SUBSIM Radio Room Forums
Mods and files for every subsim!

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-03-2017, 01:11 PM   #1411
1mPHUNit0
Chief
 
Join Date: Jun 2005
Posts: 313
Downloads: 59
Uploads: 0
Default

hartmuthaas.nomore -ip i think
I try to import some files to NYGM from others moods, let see
i was doing the same using as base wac.5 CTD
__________________
1mPHUNit0 is offline   Reply With Quote
Old 11-03-2017, 05:04 PM   #1412
Aquelarrefox
Lieutenant
 
Join Date: Apr 2013
Location: Buenos Aires
Posts: 250
Downloads: 138
Uploads: 0
Default

Quote:
Originally Posted by 1mPHUNit0 View Post
hartmuthaas.nomore -ip i think
I try to import some files to NYGM from others moods, let see
i was doing the same using as base wac.5 CTD

Use sh validator.

Don't mix sun files, don't mix needed library folder files. Read carefully and you will find wish should Neff from every mod.

Land, terrain and scripted files should came from same mod. Some roster files should be changed because of conflict.

If you want to use the plane Catalina with magnetic sensor, should add this to wac files, they are more complete.

Some unit type definition have to be changed (4or 5, manually in cfg and camping files.

I prefer nygm as base, better features as support for steibler patch, better sensor, random speed in random camping file.
__________________
from the kaisermarine to the ARA Independencia

yesterday: H.sie v16+Stiebler 4C+gwx3.0+merchantfleet+Real navigation+MaGui WS+caws 1.61 for gwx3

now: H.sie v16+Stiebler 4C+ NYGM & WAC5.0 mix+MFM(part)+vondos+Real navigation+MaGui WS+caws JFO Extra
Aquelarrefox is offline   Reply With Quote
Old 11-22-2017, 05:52 AM   #1413
Obltn Strand
Veneilijä
 
Obltn Strand's Avatar
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 515
Downloads: 124
Uploads: 0
Default

Does 1st, 2nd, and 7th flotillas change their name for example from Flotilla Weddigen to 1st flotilla? In my game they doesn't and I just figured it out after years of gaming with this mod.

Doesn't affect gaming. Only very minor inconvenience.
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 11-22-2017, 06:43 AM   #1414
Aquelarrefox
Lieutenant
 
Join Date: Apr 2013
Location: Buenos Aires
Posts: 250
Downloads: 138
Uploads: 0
Default

i thinks need to run commander for that, but sometimes it gets some buggy becose appears the 2 names in menu, with magui 34 ws. on the rest of screens inplay patrol are right. try commander in early war with nygm files.
__________________
from the kaisermarine to the ARA Independencia

yesterday: H.sie v16+Stiebler 4C+gwx3.0+merchantfleet+Real navigation+MaGui WS+caws 1.61 for gwx3

now: H.sie v16+Stiebler 4C+ NYGM & WAC5.0 mix+MFM(part)+vondos+Real navigation+MaGui WS+caws JFO Extra
Aquelarrefox is offline   Reply With Quote
Old 11-22-2017, 07:45 AM   #1415
Obltn Strand
Veneilijä
 
Obltn Strand's Avatar
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 515
Downloads: 124
Uploads: 0
Default

I use SH3 Commander with correct files.
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 11-22-2017, 06:15 PM   #1416
Aquelarrefox
Lieutenant
 
Join Date: Apr 2013
Location: Buenos Aires
Posts: 250
Downloads: 138
Uploads: 0
Default

well i dont know sometimes it loads it some other times it dont load it. i bealive its a minor problem

Think in this, i use JFO and commander sometimes dont updates the files with 20min of loading... now im loading as separate mod in order as diferent folder...
__________________
from the kaisermarine to the ARA Independencia

yesterday: H.sie v16+Stiebler 4C+gwx3.0+merchantfleet+Real navigation+MaGui WS+caws 1.61 for gwx3

now: H.sie v16+Stiebler 4C+ NYGM & WAC5.0 mix+MFM(part)+vondos+Real navigation+MaGui WS+caws JFO Extra
Aquelarrefox is offline   Reply With Quote
Old 11-23-2017, 01:56 PM   #1417
Obltn Strand
Veneilijä
 
Obltn Strand's Avatar
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 515
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Aquelarrefox View Post
well i dont know sometimes it loads it some other times it dont load it. i bealive its a minor problem
True that...

Quess I figure it out eventually...
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 01-07-2018, 03:46 PM   #1418
JuanLiquid
Bosun
 
Join Date: Jun 2016
Posts: 65
Downloads: 42
Uploads: 0
Default

Does this mod has any kind of chronometer? I'm getting crazy to calculate ships speed without it (unless there is another method)
JuanLiquid is offline   Reply With Quote
Old 01-08-2018, 12:56 AM   #1419
hauangua
Commander
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 464
Downloads: 1026
Uploads: 0
Default

Quote:
Originally Posted by JuanLiquid View Post
Does this mod has any kind of chronometer? I'm getting crazy to calculate ships speed without it (unless there is another method)
Your Mod. List?
More information need

: salute:
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup
hauangua is online   Reply With Quote
Old 01-08-2018, 05:11 AM   #1420
JuanLiquid
Bosun
 
Join Date: Jun 2016
Posts: 65
Downloads: 42
Uploads: 0
Default

Just NYGM with OLCE2. I just need to enable hardfix patch, but I was testing if this megamod was suitable for me before doing the hard work:

Generic Mod Enabler - v2.6.0.157
[C:\sh3\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
Alternate Dial Faces
CaptainAmericaOfficerIcons
Enhanced Nav Map Plotting Tools
1500 meter bearing overlay
NYGM3_New
NYGM3_6F
NYGM_2017A
Harbor Traffic Add-In (NYGM)
Hitman Optics NYGM 3.6 (Fixed)
OLCE2
IABLShipsforNYGM_New_Thomsen
3rd Flotilla Mod
NYGM_HiRes_Submarines_3_6F
WYGM
JuanLiquid is offline   Reply With Quote
Old 01-09-2018, 01:35 AM   #1421
hauangua
Commander
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 464
Downloads: 1026
Uploads: 0
Default

Quote:
Originally Posted by JuanLiquid View Post
Just NYGM with OLCE2. I just need to enable hardfix patch, but I was testing if this megamod was suitable for me before doing the hard work:

Generic Mod Enabler - v2.6.0.157
[C:\sh3\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
Alternate Dial Faces
CaptainAmericaOfficerIcons
Enhanced Nav Map Plotting Tools
1500 meter bearing overlay
NYGM3_New
NYGM3_6F
NYGM_2017A
Harbor Traffic Add-In (NYGM)
Hitman Optics NYGM 3.6 (Fixed)
OLCE2
IABLShipsforNYGM_New_Thomsen
3rd Flotilla Mod
NYGM_HiRes_Submarines_3_6F
WYGM
First of all this is correct list:



NYGM Tonnage War V2.5 -
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Hitman Optics NYGM 3.6
NYGM_HiRes_Submarines_3_6F
WYGM

PS without Hsie + Stiebler patch you you can not appreciate NYGM
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup

Last edited by hauangua; 01-09-2018 at 05:41 AM.
hauangua is online   Reply With Quote
Old 01-09-2018, 06:10 AM   #1422
JuanLiquid
Bosun
 
Join Date: Jun 2016
Posts: 65
Downloads: 42
Uploads: 0
Default

Yes, I know about H.Sie patch. But I didn't want to lose my time installing it without testing again NYGM. My biggest frustation with it is that there is no way to calculate the merchant speeds (or I do not find it in its multiple manuals).

The others mods I installed were from the Documentation folder for each NYGM mod, except the OLCE2, which is just an environment I like (dark nights, dark underwaters, nice waves).

Ahnnenerbe Wide GUI has a suplement to being usable with NYGM, I will test this afternoon - if that works, then it will be great because it has the attack disk and a chronometer at least!
JuanLiquid is offline   Reply With Quote
Old 01-09-2018, 01:25 PM   #1423
Obltn Strand
Veneilijä
 
Obltn Strand's Avatar
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 515
Downloads: 124
Uploads: 0
Default

Try Hitman's GUI. It has both 30 and 60 second Hanharts.... other cool stuff too...
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 01-10-2018, 06:07 PM   #1424
ghost02
Swabbie
 
Join Date: Jul 2016
Posts: 19
Downloads: 44
Uploads: 0
Default

The recently released Torpedo Alarm Mod

http://www.subsim.com/radioroom/showthread.php?t=236184

brings up a good point. What is a 'realistic' reaction to a premature torpedo? Is it something to add to NYGM?
ghost02 is offline   Reply With Quote
Old 01-10-2018, 11:36 PM   #1425
hauangua
Commander
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 464
Downloads: 1026
Uploads: 0
Default

Quote:
Originally Posted by ghost02 View Post
The recently released Torpedo Alarm Mod

http://www.subsim.com/radioroom/showthread.php?t=236184

brings up a good point. What is a 'realistic' reaction to a premature torpedo? Is it something to add to NYGM?
For me absolutely Yes!
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup
hauangua is online   Reply With Quote
Reply

Tags
torpedos through hull

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2018 Subsim