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Old 02-26-10, 07:05 AM   #181
blueduck
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Quote:
Originally Posted by JCWolf View Post
Thanks for the reply mate,

Then I have to ask BBW cause he uses your mod with GWX 3:

http://www.subsim.com/radioroom/show...04&postcount=7

And it seems to go OK!


I can make the second SHIII install, in fact I had that 2 years ago
upon the WIP of U-boat II that I was working on to make it
compatible to stock and GWX 1.2 at the time....


Thanks
Hello JCWolf,

BBW's words do not clearly express, that he has installed LSH3V5 and GWX within ONE SH3 folder.

In fact you will be able to install LSH3V5 into the GWX-SH3-folder and activate it by JSGME.
But i am sure, that it will not work, because e.g. the main.cfg in your personal folder will NOT be changed by JSGME. And the versions of LSH3V5 and GWX are different - the game will crash!

The safest way is, to use a new SH3-Installation!

Regards Blueduck
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Old 02-26-10, 09:06 AM   #182
nik112
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Hi again
i red at the manual that if you want to have another sub (viic , ix) you must transfer at kiel. Tryied but i took a message saying that i transfered to null, and the game freezed and i made a restart

any help woul be appreciated
cheers
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Old 02-28-10, 05:31 AM   #183
SeaWolf U-57
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Sighting of another U-boat

I have continued to play this marvellous Supermod SH3 Add-on through out the mayhem of the impending release of SH5.
And I must say that I am still finding things that make you stand up and take notice of the outstanding quality of the added game play that this mod adds to SH3.
To give you an example of this today I was up early and had nothing to do so I decided to play SH3 for an hour I docked last night at the MarineHilfsschiff "Gelting" ( I think that is what it is called) so I set course to square BF18 and what do you know straight into the path of a convoy which I attacked as I always do engaging the warships first to clear the way to the merchant ship as it is still early war I can use the deck gun on them.
I had taken position behind the convoy to attack the second to last warship contact which happened to be a corvette so it had to be a surface skimmer to hit it which I did I started the attack using the Deck gun on the merchants as the last Warship was running parallel to the convoy but not closing so I assumed it must be another U-Boat shadowing the convoy as in the GXW Mod.
Once I had sunk the last of the convoy I decided to go and say hello to my fellow U-boat captain so I set course towards the contact but I had no visible contact with the sound contact so I closed within 500 metres and went to periscope depth and at about 50 meters there it was a VIIB at periscope depth I have not come across another sub below the surface before so this was a really nice thing to see and I watch her disappear into the murky gloom of the green water of the Atlantic.

Very well done
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Old 03-08-10, 09:19 PM   #184
rea00cy
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Originally Posted by blueduck View Post
Hello Phoenix3000,

use your Windows Explorer and navigate to your LSH3V5-folder and the subfolder "data\Textures\TNormal\tex" and the same in "data\Textures\TLowRes\tex".

Rename or delete the "German.tga" and "German_m.tga".

Greetz Blueduck
I just DL and initiated testing this super mod. So far, I think it's great. I've found some minor issues that I would like to solve/change. First, German ships does not show the swastika. I went through this forum & found this post. I'm sorry but I don't see those German*****.tga files in the above-mentioned folders. What I'm doing wrong?
Thanks for your help,
rea00cy
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Old 03-08-10, 11:23 PM   #185
rea00cy
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Default Smoke artifacts

I want to report a weird artifact when playing LSH3_V5 (no other mod activated). In every mission that I've played so far, at one time or another ships are emitting double smoke columns (not multiple-stacked ships). One of these looks normal but the other is a very dense smoke colum that runs almost parallel to the water surface.
It was observed in every view screen (periscope, UZO, external, bridge) and when the camera is heading toward that artifact the FPS drops dramatically. Sometimes the artifact is seen even where there are not ships, like a cloud floating above the water..
English is not mother language so, it is difficult to me to express what I saw in clear English . I have taken a photo which you can see below:


I will try to get more pics of this unusual effect to further illustrate it here.
Does anyone know how to avoid this?

Thanks,

rea00cy
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Old 03-09-10, 02:17 AM   #186
rowi58
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Hi rea00cy,

that's not an atrifact, that's a feature. Realy! Some ships are able to hide the ships they are escorting behind a "wall of smoke". This apears when "enemy is sighted".

Your scrennshot shows the "rest" of such a wall. It takes some until it disappers completely.


Greetings
rowi58
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Old 03-09-10, 11:06 AM   #187
blueduck
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Quote:
Originally Posted by rea00cy View Post
I just DL and initiated testing this super mod. So far, I think it's great. I've found some minor issues that I would like to solve/change. First, German ships does not show the swastika. I went through this forum & found this post. I'm sorry but I don't see those German*****.tga files in the above-mentioned folders. What I'm doing wrong?
Thanks for your help,
rea00cy
Hello rea00cy,

it seems to me your screenshots show the unpacked LSH3V5-contents.
The files you are looking for are already part of SH3.

So please navigate to your SH3 game folder and then the given path.
There you will find the files.

Blueduck
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Old 03-13-10, 11:07 AM   #188
airwolf48453
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Default English speaking and words

I have this installed and it looks fantastic but I don't speak german or read german is there a way to make it all english.
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Old 03-13-10, 11:39 AM   #189
chanbasti
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sorry quick question...is this mod compatible with GWX 3?
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Old 03-13-10, 11:54 AM   #190
SeaWolf U-57
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Quote:
Originally Posted by airwolf48453 View Post
I have this installed and it looks fantastic but I don't speak german or read german is there a way to make it all english.
Just change the settings in the main options Screen
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Old 03-13-10, 11:56 AM   #191
SeaWolf U-57
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Originally Posted by chanbasti View Post
sorry quick question...is this mod compatible with GWX 3?
No not really it will overwrite files and cause problems
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Old 03-13-10, 12:55 PM   #192
chanbasti
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oh to bad
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Old 03-14-10, 05:41 AM   #193
Magic1111
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Quote:
Originally Posted by chanbasti View Post
sorry quick question...is this mod compatible with GWX 3?
LivingSilentHunter v5 is a Super-MOD of it´s own, same as GWX or WAC !

Best regards,
Magic
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Old 03-14-10, 11:04 AM   #194
nycoroner05
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Default Cool Mod

runs nice
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Old 03-15-10, 08:25 PM   #195
blueduck
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Quote:
Originally Posted by chanbasti View Post
oh to bad
No problem. Just use "MultiSH3" to install a second copy of SH3 for LSH3V5.

Greets Blueduck
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