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Old 05-30-12, 06:23 PM   #31
GT182
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Could fish swimming around the hull only while in port work? Once at sea they're gone and less of a strain on the whole system. I've no idea if it would work of not... it was just a wild hairbrained thought.... that no one else came up with. LOL

BTW.. I don't really care if there is wildlife in the sim. I'm only out to find shipping to sink. Realism is great but fish and whales could be overdoing it a bit. Just my dumb 2 cents.

Besides, I'm sick of those seagulls pooping all over the bridge. What a freeking mess. Let em stay on land and eat french fries in the McDonalds' parking lots. And you do know what fish, whales and such do in water don't ya?
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Old 05-30-12, 07:30 PM   #32
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no it is not so simple.... i think only the people that made the mod subs hydro fix can make this work
I am sure you are right, but look how simple is the dolphin's dsd used in OHII, if compared with the one of their early imports. Judging from it, I was ready to swear that following the same file structure for whale's dsd could fix the ctd issue.

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Could fish swimming around the hull only while in port work? Once at sea they're gone and less of a strain on the whole system.
I may be wrong, but I think that ports are exactly the place where this game puts more strain on our systems...

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And you do know what fish, whales and such do in water don't ya?
Were U-boat crews equipped with special devices and balanced food rations for avoiding them to commit such an unpleasant act during their patrols?
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Old 05-31-12, 06:50 AM   #33
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PM Jimbuna about permissions.
I don't think there will be any problems obtaining them.
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Thanks guys - i will do that
I've responded to your PM....there is no problem with permissions provided due credit is given
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Old 05-31-12, 07:45 AM   #34
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I've responded to your PM....there is no problem with permissions provided due credit is given
Thanks Jimbuna
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Old 05-31-12, 08:22 AM   #35
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Thanks Jimbuna
SINK EM ALL!!
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Old 05-31-12, 08:53 AM   #36
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SINK EM ALL!!
Who? The whales?
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Old 05-31-12, 09:02 AM   #37
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Who? The whales?
Hardly...they don't have damage zones
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Old 05-31-12, 09:22 AM   #38
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Old 05-31-12, 09:31 AM   #39
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Hardly...they don't have damage zones
As an active member of WWF I was hoping so
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Old 05-31-12, 10:32 AM   #40
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As an active member of WWF I was hoping so
LOL
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Old 06-01-12, 09:29 AM   #41
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If someone makes a GR2 with animated fish and attach it to the bunker and to the sub it would work, but the fish would always stay near the sub and it will look awkward.

A correct solution would require fish that are driven by AI code, like the birds that appear near land...this could be modded using a modified executable and a custom dll but it would require very good modding/programming skills to say the least...

Another solution would be to add them just like the dolphins are added: make an animated model and place it all around the world in the editor.
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Old 06-01-12, 10:17 AM   #42
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Originally Posted by Pintea View Post
If someone makes a GR2 with animated fish and attach it to the bunker and to the sub it would work, but the fish would always stay near the sub and it will look awkward.

A correct solution would require fish that are driven by AI code, like the birds that appear near land...this could be modded using a modified executable and a custom dll but it would require very good modding/programming skills to say the least...

Another solution would be to add them just like the dolphins are added: make an animated model and place it all around the world in the editor.
Since we started conjecturing on this topic, why not attaching fishes to rocks and seaplants in undersea.GR2?

Last edited by gap; 06-01-12 at 10:43 AM.
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Old 06-01-12, 10:48 AM   #43
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Fom this link it is possible to download for free many 3D fish models (including sharks, marlins, and small fishes) in several formats. Just in case someone knows how to convert them in DAT or GR2 format.
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Old 06-05-12, 03:51 AM   #44
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Since we started conjecturing on this topic, why not attaching fishes to rocks and seaplants in undersea.GR2?
That's a good idea! The downside is that you will only see fish on the sea bottom, because if you attach them at a greater height you may see fish flying in shallower waters
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Old 06-05-12, 05:14 AM   #45
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Hi

First test :



For the texture i can only use them present with the attached object... for the moment....
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