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Old 04-15-09, 11:32 AM   #61
Fubar2Niner
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@desga/duval

Any news on the progress with the bowspray?

Best regards

Fubar2Niner
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Old 04-15-09, 11:34 AM   #62
mengle
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Quote:
Originally Posted by Fubar2Niner View Post
@desga/duval

Any news on the progress with the bowspray?

Best regards

Fubar2Niner
i was thinking that to
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Old 04-18-09, 09:16 AM   #63
Desga
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HI guys I tried to improve bow-Spry resolution, but unfortunately I have encountered many problems that I can not overcome. I am not a modder so I will be happy if there will be someone who can give me some help.
At this link you will find the explanation of my problem ..

http://www.subsim.com/radioroom/showthread.php?t=150103

Ciao Desga
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Old 04-26-09, 07:52 PM   #64
Sag75
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anyway, I tried it, your mod is very beautiful! Finally we have a realistic wake!

Is there a way to get a wake offset during the ship turning? (like in DW, for example)
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Old 04-29-09, 06:42 AM   #65
kiwi_2005
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Thanks for this mod
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Old 05-18-09, 10:44 PM   #66
TigerShark808
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I take a FRAME RATE hit but it nevers bothers me really and I dont have a stellar system ( 2.8 pent4 with 2500GB RAM and a 512 NVIDEA card). Maybe i just dont understand frame-rates but IMO frame-rate only hurts you when your close to land or trying to peep in on all the damage you create.. IMO..Play it real...launch the torps then duck under cover. I get 90ish-100ish frames a second (85 refreash rate) when spotting the MAP and between 25-34 when on watch.

This MOD works for me
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Old 05-19-09, 11:23 AM   #67
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I'm happy that you like it!
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