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Old 11-24-14, 05:43 PM   #136
fitzcarraldo
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Quote:
Originally Posted by THEBERBSTER View Post
Hi fitzcarraldo thank you for your reply.

I cannot see a d3d9.dll in the SH3 folder.

Quote > The SH3 Commander optional is for the German U-Boats Compilation. If you don´t use it, it is not needed.

By optional are you referring to the "SH3 Commander" folder 2 that comes with Ahnenerbe WideGui 1920 x 1080 Final?

I do not know what you mean by the “German U-Boats Compilation”?

So do I just need to place the 1st mod folder "Ahnenerbe WideGui 1920 x 1080 Final " last in JSGME is that right?

I do not have the 1980 x 1080 resolution that you have.

Do I need to start a new career or can I just add the mod when back in port?

Peter

Hi:

My resolution is 1920 x 1080. My mistake, yes, that´s not my resolution.

You must have in the main SH3 folder the file d3d9.ini. Open with a text editor and you will see:


[GLOBAL]
DebugLog=true

[ENGINE]
DisplayWidth=1920
DisplayHeight=1080

Refreshrate=false

[LOADSCREENS]
tx=0.044
ty=0.0205
sx=0.04
sy=0.02
maxscale=true

[EFFECTS]
Ocean=false

Check the values, please. The d3d9.dll and d3d9.ini I have are from the Ahnenerbe GUI final version. All works fine, included the German U Boats compilation.

Best regards.

Fitzcarraldo
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Old 11-24-14, 06:44 PM   #137
THEBERBSTER
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I have now enabled Ahnenerbe final mod.

I do not know where this problem lies as I had not previously used it.

The Pre Plot course for Kiel Outbound does not go down the Canal but in the opposite direction over both land and sea.

I had to delete a lot of Pre Plot waypoints replacing them with correct manual ones.


My set up > SHIII + GWX 3.0 + SH3 Commander + cfg files

Current mods

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Ahnenerbe WideGui 1920 x 1080 Final

Last edited by THEBERBSTER; 11-30-14 at 06:45 PM.
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Old 11-27-14, 09:53 AM   #138
THEBERBSTER
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Any answers please to my post #137 from the 24th November?
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Old 12-06-14, 06:55 PM   #139
jscharpf
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I have the mod working great except for one thing. I don't have the AOB calculator anywhere. The bottom left icons.. the second or third one over that you point to in your drawing. Mine is empty.
If I slide down I get two large dials one for direction and one for depth I think.

But no AOB dial.

Here is my mod list which works great otherwise:

GWX - Merged Campaign
GWX - Main movie - 'Das Boot'
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix
ACM Reloaded for OLC 'Gold' MkII
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
FM_NI_Fix_for_ACM_Reloaded
Torpedo damage Final ver2.0
ACM Lite Map
b25_Louder_Diesels
JeffsBetterTorpedoes
Ahnenerbe WideGui 1920 x 1080 Final


Jeff
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Old 12-07-14, 01:19 AM   #140
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Hey all, just a quick question. I have manual targeting on, is the ONLY way to edit the dials when in the attack scope (For the TDC) by going to the attack map, then hitting the switch to manual, then going back to the scope and setting them, then going back to the switch and hitting it off?

OR is there a switch to hit in the attack scope?

I ask, because that is how I wish to set up my attacks with my targets, not using the sheet and what not.
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Old 12-07-14, 08:54 AM   #141
THEBERBSTER
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I also found that a bit of an inconvenience having to go to the attack map to go to manual TDC rather than being able to do it in the periscope station.
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Old 12-07-14, 11:29 AM   #142
BigWalleye
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There is no switch to engage/disengage the "TDC" on any of the scope screens provided with Ahnenerbe's mod. The switch on the Attack Plot screen is the only on-screen way to do it.

However, there is a keyboard shortcut in the commands_en.cfg that comes in this mod. Pressing CTRL-T cycles the "TDC" in and out. This capability is only implemented in Ahnenerbe WideGui 1920 x 1080 Final, not in the earlier version. It is also implemented in Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D.

Unfortunately, there is no indication on any of the scope screens of whether the "TDC" is engaged or not. There is a highlight on the gauges on the Attack Plot screen which blinks on and off when you cycle the "TDC". But this telltale is not present on the scope screens. Of course, you can tell by the clicking sound when you rotate the scope that the "TDC" is engaged.

But, most importantly, you do not have to go to the Attack Plot screen to cycle the "TDC". Just pressing CTRL-T from any screen will do it.
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Old 12-07-14, 08:55 PM   #143
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Awesome, thanks guys!
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Old 12-13-14, 05:10 PM   #144
jscharpf
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Can anyone tell me where to find the AOB calculator disk? It goes missing as soon as I install this WideGui mod. Below is my mod set. It has been rock solid for months. Now I want to add the wide screen mod. When I do everything looks great but the AOB disk is nowhere, if I move my mouse down or anywhere it does not appear as is shown in the examples.

Is one of my mods below incompatible with the WideGui mod?



GWX - Merged Campaign
GWX - Main movie - 'Das Boot'
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix
ACM Reloaded for OLC 'Gold' MkII
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
FM_NI_Fix_for_ACM_Reloaded
Torpedo damage Final ver2.0
ACM Lite Map
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final


EDIT: To verify that it isn't the OLC and ACM mods, here is a "fresh" install still no AOB disk

GWX - 16km Atmosphere
GWX - Main movie - 'Das Boot'
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Torpedo damage Final ver2.0
JeffsBetterTorpedoes
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final

Last edited by jscharpf; 12-13-14 at 05:54 PM.
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Old 12-14-14, 07:28 AM   #145
Ahnenerbe
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Quote:
Originally Posted by jscharpf View Post
Can anyone tell me where to find the AOB calculator disk? It goes missing as soon as I install this WideGui mod. Below is my mod set. It has been rock solid for months. Now I want to add the wide screen mod. When I do everything looks great but the AOB disk is nowhere, if I move my mouse down or anywhere it does not appear as is shown in the examples.

Is one of my mods below incompatible with the WideGui mod?



GWX - Merged Campaign
GWX - Main movie - 'Das Boot'
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix
ACM Reloaded for OLC 'Gold' MkII
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
FM_NI_Fix_for_ACM_Reloaded
Torpedo damage Final ver2.0
ACM Lite Map
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final


EDIT: To verify that it isn't the OLC and ACM mods, here is a "fresh" install still no AOB disk

GWX - 16km Atmosphere
GWX - Main movie - 'Das Boot'
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Torpedo damage Final ver2.0
JeffsBetterTorpedoes
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final
Hello jscharpf
I apologize for the delay in answering, a lot of things out of the game ........
In order to be able to work with disks, you should click on the icon officer's on the weapon, then send the cursor to the edge of the screen upwards. All disks will appear one by one. AOB by Hitman will be activated after clicking on the icon officer's on the navigation.





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Old 12-14-14, 07:50 AM   #146
Ahnenerbe
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USNSRCaseySmith & THEBERBSTER
To involve the TDC switch in windows the optician, as on Attack Map, at me it didn't turn out, as I didn't try. And to apply mods from Karamazov, as is done in MaGui, in his mods I did not, and to tell the truth, it wouldn't be established as it is necessary, the button should be displaced to edge of the screen to the right that given already was mods there is no place to arrange it. Such is specifics mods from Karamazov....... But there is a combination of the Ctrl+T keys.
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Old 12-14-14, 09:11 AM   #147
jscharpf
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No apology needed Ahnerbe! It is a beautiful mod!

EDIT AGAIN LOL! IT works I am just stupid. Finally I found the combination. Thanks!

So do I understand correctly that this completely replaces ANY GUI whether it's ACM, MAGUI, or Hitman? The reason I ask is I tried all three GUIs, and I see the same interface with your mod. Are there any other items from the other GUIs that your mod doesn't touch?

I'm just wondering why I need to bother installing those GUIs if everything here is included.




Quote:
Originally Posted by Ahnenerbe View Post
Hello jscharpf
I apologize for the delay in answering, a lot of things out of the game ........
In order to be able to work with disks, you should click on the icon officer's on the weapon, then send the cursor to the edge of the screen upwards. All disks will appear one by one. AOB by Hitman will be activated after clicking on the icon officer's on the navigation.





++ Ahnenerbe ++

Last edited by jscharpf; 12-14-14 at 10:47 AM.
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Old 12-14-14, 10:28 AM   #148
THEBERBSTER
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Hi BigWalleye

Works a treat

Thanks

Peter
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Old 12-20-14, 01:42 AM   #149
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Hi everybody,
first of all: this mod is great!!!
it contains everything I need to control my uboat and it's even widescreen!!!!

Anyway I think that it needs some very small corrections to be perfect:

- map tools are wrong: CompassExt, LineExt, ProtractorsExt should be mirrored (in other words 180° should be up, 270° to the right, 90° to the left, 0° down - as they are in stock SH3) - I fixed it replacing them with those ones from MaGui mod.

- as it is, nomograph in the navigation map is useless: being draggable I can't draw the line over it - am I using it in a wrong way? I remember that GWX has nomograph painted on the map. Is there a way to have the same?

- in periscope and UZO stations, the absence of something that indicates whether TDC is setted in automatic or manual mode is a pain - isn't it possible to correct this?
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Last edited by Plague; 12-20-14 at 05:21 AM. Reason: edited to make it readable with tapatalk (that software really sucks)
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Old 12-28-14, 03:37 AM   #150
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Just installed this and gave it a spin, love the look/feel of it. Thank you!
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