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Old 03-08-12, 02:59 PM   #46
TBear
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Quote:
Originally Posted by peabody View Post
TBear,

Here are your 8 tubes, I need to reposition the doors and the animations for the doors and then I will post it for you.










I am going to put a Readme in the MOD so you will know what I added to the MOD to do this. So you will know what 'extra' files are needed and what files have been edited.

1-4 will be port. 5-8 will be starboard and then I will test it to make sure I didn't mess up.

Peabody
You are a giant star m8.......tx t´x tx tx tx tx tx tx...many many many times......

TBear
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Old 03-09-12, 08:44 AM   #47
chrysanthos
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hi tbear how can i add more torpedoes? for example if gato has 12?
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Old 03-12-12, 03:33 PM   #48
Admiral Von Gerlach
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My Install of SH IV has only FOTRS on it, but when i tried to load this ship it would not run. .took off FOTRS and stlll wont run or show up

will try again..once the tweaking is done..as i would love to see this ship in action...

i am assuming if we load it with JGSME it will show up on the select a sub list for single missions?
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Old 03-12-12, 04:44 PM   #49
peabody
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Quote:
Originally Posted by Admiral Von Gerlach View Post
My Install of SH IV has only FOTRS on it, but when i tried to load this ship it would not run. .took off FOTRS and stlll wont run or show up

will try again..once the tweaking is done..as i would love to see this ship in action...

i am assuming if we load it with JGSME it will show up on the select a sub list for single missions?
Should show up on the German side in Single missions. And it will show in the German Campaign.

I think TBear has it working in FOTRS, I just made it playable, he is "customizing" it . Putting on the chrome and hanging the fuzzy dice from the mirror, etc.

I just realized the mission included is from when the ships were built with US subs instead of German, so they won't work. I just copied the files over to build it and I never tested the mission. My bad.

How is everything with you Admiral? Good I hope.

If you create a mission for it, it has the same quirk that one of the subs had (Gato I think) the mission start date and the Ships entry date and the ships version date all have to be the same.

Peabody
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Old 03-13-12, 12:44 AM   #50
denny927
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seems a great model, but i dont like "drive" those beast....prefer a thousand times my sub.Anyway, not good, excelent work here
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Old 03-13-12, 11:20 AM   #51
TBear
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sorry im abit late lol...work is killing me.

Admiral, im sure you know about the folder in folder situation with the mod enabler. You unpack it and there is one folder, you open that there is one more with the same name, in that there is athe read me and the data folder. It is the second folder yuou copy/paste into SG IV mod folder(i am testing it using FOTRS as foundation and it works here "stock" from peabody).

I realy dont want to say to much, i have a ton of stuf half, semi beta stage alpha stage, pre alpha etc etc etc....

But things wount "look" the same. Things wount "sound" the same, and some things wount "feel" the same.....

I am progressing, but 3 kids full time job and the the "you spend way to much time with the computer" girlfriend makes this project Diplomacy on a level no state leader ever have to do.....

All ahead flank

TBear
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Old 03-13-12, 05:20 PM   #52
peabody
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TBear,
Believe me I know about Real Life being first on the list!!!!

Thought I would start to wake up Yokosuka Harbor a bit, just started, new stuff to me.
Created a new entry for locations
Added a truck
Added a flagpole and a flag near the office
Changed the civilians walking around to IJN sailors and officers. But I think the Officers are all Army.

At least it worked, oh and I also washed the flag, it was a mess.



I am going to do more but don't want to put too much since it will cause lagging like Pearl does on some computers. But it was kind of dead there.

Peabody
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Old 03-14-12, 11:39 AM   #53
TBear
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Quote:
Originally Posted by peabody View Post
TBear,
Believe me I know about Real Life being first on the list!!!!

Thought I would start to wake up Yokosuka Harbor a bit, just started, new stuff to me.
Created a new entry for locations
Added a truck
Added a flagpole and a flag near the office
Changed the civilians walking around to IJN sailors and officers. But I think the Officers are all Army.

At least it worked, oh and I also washed the flag, it was a mess.



I am going to do more but don't want to put too much since it will cause lagging like Pearl does on some computers. But it was kind of dead there.

Peabody
I have no words....

you sir....

TBear
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Old 11-01-12, 06:24 AM   #54
Gotland
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Is it compatible with the RFB mod?

Great mod! Having a lot of fun playing commerce raider
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Old 03-20-13, 08:28 AM   #55
Piskun
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The link is broken.
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Old 03-20-13, 10:36 AM   #56
peabody
Admiral
 
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Quote:
Originally Posted by Piskun View Post
The link is broken.
It doesn't work right anyway,there is something wrong with it. I never had the time to find the problem. TBear was going to carry on with it, but he disappeared, I don't know what happen.

The original Takao was built using US sub parts and did not work in Career mode, it did work in single missions. The second Takao was built using German sub parts and there is a very strange problem. You can add it to a career, go on your first patrol normally and return to base and dock. You can go on the second Patrol but when you return and try to dock, SH4 locks up.
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Old 04-02-13, 12:32 PM   #57
Benjamin2557
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This link does not work.:/ \ \!
Or download IJN TAKAO ?

thank !!
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Old 06-02-13, 02:56 AM   #58
Benjamin2557
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Download IJN TAKAO here: http://pan.baidu.com/share/link?shar...&uk=2535996159
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Old 06-02-13, 04:56 PM   #59
Hosp
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Big thx man
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Old 06-13-15, 08:03 AM   #60
Senf-Man82
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The version in DL section is not GE-Carreer playable and this DL-Link is also dead could you provide a new Link? Thanks
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