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Old 05-21-11, 03:08 PM   #91
Xrundel
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Very good news!
I have Balkon installed, will wait for new update because I become lazy and stop diving in my searches for hydrophone contacts.
I would advise seriously consider increase range at depth >=25m even to 45 000 m. In reality 50km-75km is possible.
What it would do - more time to use realistic course/speed calculations without using sonar but 4 bearings method and such.
Thanks.
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Old 05-21-11, 10:48 PM   #92
TheBeast
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Quote:
Originally Posted by Xrundel View Post
Very good news!
I have Balkon installed, will wait for new update because I become lazy and stop diving in my searches for hydrophone contacts.
I would advise seriously consider increase range at depth >=25m even to 45 000 m. In reality 50km-75km is possible.
What it would do - more time to use realistic course/speed calculations without using sonar but 4 bearings method and such.
Thanks.
I think stock range is 65Km. I was just providing examples because I do not know what TDW will make these settings.
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Old 05-22-11, 08:26 AM   #93
chris123
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Hello Beast,

i need the file who give me the weapon information in German.

I find your equipment upgrade very good.

Gute Jagt ihr Himmelhunde.
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Old 05-22-11, 09:33 AM   #94
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Quote:
Originally Posted by chris123 View Post
Hello Beast,

i need the file who give me the weapon information in German.

I find your equipment upgrade very good.

Gute Jagt ihr Himmelhunde.
I realised last week that description are hard coded english and does not support Localization.
I think I started using already MOD'd verion files.
When time permits, I will change to support Localization.
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Old 05-25-11, 08:56 AM   #95
stoianm
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I tested today your version 1.2 - i think is more realistic... before we had all the upgrades available starting from total germany.... anyway i still i am not able to use the skins that you puted like upgrades in bunker... even if i do like you sugested to me it is the same... do you have another ideea?... in your computer is working?
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Old 05-30-11, 03:33 PM   #96
Mysterius
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The albericht coating doesn't appear on my submarine at all .
I understand that the improved versions have no texture but this is the basic one.

I have the default commissioning texture instead .
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Old 05-30-11, 04:02 PM   #97
Sepp von Ch.
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The same problem with Alberich and Tarnmate by me.
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Old 05-30-11, 04:43 PM   #98
TheBeast
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Quote:
Originally Posted by Mysterius View Post
The albericht coating doesn't appear on my submarine at all .
I understand that the improved versions have no texture but this is the basic one.

I have the default commissioning texture instead .
Quote:
Originally Posted by Josef von Posorschitz View Post
The same problem with Alberich and Tarnmate by me.
Yes, this is expected.
I did not provide new skins in this MOD for these new coatings. So game defaults to Commission Paint Scheme if textures for selected coating does not exists.
The following TextureSuffix setting should be set in the Data\Objects\Sensors\UBoot_Sensors.sim file.
Alberich = _albrecht
Improved Alberich = _alb_imp
Tarnmatte = _tarn
Improved Tarnmatte = _tarn_imp

I have asked TheDrakWraith, Ddrgn and Xrundel for the aboved listed changes in thier MODs.

You can copy and rename the following files:
Data\Textures\TNormal\tex
- Improved Alberich
Conning_7C_01_albrecht.dds to Conning_7C_01_alb_imp.dds
Conning_7C_01_albrecht_N.dds to Conning_7C_01_alb_imp_N.dds
Conning_7C_02_albrecht.dds to Conning_7C_02_alb_imp.dds
Conning_7C_01_albrecht_N.dds to Conning_7C_02_alb_imp_N.dds
Uboat7C_structure_albrecht.dds to Uboat7C_structure_alb_imp.dds
Uboat7C_structure_albrecht_N.dds to Uboat7C_structure_alb_imp_N.dds
- Tarnmatte
Conning_7C_01_albrecht.dds to Conning_7C_01_tarn.dds
Conning_7C_01_albrecht_N.dds to Conning_7C_01_tarn_N.dds
Conning_7C_02_albrecht.dds to Conning_7C_02_tarn.dds
Conning_7C_01_albrecht_N.dds to Conning_7C_02_tarn_N.dds
Uboat7C_structure_albrecht.dds to Uboat7C_structure_tarn.dds
Uboat7C_structure_albrecht_N.dds to Uboat7C_structure_tarn_N.dds
- Improved Tarnmatte
Conning_7C_01_albrecht.dds to Conning_7C_01_tarn_imp.dds
Conning_7C_01_albrecht_N.dds to Conning_7C_01_tarn_imp_N.dds
Conning_7C_02_albrecht.dds to Conning_7C_02_tarn_imp.dds
Conning_7C_01_albrecht_N.dds to Conning_7C_02_tarn_imp_N.dds
Uboat7C_structure_albrecht.dds to Uboat7C_structure_tarn_imp.dds
Uboat7C_structure_albrecht_N.dds to Uboat7C_structure_tarn_imp_N.dds

or

You can take your favorite Skin MOD and rename them for the coating you wish to use.

NOTE: There is know stock issue (bug) of Paint Scheme defaulting to Commissioning Paint Scheme when leaving bunker. Simply save your current progress, Exit to Main Menu, Reload Saved Progress and continue. Your selected Paint Scheme, if it exists, should be loaded now.
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Last edited by TheBeast; 05-30-11 at 05:00 PM.
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Old 05-30-11, 04:57 PM   #99
Sepp von Ch.
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And why not use as default your beautiful skin "Alberich Black Panther"? Please, incorporate this skin to your mod (for VIIC/41).

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Old 05-30-11, 05:03 PM   #100
TheBeast
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Quote:
Originally Posted by Josef von Posorschitz View Post
And why not use as default your beautiful skin "Alberich Black Panther"? Please, incorporate this skin to your mod (for VIIC/41).

I think forcing my Paint Scheme on others would not be fair to everyone.

I would like to have contest that anyone can enter to make new Paint Scheme's for these new coatings that are now available for use by everyone using this MOD.
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Old 05-31-11, 03:41 AM   #101
Mysterius
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Quote:
Originally Posted by TheBeast View Post
The following TextureSuffix setting should be set in the Data\Objects\Sensors\UBoot_Sensors.sim file.
Alberich = _albrecht
Improved Alberich = _alb_imp
Tarnmatte = _tarn
Improved Tarnmatte = _tarn_imp
Wait... you didn't include UBoot_Sensors.sim in the package of the mod, so it is unchanged. All TextureSuffix in my sim file are set to _albrecht.

I have the related textures like Conning_7C41_01_albrecht.dds or Conning_7C_01_albrecht.dds etc....

But still, it doesn't show up ingame. I don't know why. The texturesuffix is good, the texture exists, but it won't work.
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Old 05-31-11, 12:20 PM   #102
TheBeast
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Quote:
Originally Posted by Mysterius View Post
Wait... you didn't include UBoot_Sensors.sim in the package of the mod, so it is unchanged. All TextureSuffix in my sim file are set to _albrecht.

I have the related textures like Conning_7C41_01_albrecht.dds or Conning_7C_01_albrecht.dds etc....

But still, it doesn't show up ingame. I don't know why. The texturesuffix is good, the texture exists, but it won't work.
Can you Copy/Paste content of your PlayerSettings.cfg.rep file in CODE window?
It is located @ Documents\SH5\data\cfg\SaveGames\<Last Save Game Folder>

The line "TAR=<blah>,<blah>" specifies your selected your Paint Scheme.

Also, Please read note at bottom if this post
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Last edited by TheBeast; 05-31-11 at 12:36 PM.
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Old 05-31-11, 01:40 PM   #103
Mysterius
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Sure, here it is :

Code:
[PLAYER_SUBMARINE]
PatrolArea=0
CrtYear=1941
CrtMonth=4
CrtDay=4
CrtHour=17
CrtMin=19
DeparturePointLong=1178358.500000
DeparturePointLat=5292155.000000
DeparturePointHeading=122.288857
ClassName=SSTypeVIIC
UnitName=U-69
Origin=German
TextureName=NULL
LightmapTextureName=NULL
NormalmapTextureName=NULL
Z01=Conning_7c_02,data\Submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02
BLD=BoldType1,data\Objects\Sensors\UBoot_Sensors
M01=88mm_UDeck_Gun_High,data\Objects\Guns\Deck_Gun_GE88mm
A01=C38_Twin_Shield_Soclu,data\Objects\Guns\20mm_C38_Twin_Shield
A02=C38_Twin_Shield_Soclu,data\Objects\Guns\20mm_C38_Twin_Shield
H01=NULL
H02=KDB_type9,data\Objects\Sensors\UBoot_Sensors
TAR=Alberich,data\Objects\Sensors\UBoot_Sensors
E01=NULL
D02=Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Sensors
C02=NULL
R01=FuMO29GEMA_type7,data\Objects\Sensors\UBoot_Sensors
C01=NULL
Also, i already read the note (sorry, i forgot to tell you). I know this bug and i have tried to reload, but it doesn't change anything.
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Old 05-31-11, 02:10 PM   #104
TheBeast
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The TAR= line is correct.

Can you post your System information? (OS, 32/64bit. Memory. etc.)

You may want to try [REL]Depth-dependent hydrophone by TheBeast and Xrundel.
This has most if not all latest updates.
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Last edited by TheBeast; 05-31-11 at 04:50 PM.
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Old 05-31-11, 02:54 PM   #105
Mysterius
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I already installed this mod .

What are the texture files required for the Albericht on my sub?
Maybe they got deleted somehow...


I don't think the problem comes from the computer or the software installed on it (because it's the only paint that doesn't appear) but here it is anyway :
Vista 32b
Q9550 @3.5Ghz
4gb ram
GTX280
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