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Old 05-31-11, 04:49 PM   #106
TheBeast
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Quote:
Originally Posted by Mysterius View Post
What are the texture files required for the Albericht on my sub?
Maybe they got deleted somehow...
I see from code snip below you have a Type-VIIC U-Boat with Conning Tower Upgrade.
Files needed for Allberich Paint Sheme are as follow:
Location = Data\Textures\TNormal\tex
- Conning_7C_01_albrecht.dds
- Conning_7C_01_albrecht_N.dds
- Conning_7C_02_albrecht.dds
- Conning_7C_02_albrecht_N.dds
- Uboat7C_structure_albrecht.dds
- Uboat7C_structure_albrecht_N.dds
- Uboat7C_deck_albrecht.dds
- Uboat7C_deck_albrecht_N.dds
(The below files may not have _albrecht in name and effect all Type-VII boats.)
- Uboat7_body_albrecht.dds
- Uboat7_body_albrecht_N.dds
(Because UV/AO maps for this texture are not the same on all Type-VII boats.
Because the body texture should be able to change from Paint Scheme to Paint Scheme without effecting other Paint Scheme's.
I consider this to be a BUG)

Quote:
Originally Posted by Mysterius View Post
Code:
Z01=Conning_7c_02,data\Submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02


Quote:
Originally Posted by Mysterius View Post
I don't think the problem comes from the computer or the software installed on it (because it's the only paint that doesn't appear) but here it is anyway :
Vista 32b
Q9550 @3.5Ghz
4gb ram
GTX280
Seeing that you are running 32bit OS, you may have 1 big issue...
Have you used BCDEDIT command to tell your OS to allow applications to use more then 2048 memory?
The BCDEDIT command line must be run using you local Administrator Account or equal.
"bcdedit /set IncreaseUserVA 3072" (without quotes)

CLICK HERE to read more info posted by TDW about 4gigPatch.
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Old 06-01-11, 06:06 AM   #107
Mysterius
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- Uboat7C_deck_albrecht.dds
- Uboat7C_deck_albrecht_N.dds

I do not have these two files.

As for the increaseuserva patch, i did this a long time ago yes ^^.
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Old 06-05-11, 07:48 AM   #108
Yoram777
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"Equipment and Upgrade Packs Fix 1.0 Fist Full of Emblems Patch"

Is this patch still necessary for v1.2?
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Old 06-05-11, 06:09 PM   #109
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Quote:
Originally Posted by Yoram777 View Post
"Equipment and Upgrade Packs Fix 1.0 Fist Full of Emblems Patch"

Is this patch still necessary for v1.2?
Real life issue's have been taking almost 100% of my time for the past couple months so I just have not had time to make the update for Fist Full of Emblems version of this MOD.

Hopefully, I will get enough free time this coming week to take care of it.
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Old 06-12-11, 03:13 AM   #110
Brumete
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This mod is compatible with v1.51 Fistful of Emblems .... Yes? No?
With PATCH Yes? Pacht do not need?
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Old 07-16-11, 04:51 AM   #111
Sepp von Ch.
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Quote:
Originally Posted by TheBeast View Post
I think forcing my Paint Scheme on others would not be fair to everyone.

I would like to have contest that anyone can enter to make new Paint Scheme's for these new coatings that are now available for use by everyone using this MOD.
Can you PLEASE create a optional little mod with this your famous black VIIC/41 skin (Alberich Black Panther) for these new coatings that are now available? I do not want to ride with stock paint scheme, when I have enabled the new coating in your upgrade mod.
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Old 07-16-11, 03:46 PM   #112
TheBeast
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Quote:
Originally Posted by Josef von Posorschitz View Post
Can you PLEASE create a optional little mod with this your famous black VIIC/41 skin (Alberich Black Panther) for these new coatings that are now available? I do not want to ride with stock paint scheme, when I have enabled the new coating in your upgrade mod.
You can use any skin you like.
Simply rename files to match your selected coating.

Alberich = _albrecht
Improved Alberich = _alb_imp
Tarnmatte = _tarn
Improved Tarnmatte = _tarn_imp
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Old 07-16-11, 11:18 PM   #113
Deep Source
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How activate the camo skins? Like the 'training' one?


After read this thread to use this skin http://www.subsim.com/radioroom/showthread.php?t=180054 whem Alberich selected i need to rename all files of mod with _albrecht?

List off my mods:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

01. antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Enhanced FunelSmoke1.2_by HanSolo78
Grossdeutscher Rundfunk
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Naights Submarine Textures (internal) V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot SFX
U-Boat Propulsion SFX
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_3_for_TDWv651&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
NewUIs_TDC_6_6_0_Real_Navigation
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Nauticalwolf's_Torpedo_Textures_v1.2
Remove mines-ice-dolphins from OH II full
nVidia missing lights
noir decks
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
U-boat Historical Specifications 1.7 for TDW Mods
tiny! - torpedo mod
stoianm pitch&roll for SH5 V1 (low)
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Old 07-17-11, 06:50 AM   #114
TheBeast
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Quote:
Originally Posted by Deep Source View Post
After read this thread to use this skin http://www.subsim.com/radioroom/showthread.php?t=180054 whem Alberich selected i need to rename all files of mod with _albrecht?
Yes, if you select Alberich Coating you much rename files adding "_albrecht" to filenames. This will enable your preffered Skin Texture to be applied when using the Alberich Coating.

Other Coatings:
Improved Alberich = _alb_imp
Tarnmatte = _tarn
Improved Tarnmatte = _tarn_imp
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Old 07-17-11, 03:06 PM   #115
Deep Source
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Quote:
Originally Posted by TheBeast View Post
Yes, if you select Alberich Coating you much rename files adding "_albrecht" to filenames. This will enable your preffered Skin Texture to be applied when using the Alberich Coating.

Other Coatings:
Improved Alberich = _alb_imp
Tarnmatte = _tarn
Improved Tarnmatte = _tarn_imp
But and the camo ones? I Select them but as no change on sub?
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Old 07-17-11, 03:42 PM   #116
TheBeast
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Quote:
Originally Posted by Deep Source View Post
But and the camo ones? I Select them but as no change on sub?
The Camo Skins are Stock game textures with exception of U-552.
I have done extensive testing to ensure these textures are loading correctly when using this MOD.
If these are not showing up for you, they may not have been installed.
Please verify these coating textures are installed correctly in you game directories.
I have encountered some stock skin textures missing from my game in the past.

Also, there is a stock game BUG that sometimes prevents the selected coating from loading when first leaving port. The default commission coating is loaded by default when this happens.
Once you have gone far away from port. Try saving game and reloading save progress.
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Old 07-17-11, 04:01 PM   #117
Deep Source
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Quote:
Originally Posted by TheBeast View Post
The Camo Skins are Stock game textures with exception of U-552.
I have done extensive testing to ensure these textures are loading correctly when using this MOD.
If these are not showing up for you, they may not have been installed.
Please verify these coating textures are installed correctly in you game directories.
I have encountered some stock skin textures missing from my game in the past.

Also, there is a stock game BUG that sometimes prevents the selected coating from loading when first leaving port. The default commission coating is loaded by default when this happens.
Once you have gone far away from port. Try saving game and reloading save progress.
What is the best way to check the textures are installed?
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Old 07-17-11, 04:13 PM   #118
Sepp von Ch.
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Quote:
Originally Posted by TheBeast View Post
Yes, if you select Alberich Coating you much rename files adding "_albrecht" to filenames. This will enable your preffered Skin Texture to be applied when using the Alberich Coating.

Other Coatings:
Improved Alberich = _alb_imp
Tarnmatte = _tarn
Improved Tarnmatte = _tarn_imp
I´m an amateur TheBeast. Also step by step please.


1) I have downloaded a mod "Black_Skin_albrecht"
2) In which folder of your mod (only in "Equipment_Upgrades_Fix_1_2_byTheBeast"?) should I change, when I will this skin for all coatings (Improved alberich, Tarnmatte and Improved Tarnmatte)?
3) After this I have to activated both mods? Equipment_Upgrades_Fix_1_2_byTheBeast first?

Thank you for answer Kaleun TheBeast!
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Old 07-19-11, 06:39 PM   #119
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Its very simple , before installing ur black skin mod, rename all the files in the mod with the tipe of the skin you want to use, for example if u want tarnmatte:Conning_7A_01_N_tarn.dds.(just use _tarn).After that just activate the skin mod as usually.
sry for my english i hope you understood.
Ps:TheBeast, great mod man thx for it, i have only one question.I mixed ur mod with AFFOE,copied the emblem files from AFFOE to your mod and renamed them, the mod works great no conflicts just one problem, i can see all the emblems from AFFOE but not yours with the wolf and the pirate.Can u tell me what i did wrong?
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Old 07-26-11, 05:59 PM   #120
0rpheus
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This is an awesome mod, but I have an oddity - I'm using the fix to lower the radio antenna at periscope depth, and the antenna doesn't come up, which is great.

However, when I dive from 20 to around 30, 35 feet, the bottom of the antenna comes through the bottom of the sub, so I get this weird white line poking through the hull which looks very odd!

Any ideas on why/how to get rid of it? Thanks for a great mod
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