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Old 10-04-17, 12:39 PM   #436
Aktungbby
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Old 10-04-17, 01:56 PM   #437
ETR3(SS)
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Quote:
Originally Posted by jonasherdt View Post
where can i find this mod version to be compatible with 1.07 version of the game?
1.07? It's my understanding that 1.08c is the current version.
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Old 10-05-17, 04:03 AM   #438
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Quote:
Originally Posted by ETR3(SS) View Post
1.07? It's my understanding that 1.08c is the current version.
i only have 1.07

Last edited by Onkel Neal; 10-06-17 at 06:42 AM. Reason: first and only warning, please remember how important it is to support the devs
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Old 10-05-17, 05:57 AM   #439
alex2011
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Quote:
Originally Posted by jonasherdt View Post
i only have 1.07 because i havent bought it yet on steam...i am waiting for a sale in order to get it....
me too last update compatible with 1.08


anyway the astute class have antenna bug when sub is submerged

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Old 10-05-17, 12:00 PM   #440
ETR3(SS)
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Quote:
Originally Posted by jonasherdt View Post
i only have 1.07 because i havent bought it yet on steam...i am waiting for a sale in order to get it....
Pretty much just admitted to pirating the game there buddy, which is a big no no on Subsim.
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Old 10-05-17, 01:24 PM   #441
Ramius
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Quote:
Originally Posted by alex2011 View Post
me too last update compatible with 1.08


anyway the astute class have antenna bug when sub is submerged
And another

But being a pirate aside, its not a bug, its a known issue that I will get around to fixing at some stage.
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Old 10-05-17, 07:08 PM   #442
OrangeFr3ak
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Would the PLA Navy's Kilo submarines be added? The Type 035 'Ming' and Type 039 'Song' submarines would be fun to control too.
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Old 10-06-17, 01:50 PM   #443
Fenrir007
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First time poster. Found Cold Waters a few weeks ago along with this mod and loving it so far. Is there a chance we'll see other advanced derivative subs like the Akula III (Gepard) or Sierra II?
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Old 10-07-17, 06:13 AM   #444
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Welcome to SubSim Fenrir007
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Old 10-07-17, 06:43 AM   #445
DarkShark22
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I just updated the mod and Im very happy with the improvements! Especially
with the new MOSS decoys which make it easier to kill subs with their own torpedoes

any chance of adding the Hotel class SSBN or the U-2540 Wilhelm Bauer?
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Old 10-08-17, 07:10 AM   #446
Trasherrr
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Quote:
Originally Posted by CaptainX3 View Post
Click on the GitHub link in the main post. When the GitHub page comes up, click on the part that says "Releases". On that page, I believe the farthest one down still worked on 1.07.
forgot to thank you.
thank you!
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Old 10-08-17, 08:47 AM   #447
digantajash
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Default Showing a lot of descriptions missing

Its showinng mk45 description text missing and many more.my version in 1.04d
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Old 10-08-17, 09:45 AM   #448
CaptainX3
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Quote:
Originally Posted by digantajash View Post
Its showinng mk45 description text missing and many more.my version in 1.04d
The mod will not work on anything except game version 1.08c
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 10-08-17, 10:53 AM   #449
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Fenrir007!]
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Old 10-08-17, 12:23 PM   #450
CaptainX3
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Quote:
Originally Posted by Fenrir007 View Post
First time poster. Found Cold Waters a few weeks ago along with this mod and loving it so far. Is there a chance we'll see other advanced derivative subs like the Akula III (Gepard) or Sierra II?
We've got so many sub classes in the mod now that it's becoming an issue with scrolling through all of them for some people. I've put a hold on any further classes for the time being, except for stuff that is truly unique.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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