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Old 04-16-19, 07:52 AM   #1
TDK1044
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Default I think the pendulum has swung too far

When the developers were designing Uboat, it's understandable that they didn't want a copy of the Silent Hunter model. However, looking at the newly released U Tube videos, it seems like this game involves telling trained crew members to do what they should already be doing. I think that'll get old really quickly. I wish the game well, but it's not for me.
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Old 04-16-19, 08:27 AM   #2
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I am not so sure about it. A lot of the stuff will be automated in the future, I think...and it actually is already. People go to bed or play cards if you don't give them new orders. The cook will make meals from anything that's in the storage room, but you are able to give him specific foods. The engineers will do maintenance on the torpedos if there is nothing else you ordered them to do and they have slept already.

It's just more efficient to manage the crew then letting it do everything by itself.
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Old 04-16-19, 08:32 AM   #3
TDK1044
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I genuinely wish it well, and I know how much hard work and sacrifice went into making this game a reality, but to me, right now it feels like 'Millennial Boat' rather than a U Boat. I'll be interested to see how it can be modded though.
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Old 04-16-19, 09:48 AM   #4
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Quote:
Originally Posted by TDK1044 View Post
I genuinely wish it well, and I know how much hard work and sacrifice went into making this game a reality, but to me, right now it feels like 'Millennial Boat' rather than a U Boat. I'll be interested to see how it can be modded though.
Well, the game will go in Early Access on 30th April, while the modding tools will be made available in June...so modding will be possible before the game is even fully released, and according to the devs modding options will be "extensive".
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Old 04-16-19, 10:26 AM   #5
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I’m definitely getting the game, but with the “Sims” expectation. And I’m ok with that!

There really is no true sub simulator out there in my opinion.

As long as TC exists, there can’t be a true simulator, just different genre.

I’ve said it before, I would love to see a modern silent hunter style sub game. With all the fixings of silent hunter and u-boat.
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Old 04-16-19, 11:04 AM   #6
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Quote:
Originally Posted by bstanko6 View Post
I’m definitely getting the game, but with the “Sims” expectation. And I’m ok with that!

There really is no true sub simulator out there in my opinion.

As long as TC exists, there can’t be a true simulator, just different genre.

I’ve said it before, I would love to see a modern silent hunter style sub game. With all the fixings of silent hunter and u-boat.
Until this bad boy happens anyway:
http://www.uboatsim.com
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Old 04-16-19, 11:37 AM   #7
TDK1044
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Quote:
Originally Posted by bstanko6 View Post
I’m definitely getting the game, but with the “Sims” expectation. And I’m ok with that!

There really is no true sub simulator out there in my opinion.

As long as TC exists, there can’t be a true simulator, just different genre.

I’ve said it before, I would love to see a modern silent hunter style sub game. With all the fixings of silent hunter and u-boat.
Right there with you. I like the idea of interacting with the crew to discuss the mission.....course....anticipated weather.....fuel.......expected enemy activity and so on, but I have no desire to see a puddle of water, and to then instruct someone to get a bucket and a mop.
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Old 04-16-19, 12:02 PM   #8
Rickster1
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Don't buy it then.
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Old 04-16-19, 01:14 PM   #9
TDK1044
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It feels too much like an arcade game at the moment. It's going to be very moddable though, so it will be worth waiting a few months and reassessing.
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Old 04-16-19, 02:41 PM   #10
Salvadoreno
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Wow my last visit was 2015, its been that long since I've been away from my Uboat fix!

Commenting on a few things, the game seems like an early SH3,4,5; knowing that there are modding tools available before the game even comes out gives me a ton of faith! There are brilliant modders out there that will turn this game into both a crew management subsim AND a Uboat sim! I personally cannot wait for this game, I was always so bad at torpedo solutions at SH3 that I wish I could just order my 1st Officer to take care of it (but I played fully manual all the time). But I would love for it to have all the things a Grey Wolves or NYGM mod had.

  • Cant operate deck gun in high winds
  • Fuel and Batteries decreasing VERY quickly at flank speeds
  • thermo layers
  • celestial navigation and manual navigation
  • even random Uboat problems/maintenance!
So many excellent features can be implemented via modding tools, I am really hoping to feel that nostalgia SH3 created so many years ago.
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Old 04-16-19, 11:25 PM   #11
W_clear
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Default I can accept

Submarine search for merchant ships is very boring, so you can take the time to order the crew to be more interesting.
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Old 04-17-19, 07:19 AM   #12
TDK1044
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Quote:
Originally Posted by W_clear View Post
Submarine search for merchant ships is very boring, so you can take the time to order the crew to be more interesting.
Hence my point about the modding. I like the idea of more crew interaction than the SH series, but personally, I just want that interaction to be related to the strategy of the mission, and not what they eat etc.
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Old 04-17-19, 09:06 AM   #13
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Quote:
Originally Posted by TDK1044 View Post
I genuinely wish it well, and I know how much hard work and sacrifice went into making this game a reality, but to me, right now it feels like 'Millennial Boat' rather than a U Boat. I'll be interested to see how it can be modded though.
Why is that, because everyone 22-37 years old is lazy?
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Old 04-17-19, 11:39 AM   #14
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Quote:
Originally Posted by fullmetaledges View Post
Why is that, because everyone 22-37 years old is lazy?
No, it's just that when you have to tell a crew member to get a mop and bucket in order to clean up a spill, you might wonder why that individual didn't have the initiative to do so without having to be asked. I don't think it's realistic, because U Boat sub crews were well trained. But if that kind of thing can be modded out, and the crew interaction can be more strategy and real time threat related, then it becomes interesting......to me anyway.
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Old 04-17-19, 12:06 PM   #15
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I understand what you're saying, the micromanagement seems to be a bit much, but I think that relating it to a generational age range is misinformed.
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