SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-11-17, 08:12 AM   #451
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 534
Downloads: 367
Uploads: 0
Default

Thanks man!!
nik112 is online   Reply With Quote
Old 12-11-17, 09:20 AM   #452
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by nik112 View Post
Thanks man!!
mod edited : http://www.subsim.com/radioroom/show...&postcount=450
ericlea is offline   Reply With Quote
Old 12-11-17, 12:46 PM   #453
Progrocker
Gunner
 
Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
Default

Great, many thanks.
Progrocker is offline   Reply With Quote
Old 12-11-17, 02:51 PM   #454
chipsranger
Machinist's Mate
 
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
Icon1

Quote:
Originally Posted by ericlea View Post
Hi ,

I have modified dates as explained by Hans


1940 French bases :

https://www.dropbox.com/s/n0ryccn9v3...0bases.7z?dl=0

active with jsgme


For those who wish for the operational French bases from 1940 (instead of 1941) in particular
2nd and 7th flotilla.

But keep in mind that in 1940 the French bases served
especially as supply bases. U-Boats did not stay there. French bases were not
enough protected and bunkers were built only from the beginning of 1941...


And I have corrected beginning dates for 12th Flotilla in La Pallice-Bordeaux 10/1942 (instead of 01/1942)
and for 29th Flotilla in Toulon 08/1943 (instead of 07/1944)



dates in game

1rst flotilla :
08/1939 - 05/1941 : Kiel
06/1941 - 09/1944 : Brest


2nd flotilla :
08/1939 - 05/1940 : Wilhelmshaven
06/1940 - 08/1944 : Lorient (instead of 1941)


3rd flotilla :
11/1941 - 08/1944 : La Pallice-La Rochelle


7th flotilla :
08/1939 - 09/1940 : Kiel
10/1940 - 08/1944 : St Nazaire (instead of 1941)
09/1944 - 05/1945 : Bergen


11th flotilla :
05/1942 - 05/1945 : Bergen


12th flotilla :
10/1942 - 08/1944 : Bordeaux (instead of 01/1942)


29th flotilla :
12/1941 - 07/1943 : La Spezia
08/1943 - 08/1944 : Toulon (instead of 07/1944)



source :
https://en.wikipedia.org/wiki/List_of_U-boat_flotillas


ericlea
chipsranger is offline   Reply With Quote
Old 12-11-17, 03:18 PM   #455
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

thanks

now waiting if possible soon for an update : "WAC5.0 Career Start_44_45" to "WAC5.01 Career Start_44_45" ( i can't do it :-( )

Makman94 made that for wac5.0 the flotilla.cfg file was complete and all the dates were good (not only 1944 and 1945)


Last edited by ericlea; 12-11-17 at 04:05 PM.
ericlea is offline   Reply With Quote
Old 12-12-17, 02:47 PM   #456
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

First, my warmest congrats for this incredible work, I've been in the boat with WAC 2.15 years ago and I enjoyed it a lot. So I would be very pleased to install this 5.01 package - if only i knew what to download without missing anything, sorry in advance for my ignorance and thanks to confirm me this:

What I have is the original SH3 DVD + 1.4 patch + files that replace Starforce-infected files. I install all this first, right? Then:

I download xxx.000 to xxx.004 + Patch + the 2 campaigns.

Until there it's rather self-explaining, but then...humm...
Then, do I download only 1 or all 3 'Widescreen 1920x1080 files ? My monitor is best played at exactly this 1920x1080. The Install PDF says I cannot play together the full boat interiors at this res, does it mean I'll play in 4:3 with black borders if I want full interiors ?

Then, every file that comes afterwards are optional (starting with 'Addons' etc.), not needed to run WAC 5.01 ?

Then, most importantly: Like in the Install PDF, all I need to activate to run this mod in JSGME is 'WarAceCampaign 5.0' ? The other ones in the list on the left also but optional?

Thanks very much to confirm or correct me all this !

XenonSurf is offline   Reply With Quote
Old 12-12-17, 03:38 PM   #457
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

@ericlea

I will see what I can do.


@XenonSurf

Correct!

-SH3 stock installation with patch 1.4
-Remove Starforce
-Use 4GB Patch (is in WAC5.0 download) - you need all 4 WAC5.0 downloads
-Download Patch 5.01
-Download only 1 WS mod !

Activate all in JSGME:

-WarAceCampaign 5.0
-Patch 5.01
-Campaign (Atlantic_Baltic or Mediterranean)
-WS Mod

As you read correct.... all new interiors at the moment only without WS mod!
Most probably soon with WS!

__________________
HanSolo78 is offline   Reply With Quote
Old 12-12-17, 04:23 PM   #458
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Thank you so much HanSolo for your details.
Meine besten Grüsse nach Österreich und schöne Weinachtstage wünsche ich dir!
XenonSurf is offline   Reply With Quote
Old 12-12-17, 04:35 PM   #459
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by XenonSurf View Post
Thank you so much HanSolo for your details.
Meine besten Grüsse nach Österreich und schöne Weinachtstage wünsche ich dir!
+1

ericlea is offline   Reply With Quote
Old 12-12-17, 04:55 PM   #460
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

@XenonSurf & Ericlea

Thank you very much!

@Eric

Have a try please: http://www.mediafire.com/file/8dduz6...Start_44_45.7z

EDIT:

@nik112

-I will check this AA gun aiming problem.
-You mean the water spreading on torpedo explosion? It should be more dirty?
__________________

Last edited by HanSolo78; 12-12-17 at 05:06 PM.
HanSolo78 is offline   Reply With Quote
Old 12-12-17, 05:22 PM   #461
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

.

Great Thanks Hans !



in WAC5.01 Career Start_44_45\data\menu\cfg\menu\flotillas.cfg :

;902=1st Flotilla
;903=2nd Flotilla
;904=7th Flotilla
;905=10th Flotilla (is ;905=12th Flotilla better ?)
;906=11th Flotilla
;907=29th Flotilla
;908=24th Flotilla
;909=3rd Flotilla



and in WAC5.01 Career Start_44_45\data\Cfg\Flotilla.cfg :

Date32=1944
Month32=7
Starting32=No (is Starting32=Yes better ?) ligne 5069



Thank you Hans


:-)

Last edited by ericlea; 12-13-17 at 03:57 AM.
ericlea is offline   Reply With Quote
Old 12-13-17, 01:09 AM   #462
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 534
Downloads: 367
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78 View Post
@XenonSurf & Ericlea

Thank you very much!

@Eric

Have a try please: http://www.mediafire.com/file/8dduz6...Start_44_45.7z

EDIT:

@nik112

-I will check this AA gun aiming problem.
-You mean the water spreading on torpedo explosion? It should be more dirty?
Hi Hans
I would like to see the spreading water and wakes in a more pal white as pic 2 and also i noticed that the water inside harbors its too blue

cheers
nik112 is online   Reply With Quote
Old 12-13-17, 10:01 AM   #463
chipsranger
Machinist's Mate
 
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
Default

Too bad it does not have a 64GB Silent Hunter III.
chipsranger is offline   Reply With Quote
Old 12-13-17, 10:28 AM   #464
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

@nik112

That depends on what is your favorite taste. I created this water in purpose and it is my taste. For this issue there are several other colours available in my mediafire account.
For the water explosion I have to look for the responsible texture. Maybe it is enough to darken it.

@Chipsranger

That would be awesome and open borders.
But I will make interiors workable with FHD somehow.
Other additional things will be difficult but not impossible!
__________________
HanSolo78 is offline   Reply With Quote
Old 12-14-17, 09:50 AM   #465
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

*** FEEDBACK ***

I have installed the whole package of WAC 5.01 with JSGME as follows after applying the 4GB RAM patch:

WAC 5.0 main mod
WAC 5.01 patch
Campaign Atlantic/Baltic
Widescreen patch from Ahnenerbe

First, I have problems starting the game in my Windows 7 Pro x64, i7 4ghz, 16GB RAM, GPU GTX 960 4GB. I get the Engine 3D error (not initializing.)
I then edit the main.cfg file to set the highest supported SH3 resolution to 1280x1024. But I also have to change my desktop resolution to this value in order to start SH3.

With Ahnenerbe's widescreen mod enabled the interface is all ok at 1920x1080, also the U-Boat interior if I start the Navigation tutorial.
However, I find it cumbersome that I cannot go to the different U-boat compartments by simple clicking, with the cursor keys I can move around but not occupy a specific place, e.g. the sonar station or rising periscope etc, for that I must use the shortcut keys, so the interiors are beautiful but of no practical use, as far as I can see (I'm surely missing something).
Or do the changed interiors not appear in the tutorial missions? Also, if I deactivate Ahnenerbe's widescreen, there is absolutely no difference with the u-boat interiors except that now they are in 4:3 (or at my set 1280x1024?).

The 'Museum' doesn't work, it loads but the progress bar gets stucked and I have to kill SH3 with the Task Manager.

That's it for the moment, I will try to see if I can improve things on my rig by following the 'SH3 2014+' guide in the Help&Tips section.

Thanks for getting me a feedback of how to move within the U-boat without constantly using the arrow keys, I remember the stock version uses simple mouse clicks. (the station text like 'Sonar' , 'Periscope' etc. appear when I mouse-over a station, so by clicking again I should take that place with the same effect as using the shortcut key of that station). I remember that I had to deactivate the one new transit door for the sonar room in WAC 2.15 already in order to get easier steps within the boat.

Last edited by XenonSurf; 12-14-17 at 10:01 AM.
XenonSurf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.