SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-26-18, 09:54 PM   #1
scissors
Shore leave
 
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
Default Hammering the welding machine

Since my very first play-through there is one thing that has bothered me, maybe not the most but its just always there .
when at dock ,and in every dock , There is a fellow with a hammer and he is beating unceasingly on a welding machine .This is no service manual made where this is proper operational procedure and i can only assume he is some sort of infiltrator who is there to destroy equipment .
The welder is there , But he is down the dock hovering over an oil barrel .
Anyway , its not a game-breaking thing and i admit im nitpicking the game , but after some years of this needling me i needed to get it off my chest .
scissors is offline   Reply With Quote
Old 11-27-18, 06:12 PM   #2
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Try going to bunker_animation_info.txt in the Characters\Animations folder
and remove the
BK_G_work_06 39.2799 39.2799 line
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 11-28-18, 11:41 PM   #3
scissors
Shore leave
 
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
Default Ty

Quote:
Originally Posted by Jeff-Groves View Post
Try going to bunker_animation_info.txt in the Characters\Animations folder
and remove the
BK_G_work_06 39.2799 39.2799 line

Tried it and it didnt work at least the first time i loaded in , No worries tho , i have played with text files before and they didnt take the first load in but later on they did , IDK why . I think im in the right folder .
Anyways , Jeff your time is far too important for such a minor issue as this .
Your supposed to be designing a japanese sub with bomber airplanes for the new japanese campaign . JK , but for real thank you i wouldnt bother you with such a thing , thank you for the heads up on which folder to look in .I iwll dig around some more and see what happens .
scissors is offline   Reply With Quote
Old 11-29-18, 08:00 PM   #4
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

waypoint_info.txt
Terrain\Locations folder.
Line 37:
BK_G_work_06 offset 0 0 0 actions BK_G_WORK_06_IDLE01 end_actions

try deleting that also.

It's no trouble for me to look and think about stuff like this.


I had planned to change some things like that after I did the Open Bunker but lost the files.
Again.
__________________
I don't do Stupid. So don't ask.

Last edited by Jeff-Groves; 11-29-18 at 08:44 PM.
Jeff-Groves is offline   Reply With Quote
Old 11-30-18, 12:17 AM   #5
scissors
Shore leave
 
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
Default It worked!

Quote:
Originally Posted by Jeff-Groves View Post
waypoint_info.txt
Terrain\Locations folder.
Line 37:
BK_G_work_06 offset 0 0 0 actions BK_G_WORK_06_IDLE01 end_actions

try deleting that also.

It's no trouble for me to look and think about stuff like this.


I had planned to change some things like that after I did the Open Bunker but lost the files.
Again.
That did it ! Thank you VM .
This is just one of those things that has always made me wonder what were they thinking ? When they already had the welder .

If someone were to place him and the welding machine someplace where you could see it but couldn't get close to inspect really closely , and place a light source that would glow and stop , glow and stop , illuminating the surrounding area . Instant welder at work.
In any case Thank you very much for taking the time , the real thing is you have educated me a little bit and for that i am grateful .
scissors is offline   Reply With Quote
Old 11-30-18, 09:14 PM   #6
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Here's the thing to think about.....
How many other animations can you change now?
Understanding those files you could add or delete animations to suit your wants.
For lower end systems with in Bunker problems? Remove animations.
Higher end systems? Those marching Guards would be cool in other areas.

It's your Game. Do what you want.

Now if I could get the Open Bunker file I did I'd fix a lot more.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 11-30-18, 11:48 PM   #7
scissors
Shore leave
 
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
Default

Quote:
Originally Posted by Jeff-Groves View Post
Here's the thing to think about.....
How many other animations can you change now?
Understanding those files you could add or delete animations to suit your wants.
For lower end systems with in Bunker problems? Remove animations.
Higher end systems? Those marching Guards would be cool in other areas.

It's your Game. Do what you want.

Now if I could get the Open Bunker file I did I'd fix a lot more.
!!! /mind explodes
TY Jeff .
scissors is offline   Reply With Quote
Old 12-02-18, 07:54 PM   #8
scissors
Shore leave
 
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
Default so many questions

Quote:
Originally Posted by Jeff-Groves View Post
Here's the thing to think about.....
How many other animations can you change now?
Understanding those files you could add or delete animations to suit your wants.
For lower end systems with in Bunker problems? Remove animations.
Higher end systems? Those marching Guards would be cool in other areas.

It's your Game. Do what you want.

Now if I could get the Open Bunker file I did I'd fix a lot more.
Where do you get the info on which file does what ?, I was frankly amazed that you were able to pull that particular file out of your hat the way you did , I imagine you are just familiar with them but is there some directory or such ?
I will look into them a bit further but without some sort of system , some key to address what each listing is actually i dont know who from who without actually deleting a file and loading the game to see who is missing now .
I guess what im asking is do you have any suggested reading because i have way to many questions for anyone to be able to actually answer them all .
Edit , ok , i take it the bk prefix signifies that its a bunker character , is the number at the end of the entry location information ?

Last edited by scissors; 12-02-18 at 08:06 PM.
scissors is offline   Reply With Quote
Old 12-03-18, 11:31 AM   #9
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Using Granny viewer?
I load the CharacterBodyParts.GR2
Then I load the animations in the animations folder 1 at a time and watch what they are doing.

That's how I found the Mad Hammerer.
Then it was just check a few files here and there.


If I wanted to see what the numbers do? I'd just change them some and run the Game. Trial and error is how many of us figure things out.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 12:03 PM   #10
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

@ Jeff

OT here, but since we are talk about inspecting files, do you happen to know what is this SH5 Vegetation Export Settings.ges found in the data\Terrain\Textures_and_Vegetation? The file extension doesn't tell anything to me, and after opening the file in an hex editor I must admit that I am totally clueless
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-03-18, 12:08 PM   #11
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default



Funny you should ask!
I was just looking at that file!
(Based on your thread)

I scanned every file in SH5 and got no clue as to what calls it. (Yet)
I'm still looking into it.
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 12:19 PM   #12
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

I'm wondering if it is used by the Terrain Editor?
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 12:19 PM   #13
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post


Funny you should ask!
I was just looking at that file!
(Based on your thread)

I scanned every file in SH5 and got no clue as to what calls it. (Yet)
I'm still looking into it.
Wow, that's what they call 'telepathy', I guess lol

Have you read my remarks on the apparently hardcoded features relative to SH5 trees (size and textures, post #2 in the EcoMod thread)? I suspect that the said file might have something to do with that.
Let me know in case you find anything; in the meanwhile I will move the file elsewhere and see if anything changes
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-03-18, 12:21 PM   #14
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
I'm wondering if it is used by the Terrain Editor?
That's another valid hypothesis. It might as well be a leftover by the devs with no function in the final game...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-03-18, 12:25 PM   #15
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

That post is what got me interested in said file.
The Devs were notorious for giving the file extensions a meaning full name at times.
So WTH does ges stand for in Romanian?
Jeff-Groves is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.