SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-13-15, 03:45 PM   #16
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Thanks for this contribution!
iambecomelife is offline   Reply With Quote
Old 10-13-15, 03:55 PM   #17
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Copied from the patSH3r.cfg:

Quote:
...
wo_targeting_msg "Range to visual contact at bearing %03.0f is %.0f meters."
Works this with german version (de_menu.txt) too?
__________________
Magic1111 is offline   Reply With Quote
Old 10-13-15, 04:19 PM   #18
areo16
Sonar Guy
 
Join Date: Oct 2013
Posts: 377
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by Fader_Berg View Post
I'm just playing around for now and getting to know my way. It depends much on what I run into.
Personally I miss a lot of things regarding the crew when I play. I want them to become a bigger part of the game. Make the experience more important than it is today. They should leave a bit of grief when they die or get transfered, 'cause you've worked so hard and long with them.
I sent you a PM regarding pointer locations.
areo16 is offline   Reply With Quote
Old 10-13-15, 10:04 PM   #19
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by Magic1111 View Post
Copied from the patSH3r.cfg:

Works this with german version (de_menu.txt) too?
No, patSH3r doesn't look in either en- or de_menu.txt. It uses the configuration value wo_targeting_msg in the cfg-file. So you've got to replace the message displayed in the patSH3r.cfg with your own.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie

Last edited by Fader_Berg; 10-16-15 at 01:18 PM.
Fader_Berg is offline   Reply With Quote
Old 10-13-15, 11:53 PM   #20
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Watch officer experience - Explained

The formula is based on three factors.
not_watchman, wo_experience_no_wm
Penalty factor when the WO doesn't have the Watchman qualification. Default is 0.15
experience, wo_experience_xp
Penalty factor depending on whether the WO got less experience than this value. Default is 350.
range, wo_experience_range
Penalty factor (or bonus) if the target is beyond or closer this value in meters. Default is 3000
This is the formula with default values
Code:
Penalty = 0.05 if WO got Watchman, else 0.15
Penalty = Penalty * MAX(1, (350 / WOs XP))
Penalty = Penalty * (Range to target / 3000)
Penalty = Penalty / (a randomized number between 1-5)
Penalty = Penalty / 2
Penalty is randomized to be positive or negative 50/50

Estimated_range = Estimated_range + (Estimated_range * Penalty)
Estimated_bearing = Estimated_bearing + (4 * Penalty)
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie

Last edited by Fader_Berg; 10-24-15 at 07:56 AM.
Fader_Berg is offline   Reply With Quote
Old 10-14-15, 01:11 AM   #21
Benti
Seaman
 
Join Date: May 2014
Location: in between northern and western germany
Posts: 33
Downloads: 155
Uploads: 0
Default

This sounds great. Thank you very much for doing this.

Best regards benti
__________________
looking forward for WAC 5.0
Benti is offline   Reply With Quote
Old 10-14-15, 05:26 AM   #22
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Hi Fader-Berg,

I have followed the instructions, and placed the 2 files in the root directory of SH3. I have run a couple of missions, but cannot see the magic - I lock onto a target but no message from the WO. Am using Version 20. Are there any pre-requisites?

Regards,

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 10-14-15, 07:20 AM   #23
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by MLF View Post
Hi Fader-Berg,

I have followed the instructions, and placed the 2 files in the root directory of SH3. I have run a couple of missions, but cannot see the magic - I lock onto a target but no message from the WO. Am using Version 20. Are there any pre-requisites?

Regards,

MLF
On the main menu screen, the version of your game is written in the down right corner. What does it say?
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Old 10-14-15, 08:45 AM   #24
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

V1.4 PatSH3r r20
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 10-14-15, 08:55 AM   #25
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by MLF View Post
V1.4 PatSH3r r20
Check that wo_targeting is set to on in the config file. If it is, are you really asking the WO to report the range?
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Old 10-14-15, 09:24 AM   #26
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Didn't realise I had to ask him - I expected a well trained WO to read my mind and report it directly I had locked on That'll be it then. Just tested and when I ask, it is reported - even changed message in cfg to make sure.

Thanks for your quick response and please keep up the good work

Regards,

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 10-14-15, 12:34 PM   #27
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

everything is working as intended;

it is so nice and usefull addition

can't wait for your news features
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 10-14-15, 12:38 PM   #28
areo16
Sonar Guy
 
Join Date: Oct 2013
Posts: 377
Downloads: 64
Uploads: 0
Default

It's great that this is open source. It will speed up the progress exponentially.
areo16 is offline   Reply With Quote
Old 10-15-15, 02:34 AM   #29
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

Quote:
Originally Posted by Fader_Berg View Post
INSTALLATION:Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides. patSH3r will do its magic next time you start the game.
To remove it. Just remove patSH3r.act & patSH3r.cfg and there will be no magic no more.
patSH3r is compatible with all different v1.4 EXE-files including the v1.6B1 h.sie patched ones.
Fader Berg
SSS
I do not understand why we need this download if you are using only two files to the right.

Anvar1061 is offline   Reply With Quote
Old 10-15-15, 03:04 AM   #30
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by Anvar1061 View Post
SSS
I do not understand why we need this download if you are using only two files to the right.

latest-patSH3r.zip is for people who just want to play the game. No more files are needed for that.
latest-patSH3r-source.zip is for people who want to see the code, and is interested in how it's done.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.