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Old 10-05-2016, 02:14 PM   #31
BL!TZKR!EG
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Nice updates!

I got a question:

I sent some questions about GFX to SkvaderStudios but have not heard anything back since weeks, neither does the indicator show that my inquiry has been read (same procedure...)

Is there any way to directly contact Einar? When we met in Germany, I forgot to exchange contact data.

Keep up the nice job and make Neal happy, boys!!!
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Old 10-06-2016, 08:30 AM   #32
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Quote:
Originally Posted by BL!TZKR!EG View Post
Nice updates!
Is there any way to directly contact Einar? When we met in Germany, I forgot to exchange contact data.
They seem eager to answer through their facebook page "Wolfpack Game".
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Old 10-06-2016, 11:05 AM   #33
Onkel Neal
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Yep, and you can PM them here. But they are very busy, so direct your questions here.
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Old 10-12-2016, 11:58 AM   #34
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Dying for an update over here....
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Old 10-14-2016, 04:06 PM   #35
Onkel Neal
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We should have something coming up later today.
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Old 10-15-2016, 11:18 AM   #36
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Periscopes and object position calculations

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Old 10-17-2016, 10:27 PM   #37
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Hey guys,

just wondering if it's possible for us to contribute to the game in more ways then donations? Such as assets and voices and what not.
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Old 10-20-2016, 06:31 AM   #38
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Hi guys,

I just started playing with the demo, and have to say, I'm very impressed !

I have "dabbled" with Unity in the past, but have never produced anything as "slick" as the current demo

Some q's & comments :

1) It would be helpful if a note was added to the download page for the demo or (better yet a README) briefly summarizing what is working / not in the demo.

2)I.e. is the radio direction finder working ?
When I rotate the "bearing indicator" of the "RDF" to match what I'm hearing on the sonar, the radio transmissions are not getting "silenced"

3) Periscope - Are there plans to add bearing indicators "inside" the periscope "view". I.e, a "bearing ring"

It's a bit cumbersome now to have to keep RMB "exiting" the periscope view to see what bearing the periscope is aimed at

4) Map
A "zoom reset (to max-zoom-out)" key / mouse click-combo would be handy.

A "center-on-ship" key (i.e. if map has been panned away from the ship)

5) Speed indicator / direction indicator :
I see there is a direction indicator on both the front and back of the ship.

It would be useful to add a speed indicator near the back-direction indicator.

It would useful to have the speed indicator also visible near the periscope's current bearing indicator


Great work !, Keep it up !

Mike
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Old 10-20-2016, 08:12 AM   #39
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Default Detection / destruction realism

I think the A.I. detection abilities in the demo are a bit "off".

On surfacing the ship from periscope depth, it takes ~10 seconds for the sub to be destroyed, presumably from an incoming destroyer shell?
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Old 10-22-2016, 07:54 AM   #40
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TDC, UZO BINOCULARS, AND THE ECHO RANGER
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File Type: jpg 14615609_1235220589832379_2879345441576383804_o.jpg (42.3 KB, 28 views)
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Old 10-22-2016, 10:48 AM   #41
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loving these updates.. thank you for posting once every week!
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Old 10-25-2016, 03:52 PM   #42
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It's fun to watch the progress; can we get a video tour of the updated boat? Are you modeling the entire boat or only a few select areas?
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Old 10-25-2016, 05:02 PM   #43
Onkel Neal
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They are still in the shipyard, but there is a video tour in one of the earlier dev updates.

We are modeling the Control Room, radio room, conning tower, bridge and fore deck. You won't have time to go sightseeing, there are ships to be sunk.
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Old 10-28-2016, 09:27 AM   #44
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Some big news about the TDC and periscopes coming later today.

Posted here
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Old 10-29-2016, 12:46 PM   #45
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Is it really true that torpedo ignition type (magnetic, contact) were set by TDC?
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