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Old 12-09-2007, 05:38 PM   #286
skwasjer
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Anything is possible. I don't confirm such feature requests just yet though. All will depend on (my) time and the number of ideas/features. Now that people start to see possibilities, the list is growing faster than I can keep up with...
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Old 12-09-2007, 06:06 PM   #287
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Even just the ability to move an axis around and have it read off the X, Y, and Z would be cool.
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Old 12-12-2007, 11:19 AM   #288
UBOAT234
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Hi SKW,
If I am not mistaken, in this image, is the TMAP chunk?
If yes, what kind of format is? 3ds?
(sorry for my bad English)
Thanks
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Old 12-12-2007, 02:27 PM   #289
skwasjer
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No it's just the raw model, no textures, ambient light and one omni light, shadows are just based on vertex normals, and rendered in S3D itself.

However, S3D will be out in roughly a week, then you can export using Collada format (.dae), and have all uv-sets in your own favorite 3d suite.
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Old 12-13-2007, 03:22 AM   #290
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great to hear the next version of this fantastci tool will be ready soon. is this update gonna have to ability to mod the sdl sound file?
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Old 12-13-2007, 07:13 AM   #291
skwasjer
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Yes. Hereby the current chancelog for all changes/improvements:

http://sh4.skwas.net/s3d/Changelog_v0_5.html
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Old 12-13-2007, 12:55 PM   #292
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Woot!

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Old 12-13-2007, 12:57 PM   #293
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i know its probably been said in this thread already but this really is fantastic stuff
when u look at the work down by modders in SH3 for eg GWX, the future sure does look rosy for SH4, especially with tools like this
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Old 12-15-2007, 04:46 AM   #294
UBOAT234
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Many thanks
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Old 12-17-2007, 07:17 PM   #295
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S3D v0.5 has gone gold. I'm not touching the code of this release anymore. Tonights tests all passed.

Still some non-coding related work left, update the installer, prepare documentation and my new post/thread so it may still take one or two days (I am a bit busy tomorrow ). But it is now inevitable, S3D is coming!

Additional new features:
- When deleting chunk, you are asked if you want to delete the children as well (yes/no).
- Managed to get undo/redo working (personal w00t!)
- The state and last selected node of the 'properties treeview' is now maintained. When you move between controllers, the properties tree is restored between each switch, so you don't need to reopen every branch again.



Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ), and since then never had any time. :rotfl:
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Old 12-17-2007, 07:28 PM   #296
tater
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WTG, man. Your gain is my loss, I will be trying to make stuff work that I couldn't before (actually, I LIKE doing this, so it's really an xmas prezzy for me )

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Old 12-17-2007, 07:40 PM   #297
Anvart
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Quote:
Originally Posted by skwasjer
S3D v0.5 has gone gold. I'm not touching the code of this release anymore. Tonights tests all passed.

Still some non-coding related work left, update the installer, prepare documentation and my new post/thread so it may still take one or two days (I am a bit busy tomorrow ). But it is now inevitable, S3D is coming!

Additional new features:
- When deleting chunk, you are asked if you want to delete the children as well (yes/no).
- Managed to get undo/redo working (personal w00t!)
- The state and last selected node of the 'properties treeview' is now maintained. When you move between controllers, the properties tree is restored between each switch, so you don't need to reopen every branch again.



Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ), and since then never had any time. :rotfl:
Plz.
Do not litter (clogging) the register of OS.
OK?
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Old 12-17-2007, 07:57 PM   #298
skwasjer
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Quote:
Originally Posted by Anvart
Plz.
Do not litter (clogging) the register of OS.
OK?
Eh? Was your comment related to the state maintaining, and undo/redo? You mean don't fill up the registry with this state-data? S3D doesn't use the registry for anything (only the installer registers the app to the operation system in the registry). Only basic settings are stored in a file.

Said features are all in-memory and the memory is freed up when you close the file (and Windows decides it needs the memory) and/or close the app.

I've misunderstood you in the past, please explain if I misinterpreted what you said/asked. I also don't think you were asking/commenting all too nicely

[edit] Btw, don't TELL me what to do. If you don't like it, don't use it, OK?

Last edited by skwasjer; 12-17-2007 at 08:26 PM.
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Old 12-18-2007, 01:10 PM   #299
Anvart
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It's your prob's what do you think ...
I do not think anything bad...
But I would like to have more friendly product ...
May i tell about my wish?
Or you like only praise ...
I wish to have a user-friendly interface (not chaos)...
And I do not wish to have any records in the register of OS even from the installer ...
But your argument "If you do not like it, do not use it, ..." - it's argument of weak ...
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Old 12-19-2007, 08:26 AM   #300
swdw
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Quote:
Originally Posted by UBOAT234
Many thanks, Collada is fully compatible with Maya Software!!! (with a plugin)
Waiting for import:
A Very Good work ...
There's also a plugin for Blender for thse who want to use a free 3D program.

Looking forward to the next release skwsa. My biggest issue isn't S3D, but trying to figure out how the game uses all this different stuff Sonetimes you make a change and the game engine throws you for a loop.

Quote:
Originally Posted by skwasjer
Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ), and since then never had any time.
I very much appreciate your time spent and hope you have fun actually getting a chance to play the game. You can have the satisfaction of knowing that a lot of the mods you'll play with are because of your tool. Lot's of cool stuff because of your cool stuff!
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