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Old 02-03-18, 04:27 PM   #1
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 764
Downloads: 15
Uploads: 0
Default Battleship Command - Demo!

Yes!!
I have compiled a super simple prototype version 'Battleship Command: Scharnhorst'.

Battleship Command is a project I'm building by myself, with the vision of creating a wwii surface ship simulator.
This demo showcases the battle module, which will be part of a bigger program that also contains a campaign/map module.
I am a hobby programer, so expect nothing fancy.

The big vision is:
A simulator where you have full control of a wwii battleship, both by commanding a crew of AI's and doing things hands on by yourself.
A dynamic campaign where your performance affects the outcome of bigger battles in the war.
Control over other units like uboats, airplanes and destroyers to help in combat and recon.

A more detailed vision of the battle module:
Full control of the battleships weapons, main, secondary, AA and torpedos.
A proper fire control computer for ballistic calculations.
AI which uses tactics to out manouvre you.
A complex damage system.
A complex steam and electricity system.
Nicer graphics and more optimized code!

About the demo:
I will have a download link up shortly!
The demo has not been tested on different systems, and on my quadcore 3.50GHz system, it laggs.

I take no responsibility for any damage caused to your system by this software!
Avoid enabling the Stereo RF if it runs slow in general...

The demo includes a little less than is shown in this video:


There is no real mission or ending, it's only cruise around until bored.
Again, I'm only a hobby programer, so do not expect a stimulating game or fancy eyecandy!
Only passion for the naval history!

Cheers!
Bracer

Last edited by bracer; 02-03-18 at 05:10 PM.
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Old 02-03-18, 05:25 PM   #2
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 764
Downloads: 15
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Default

Make sure you read the above post before downloading and running this program.

Here is the link:
https://www.dropbox.com/s/jhl73z8g8s...t_v01.rar?dl=0

Unzip the file where you want the program and open StartBC.exe to run it.

Enjoy!
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Old 02-03-18, 05:30 PM   #3
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 764
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Instructions from inside the program:

Quote:
Welcome to BATTLESHIP COMMAND: SCHARNHORST !

This program is a simple prototype and conceptual demo for you to try.
It has not been properly tested on different systems, so I take no responsibility for any damage caused by this
software on your system.
The list of future feats is long: crew management, damage management, dynamic campaign, ship upgrades,
secondary guns, more interiors, detailed engine control, fire control computer, friendly AI, planes, subs and lots of
ships, land and bases...

Many parts have been omitted from this demo, like for example the boiler rooms, seperate turbine/shaft controls
and other parts of the ship.
Most of the objects are placeholders and textures are temporary.
Again, it's simply a sketch of a game/simulator!

Now to the fun stuff!

It's 1941, you are in charge of a Scharnhorst Class battleship!
On patrol somewhere in the North Sea you receive a contact report from U-81,
enemy ships sighted, unknown type and convoy size.
Your orders are to engage, as long as you out gun your opponent.
The mission doesn't end, you simply shut down the program.

Controls:
A,S,D,W to walk around, hold shift to run. Right mouse to look around.
Hold T for engine telegraph, use mouse to order a speed.
Hold C for compass. Point the arrow using the mouse to your wanted heading.
Press the red button in the middle to enable the AI-helmsman.

Press 1 for FPS-cam.
Press 5 for Firecontrol station.
Press 6 for Damage control.
Press R for Radar station.
Press F for Flakgun firedirector.

In the Firecontrol station, A, D sets the distance to fire.
Right mouse button to aim. Mousewheel to look closer.
Space button fires all ready guns (a little buggy).

In Radar station, A, D sets direction. Mousewheel zooms.

In Flakgun firedirector, A, D sets distance and Space fires the guns.

To contact me (Bracer), please visit Subsim.com or send an email to:
scharnhorst.game@gmail.com

Feel free to support me via PayPal if you want to leave a token of appreciation or want to support the project.

Kind Regards,
Daniel (Bracer)
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Old 02-04-18, 06:02 AM   #4
boac
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Join Date: Jan 2012
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I've given it a try and...well, it works. In a i5 4670k it worked well, as I didn't experienced any noticiable lag.

As you say it's still very basic, but shows great promise, you already have most of the basic stuff in place and works. The only thing a little bit confusing that I found were the unlabeled buttons on the left side of the fire control station (yeah, they do...something with the turrets, but i cound't find out much more).


I'm surprised this development hasn't got more attention. Keep up with it, I have great hopes about this.
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Old 02-04-18, 06:31 AM   #5
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
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Great to hear boac!! Thanks!
Yes, and those switches are quite important... Clumsy of me.

In short, the smaller switch chooses which of the three fire directors to slave the gun to. So you could aim the guns at thrre different targets. BUT the fore and aft fire director is disabled in the demo anyway, so leave the switch in the middle position.
The bigger switch simply enables the gun, and updates the new data from the chosen firedirector.
The red button fires the gun.
Shining = ready
Pushed in = reloading
Out but unlit = loaded but not yet ready
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Old 02-04-18, 01:34 PM   #6
Laud
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Join Date: Nov 2017
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Cool stuff!

Since years I wonder why there is no such kind of simulation. I really like being able to hand all the different stations of a warship. Be it a destroyer or a BB.

Keep going!

Maybe time will bring some fellow artists adding some more textures and stuff.
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