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06-01-2012, 04:12 AM
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#1 |
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Engineer
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 204
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hello,
is it possible to have an application in sh5, who like fuel, battery,co2, a gauge for food wich decrease during the patrol and a list of foods before starting a campaign? for example: coffee: 200kg tea:30kg etc... sorry for my english
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06-01-2012, 04:32 AM
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#2 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
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Salut LesecOui , a mon avis c'est possible de faire disparaitre la nourriture dans le sous marin, connaissant bien les fonctions possible avec les controlleurs pour les aiguilles/boutons etc.. Mais pour l'instant je suis a fond sur l'editeur de TDW ![]() Dès que j'aurais le temps je jeterais un oeil la dessus ![]() Pour une fois c'est pas moi qui traduira
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-01-2012, 04:37 AM
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#3 |
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Engineer
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 204
Downloads: 229
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merci de ta réponse
thanks for your answer traduction faite translation done |
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06-04-2012, 09:01 AM
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#4 | |
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Navy Dude
![]() Join Date: Mar 2012
Location: Flevoland 1093KM away from brest
Posts: 175
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the food mod
![]() would be great, it adds more realism to the game to cut of patrols for food, or die without itgreets messageboy101
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06-04-2012, 11:26 AM
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#5 |
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Just A Kid At Heart
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Can you name a single real life patrol that was cut short because of food? Did it ever happen? If not, then it doesn't add realism, it takes it away.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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06-04-2012, 01:20 PM
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#6 |
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Helmsman
![]() Join Date: Mar 2010
Location: World
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06-04-2012, 01:37 PM
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#7 |
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Swabbie
![]() Join Date: Jun 2011
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Maybe have it as food stocks deplete/go bad that moral suffers until resupply or refit !
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06-04-2012, 01:40 PM
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Navy Dude
![]() Join Date: Mar 2012
Location: Flevoland 1093KM away from brest
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well al i know some patrols did cut off because food also to rottens and in some casses thrown of the ship, and if you sail on half speed or a head on third your food will run out faster than your diesel (as far is know)
greets messageboy101
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06-04-2012, 01:56 PM
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#9 |
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Just A Kid At Heart
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All you know? Believing something is not the same as knowing it. I asked if you could name one. I've looked long and hard over several years and I can't. They carried enough food to make sure it outlasted the fuel on board.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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06-05-2012, 07:53 AM
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#10 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,482
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There is always fish for breakfast - fish soup for lunch and fish stew for supper
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06-05-2012, 09:08 AM
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#11 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
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__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-05-2012, 06:58 PM
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#12 |
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Swabbie
![]() Join Date: Dec 2009
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All this is true. But the idea, thats already been discussed, about having lots of food visable to start with which gradually disappears over the coase of the patrol is still valid.
I remember reading a long time ago in some book? that discribed the conditions onboard when setting off.With all the torpedoes and food crammed in everywere there was scarcely enough room for those off duty to stretch their hammocks.All the fresh fruit and veg. dissapeared first but it wasn't untill a few torpedoes had been fired that the crew could enjoy a wee bit of space. I guess a lot depended on the type of sub it was also,but the larger subs had more crew,torpedoes,and went out longer. I look forward to seeing this mod develop one day and perhaps seeing the crew growing beards and longer hair. |
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06-05-2012, 07:04 PM
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#13 |
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Just A Kid At Heart
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Very much so. Flakmonkey did the mod for SH3 which does exactly that. The only problem he had is that the food had to be tied to the fuel, so they both ran out at the same time. The visible food needs to run out a lot faster. The fresh food didn't stay fresh for long, so it had to be consumed first. After that they dug into the tinned goods, which could last for months in their cans.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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06-06-2012, 11:16 AM
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#14 |
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Grey Wolf
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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Spam Spam Spam Spam Spam Spam Spam Spam Spam Wonderful Spam!!!
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Dogfish40 |
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06-11-2012, 05:38 PM
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Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Quote:
I read a lot about fuel problems or running out of torpedoes, but never about food, including lon range patrols to africa and caribbean.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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