 1.0 or GWX 1.0 + Dec 23rd or (unlikely) GWX 1.02.

I might break stuff if it's not used with the right version.
__________________
danlisa is offline   Reply With Quote
Old 02-26-07, 11:42 AM   #797
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

It's JSGME compatable so it will be easy to take out if it has an adverse effect
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-26-07, 12:23 PM   #798
Ippia
Nub
 
Join Date: Feb 2007
Posts: 3
Downloads: 3
Uploads: 0
Default Radio Messages

Hi all! I'm new in this forum (but not to SH3-GWX... eh eh ).
I and few others are trying to translate GWX into Italian. A great deal of the work is done, but there is a little problem...
We are translating the Radio Messages file (messages_en.txt), but the patch (if I'm right) added something to that file. Do you know what are the new/modified lines?
You see... if you know it I can avoid to read again 1200 lines to see what is different .
I hope you can help me and, obviously, a sea of thanks! Bye

Fabio
Ippia is offline   Reply With Quote
Old 02-26-07, 12:25 PM   #799
Sgian Dubh
Officer
 
Join Date: Sep 2002
Posts: 245
Downloads: 0
Uploads: 0
Default

Wow.

You guys are fast!

Thanks!

I will confirm the problem exisits in 1.02 before I add anything. It just seemed like a good thing to get squared away.

Cheers!
__________________
\"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them.\"

with apologies to J.R.R. Tolkien
Sgian Dubh is offline   Reply With Quote
Old 02-26-07, 12:33 PM   #800
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Ippia
Hi all! I'm new in this forum (but not to SH3-GWX... eh eh ).
I and few others are trying to translate GWX into Italian. A great deal of the work is done, but there is a little problem...
We are translating the Radio Messages file (messages_en.txt), but the patch (if I'm right) added something to that file. Do you know what are the new/modified lines?
You see... if you know it I can avoid to read again 1200 lines to see what is different .
I hope you can help me and, obviously, a sea of thanks! Bye

Fabio
Hey mate, Welcome

This program might help - http://winmerge.org/

It let's you compare 2 txt files and tells you what's been changed. Very Handy.
__________________
danlisa is offline   Reply With Quote
Old 02-26-07, 01:29 PM   #801
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Ippia
Hi all! I'm new in this forum (but not to SH3-GWX... eh eh ).
I and few others are trying to translate GWX into Italian. A great deal of the work is done, but there is a little problem...
We are translating the Radio Messages file (messages_en.txt), but the patch (if I'm right) added something to that file. Do you know what are the new/modified lines?
You see... if you know it I can avoid to read again 1200 lines to see what is different .
I hope you can help me and, obviously, a sea of thanks! Bye

Fabio
Hi and welcome

As Danlisa posted winmerge is a great program for picking up the differences between 2 files
Hope you manage to get your Italian conversion done

You may want to PM JScones - he can provide you a list of ALL the files that need doing
I know some ppl are working on a Spanish and Polish translation too

Be nice if they could all be included as an optional mod like the French is now
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-26-07, 01:46 PM   #802
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Here's a further option
http://www.scootersoftware.com/
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-26-07, 02:49 PM   #803
Ippia
Nub
 
Join Date: Feb 2007
Posts: 3
Downloads: 3
Uploads: 0
Default

Wow! You are incredibly fast! Thanks, thanks & thanks a lot! I will try and tell you if it does. Bye

Fabio
Ippia is offline   Reply With Quote
Old 02-26-07, 05:05 PM   #804
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Ippia
Hi all! I'm new in this forum (but not to SH3-GWX... eh eh ).
I and few others are trying to translate GWX into Italian. A great deal of the work is done, but there is a little problem...
We are translating the Radio Messages file (messages_en.txt), but the patch (if I'm right) added something to that file. Do you know what are the new/modified lines?
You see... if you know it I can avoid to read again 1200 lines to see what is different .
I hope you can help me and, obviously, a sea of thanks! Bye

Fabio
Hi Ippia,

I made the corrections on radio messages for GWX1.02. I adjusted a lot of errors on how and when the messages will be spawn and also a lot of mispelling errors.
Anyway, the comparision softs are the best way to know what needs to be redone on your translation or not, as the guys already said above.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 02-26-07, 05:05 PM   #805
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Sgian Dubh
Where can oen find this mod?
http://www.subsim.com/radioroom/showthread.php?t=104229

Read the thread! I don't know what compatibilty it has. Whether it's GWX 1.0 or GWX 1.0 + Dec 23rd or (unlikely) GWX 1.02.

I might break stuff if it's not used with the right version.
It's GWX 1.02 compatible!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 02-27-07, 03:00 AM   #806
Ippia
Nub
 
Join Date: Feb 2007
Posts: 3
Downloads: 3
Uploads: 0
Default

Thanks a lot you all! I tried with WinMerge and I finded the differences between the two files.
Thanks anyway Rubini! Yes, I saw your corrections. Congrats for GWX!
Bye bye folks! You're great!

Fabio
Ippia is offline   Reply With Quote
Old 02-27-07, 10:41 AM   #807
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Penelope_Grey
It was just a bit strange for me, when I selected ahead slow in a type VII and found I was only doing 3 or 4 knots on the surface, I mean... I wanted ahead slow but thats ridiculous! LOL
Is your battery 100% recharged? When you first surface, one of the two diesels is assigned to recharge your battery, so you are only using one engine to propel your boat. Until your battery is completely recharged, the speed you achieve will only be about one half of what you usually get. You can order the use of both diesels to move the boat (and not recharge the battery) in the Engineer's menu, by using the "Standard Propulsion" option.
Steppenwolf is offline   Reply With Quote
Old 02-27-07, 04:53 PM   #808
u48
Mate
 
Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
Default

Ok seems we may have a problem with GWX 1.02 Multiplayer.....Basically to be brief i wrote some missions ( middle to end of January 2007 ) for our GWX Stats at WPL for the forthcoming month of March. These missions were written and tested using GWX BEFORE 1.02.....ALL the missions worked fine......There was no problems at all....These missions were validated by the mission editor. Since our " stats " end on the 26th of each month i decided on a single fresh install of GWX 1.02.....( SH3+1.4 Patch+gwx+gwx 1.02 )
Then decided to test run a few of the march stat missions.....Lo and behold some are ok some WONT run.....Those that wont run all have the SAME error report.

Error Signature AppName:sh3.exe AppVer:1.4.0.1
ModName: sh3.exe ModVers 1.4.0.1 offset:000b96ec

Any ideas......is there a cure ? Hope you guys can help......Salute !
u48 is offline   Reply With Quote
Old 02-27-07, 05:20 PM   #809
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

The AMM has changed to a type=100 from a type=102
Any missions that have one of those in will need the type= changing

The only other possibilty is start dates for some of the ships as mentioned in the release thread

Other than that I am stumped
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-27-07, 10:38 PM   #810
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

I've been able to play SH3 with this mod for the last couple of days now. Excellent job! Two of my suggestions for improvement are as follows:

-that orange text in the U-boat Aces and Career History screens is absolutely awful. Is there any way to change it to a more normal (i.e., black) color?

-the "surface" audio command needs to be livened up with some extra background sounds, like the sounds played when one dives the boat.
LukeFF is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.