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Old 06-03-15, 03:11 AM   #346
bstanko6
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Hey Blitzkrieg! I will keep that in mind for the future.

You have a solution to this issue? I know you got a trick up your sleeve somewhere!

Or better yet, how about an image of the torpedo room. I mean just a 2d pic of the room as seen from the radio room. I really do not need to go inside of the room, but it is better than a black opening down the corridor. no interaction, no entering the area, just a pic for background or even simpler, just a door to cover that dark opening? Can somebody make this, or help me make this happen?
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Last edited by bstanko6; 06-03-15 at 06:15 AM.
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Old 07-26-15, 10:19 PM   #347
peterthegreeksailor
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Quote:
Originally Posted by flakmonkey View Post
To be honest, no. I made a few bits of equipment about a year ago and haven't really touched it since. Sadly most of my gaming time is spent on ps4 and xb1 now, haven't played a proper game in ages.
It didn't help that my sh3 install glitched. Leaving me unable to save my patrol if I'd sunk anything
Hey flak!When i wrote you about aft i was doing my service in the Navy (oh yeah i was a real sailor!!! )!!! I finish a whole career while i was in service, so after i finish with my duties i kinda left it also!!! I hope you would be able to finish the aft torpedo room so the mod would be complete!!
p.s Sorry for my bad english!!!!
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Old 08-17-15, 05:52 PM   #348
Ludwig van Hursh
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Is this for just the VII-C or both the VII-C and VII-B?
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Old 08-17-15, 09:36 PM   #349
areo16
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Originally Posted by Ludwig van Hursh View Post
Is this for just the VII-C or both the VII-C and VII-B?
All VII's
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Old 08-18-15, 10:05 AM   #350
Ludwig van Hursh
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I seem to be having trouble with this. I installed it via JSGME and it crashed when I tried to load a mission. Is there any particular order this must go or mods I shouldn't enable with this?
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Old 08-18-15, 12:27 PM   #351
Anvar1061
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Quote:
Originally Posted by Ludwig van Hursh View Post
I seem to be having trouble with this. I installed it via JSGME and it crashed when I tried to load a mission. Is there any particular order this must go or mods I shouldn't enable with this?
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How much RAM and which operating system?
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Old 08-18-15, 01:52 PM   #352
Ludwig van Hursh
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4 gigs, technically 8 but I run Windows 32 bit.
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Old 08-18-15, 08:34 PM   #353
Anvar1061
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Quote:
Originally Posted by Ludwig van Hursh View Post
4 gigs, technically 8 but I run Windows 32 bit.
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You called your problem!
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Old 08-18-15, 08:50 PM   #354
Ludwig van Hursh
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Originally Posted by Anvar1061 View Post
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You called your problem!
lol Thanks.
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Old 08-29-15, 08:47 PM   #355
JCWolf
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Guys just a simple question that I do not know or remember ...

Do the engine room is animated while the boat is at surface ???


I am asking this cause I have installed this mods

GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6
GWX - Axis Mediterranean Aircraft Skins
Aces' Super Pens v4 GWX3 Version
Hunt_I_to_III_mod
Konrad_Krumm_VIIc_U201
VIIB-VIIC[1939-1941]-transit
GWX - Late War Sensors Snorkel Antennas
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Materials file for Aces' multi-mod v1.3
Aces_Multimod_compatability_fix_release_v1.3
Aces' Super Turms v6 for GWX

Ahnenerbe WideGui 1920 x 1080 Final
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod

b25_SF_Grass_Full_V2
SH-5 Water for SH-3 20 Km V84 Optional Fog take
Sh3_volumetric_clouds&fog_V2.2
JCW Up-date
U-Boat III Alpha Version
Fubars crew skins4
Das Boot Clothes
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
MFM-v3-US+UK_Skins19400601
MFM-v3-US+UK_Skins19401101
MFM3.2 displacement correction mod
From Aces Try This
CobaltsVIIC41
Wolfehunter_VIIB_Final


They're installed after the FM interiors and not animated ...

I want to know if its animated engines or not to check if there was a change due to the ACES Mods ???!!!

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Old 08-30-15, 12:47 AM   #356
HW3
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The engines are animated but, I have noticed sometimes they do not, if I have just set the speed by clicking the knot meter instead of ahead 1/3 or standard. In glancing over your list, I do not see anything that should interfere with them.
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Old 08-30-15, 06:07 AM   #357
JCWolf
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Quote:
Originally Posted by HW3 View Post
The engines are animated but, I have noticed sometimes they do not, if I have just set the speed by clicking the knot meter instead of ahead 1/3 or standard. In glancing over your list, I do not see anything that should interfere with them.
Yes I saw that yesterday matey..Thanks...if I use the numeric shortcuts of the keyboard it haves animation if I use the speed dial it doesn't...


And by the way diesel sounds for the interior is there any Mod for this matey ???
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Old 08-30-15, 10:24 AM   #358
HW3
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The only mods outside of sound pack mods that come to mind are Brett25's louder diesels mods that raise the volume of the diesel engines. They are available at Maik's site.
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Old 08-31-15, 05:35 AM   #359
Anvar1061
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Quote:
Originally Posted by JCWolf View Post
And by the way diesel sounds for the interior is there any Mod for this matey ???
SSS
http://www.subsim.com/radioroom/show...59&postcount=1
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Old 08-31-15, 07:17 AM   #360
JCWolf
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Thanks guys...I actually do not understand why no one never done an Interior diesel sound for this Mod...its the missing last thing to complete this Mod that its already perfect...

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