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Old 03-16-08, 05:59 AM   #1
Theta Sigma
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Cities

I did a search, but didn't see a thread regarding this specifically... Has anyone created a mission in which a major city was recreated building by building? I know there are limited structure types available, but it seems feasible (of course, I say this as someone who has only edited other's missions, not written one). Take Manhattan; it has thousands of buildings. Can it be populated with structures from river to river, or is there some kind of critical mass when it comes to adding objects? The thought of a TLAM strike on the UN, or an embassy, seems like a good mission idea, but a sole building on a green island seems laughable.
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Old 03-16-08, 07:41 AM   #2
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Adding a lot of buildings decreases the game performance a lot.

Someone, I think Dr.Sid, asked if someone can make a kind of city or skyline as an individual big building, that for sure will be great.
Is difficult because to model objects for DW you need 3DS max 3.1 and very few people has it...
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Old 03-18-08, 01:59 AM   #3
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Thanks for the info.

I did wonder if that would be an issue (video/performance), but I doubted it would be as much of an issue on a rig with high-end graphics. (Not that I have one) I guess if new building models could be consolidated it would help, but maybe there's a way to merge the current models, or have DW treat several as one target? (Daydreaming again?)
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Old 05-24-08, 03:32 PM   #4
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I used a conglomeration of a bunch of different kinds of buildings together to create a giant "druglord mansion" for one mission, complete with private hangar and helipad out back. Of course it was all in one spot, but I found it kind of funny.
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Old 12-02-08, 01:40 PM   #5
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It is possible, but the game will be like 14 gigs. THe Flight Simulator has many buildings and realism the problem is the game will be way too big and might be slow and it will have high system requirements. If they make such a game will ALL subs playable and with different panels for each I will def buy it, no matter how big and whatever system requirements... I hope they do, but its unlikely. And imagine if you can see the crewman and order them to carry out different task and for them to answer... a vision I don't think any1 would do. We will see what the future holds. I just hope I dont get too old by then lol.
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Old 06-22-12, 10:32 PM   #6
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I thought I'd bump this since CPU's and GPU's have come along a bit since my OP. Considering RA and AT offer nukes, cities would be nice to utilize them fully.

Is it more viable now?
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Old 06-23-12, 01:29 PM   #7
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I tried and I failed. It just seems impossible.
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Old 06-23-12, 03:57 PM   #8
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Feel free to go into detail. Perhaps someone else will see where the problem is.
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Old 06-24-12, 05:48 AM   #9
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No techical problems as such but the fact that there is not enough buildings and the fact that it would take hours and severely hinder even the best computers performances.
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Old 06-24-12, 09:53 AM   #10
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Quote:
Originally Posted by Dive! Dive! Dive! View Post
there is not enough buildings
Well, that's basically the crux of the request. I was hoping someone could add some.

Quote:
Originally Posted by Dive! Dive! Dive! View Post
it would take hours and severely hinder even the best computers performances.
That was the response several years ago. Hardware is a little more capable now. Hence, my asking again.

In all seriousness, I'd love to know what you tried.
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Old 06-25-12, 03:09 AM   #11
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combination of buildings. Endlessly adding ten story, seven story and other assorted building types until my sanity gave way.
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Old 06-25-12, 08:01 AM   #12
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If you created a mission with that, I'd offer myself as guinea pig to see if I had a slowdown.
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Old 06-25-12, 10:51 AM   #13
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At the start of the "Red Storm Rising" campaign, somebody placed some civilian buildings to make a rough estimate of the Newport News, Virginia city skyline.

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If you created a mission with that, I'd offer myself as guinea pig to see if I had a slowdown.
Make sure you wear an OBA while you test it.
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