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Old 11-24-14, 06:56 AM   #4276
Jimbuna
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Welcome to SubSim Milton Iatrides
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Old 11-24-14, 08:05 AM   #4277
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Welcome MI
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Old 01-20-15, 08:07 PM   #4278
Benti
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Default fantastic!

Hi guys!

Have not introduced myself yet eventhough I am visiting this forum quite often and downloaded a few very fine mods already to get the best experience from sh3 and sh4. I really have to emphasize this, but you guys are just awesome. This is the kind of community that I was looking for on all the seven seas :P
The reason why I am posting here in this mod thread is that, I am really astonished how good the TMO mod is.

I will write more about my patrols on the warpatrol thread, because I know that it does not belong here, but I have to share my experience from my first war patrol in the good ol uss trout, especially because it points out the shock and awe I had about the realism that this mod creates that, I have never experienced in another mod so far. (it's only a brief one).

So I was cruising close honshu around december 25th 1941 and was very confident because I had 6 bow tubes fully loaded, a pretty dark night and my lookouts report a merchant. So I thought to myself: sweet, my first kill of the just started war. I am very new to the pacific as a theater of submarine warfare (always focused on the battle of the atlantic), so I stopped the engine, waited with decks awash for the 90 ° angle and fired off one torpedo. I sat back and watched first with exitement the runway of the eel. All over sudden I realised that something was wrong. The torpedo turned hard starboard, so I quickly checked the tdc again just to make sure if I hadnt messed up the necessary details but all seemed fine. So i switched back to the bridge and saw now with horror that the torpedo had switched directions. Instead of running straight in to the juicy merchant who was moving very slow at 6 knots it was heading now back into my direction. I followed it closely with the binoculars and the freecam as well just to see it passing on my starboard sight and then turning sharp again coming back into the direction of my still not moving sub. I then panicked and ordered a crash dive. The merchant saw the water breaking of the conning tower or might even heard the diesel engines, he caught me immediately with his searchlights and opened fire with his 20 mm aa guns.
Luckily I was able to dive down without too much damage and I even dodged my own torpedo.
Under water I just realised what had happend and then started investigating the us torpedo crisis which is implement in TMO as well. Now after this incident I had duds, and early explosions and the low running of the mk 14 but never experienced that horror again. Was even the returning torpedo implement? If so, then I am just really amazed about this wicked feature!

So now I just realised that this post became way longer then anticipated, but I really have to say thank you for all your work guys not even the TMO mod is great, there are of course a lot of good mods that I just didnt had the time to test yet, but the support, dedication, love, effort and SUPPORT for new guys like me is just brilliant. thank you

benti
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Old 01-20-15, 08:09 PM   #4279
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Welcome to SUBSIM benti

TMO is a great one
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Old 01-20-15, 09:25 PM   #4280
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Welcome to the Pacific!
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Old 01-21-15, 12:12 AM   #4281
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Welcome to the Pacific indeed!

Nothing like setting up the perfect shot to get 3 duds in a row.

All hail the Mark 14!
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Old 01-21-15, 06:09 AM   #4282
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A Warm Welcome > Benti

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Old 01-21-15, 08:22 AM   #4283
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Welcome Aboard Benti
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Old 01-21-15, 08:40 AM   #4284
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Thank you very much guys!

Ill be able to continue my current patrol (january '43) on the weekend and I am looking so forward to it

wish me luck, because the aircraft patrols are getting worse especially close to raubaul and the bismarck sea and somehow the lovely admirals want to see me sunk because the last 4 mission updates that i recieved were all around the exact area.
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Old 01-21-15, 12:24 PM   #4285
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Default welcome aboard!

Benti!
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Old 01-21-15, 07:04 PM   #4286
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A while back I tried this mod. I am currently still using TMO 2.0.

I tried this mod (2.5) but there were problems with back stepping so to speak, on subs.

Started out with a Sargo, and ended up with a porpoise.

Have the "bugs" been worked out yet?
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Old 01-21-15, 08:23 PM   #4287
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I did not have any issues with 2.5 as far as what you are mentioning.
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Old 01-25-15, 11:43 AM   #4288
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Maybe it 2.2.

Anywho...SH4 Gold Edition, v1.5.

Downloaded and installed per first page, TMO 2.5 then Optional Mods.

Start game, and I see Silent Hunter 4 U-Boat Missions.

Didn't take.

Am I missing a patch or something?
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Old 01-25-15, 09:53 PM   #4289
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Generic Mod Enabler - v2.6.0.157
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Ship Physics 2.6_TMO_RSRDC
TMO_Visuals_for_RSRDC
Fixed_CD_sonar_RSRDC
Classe_Balao_CamoTri
Pacific Sound Mod
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
NMMO Maps Add-on
NMMO Pre Pearl Harbor Career Start Add-on
NMMO Reverse Ocean Colors Add-on
Less Plankton 1.2
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Old 01-26-15, 01:18 PM   #4290
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Happy Monday morning from a nub to the forums.

I'm having an issue with SH4 1.5 with TM2.5. Everything seems to be working great (former SH4 1.4 player returning) but I'm getting absolutely no Japanese aircraft.

Installed SH4 1.5
Installed JSGME
Installed TM 2.5

No hitches except those Japanese aircraft. I just sailed from Java, across the Celebes Sea, up the entire length of the Philippines (within 50 miles of the coast) and never once submerged trying to get spotted. Not a single aircraft appeared. The game date is March 1942.

Any tips or hints to direct me to what the problem is would be appreciated.

Thank you!
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