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Old 12-27-12, 07:42 PM   #76
Cybermat47
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Hey silentmichal, how about adding some Kriegsmarine symbols to the helmets in the conning tower? I'll upload some pictures soon
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Old 12-27-12, 07:49 PM   #77
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Here's a picture of the Kriegsmarine Helmet
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Old 12-27-12, 08:56 PM   #78
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Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly .
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Old 12-28-12, 04:21 AM   #79
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Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod


EDIT:
Quote:
Originally Posted by silentmichal View Post
New version released, v1.2!!!
It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link.

Best regards
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Last edited by Obelix; 12-28-12 at 05:43 AM.
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Old 12-28-12, 06:08 AM   #80
silentmichal
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Quote:
Originally Posted by Obelix View Post
Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod


EDIT:
It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link.

Best regards
Obelix

Yes, I know that I have to make my mods compatible . And I'll add links to 1st post, you're right. [Link is in 1st post ]


Quote:
Originally Posted by sober View Post
Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly .
Thanks sober .


Quote:
Originally Posted by Cybermat47 View Post
Here's a picture of the Kriegsmarine Helmet
It's unfortunatelly impossible (now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations .
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Last edited by silentmichal; 12-28-12 at 07:23 AM.
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Old 12-28-12, 11:16 AM   #81
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Hi silentmichal,

Ok, just tested v1.2 and all the graphics glitches I had before have gone. The boat is looking great now

Only thing's I noticed was I can't go to the forward head, can't get through the door did you still incorporate this into your mod?

And I still have the runtime error bug, when you close the game it makes a "bong" sound and locks up, only way around it is to Ctrl-Alt-Del then esc to close the runtime error box.

I wonder if Sober has this with his mod list?

Anyway, GREAT work mate

If you can get the runtime error thing sorted for v1.3 you have a winner here.
THANK YOU for your work
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Old 12-28-12, 11:25 AM   #82
gap
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Quote:
Originally Posted by silentmichal View Post
It's unfortunatelly impossible (now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations .
I think Cybermat47 was talking about retexturing the helmets shelved in the conning tower (by the attack periscope), rather than adding new animated characters wearing an helmet

Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look
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Old 12-28-12, 12:11 PM   #83
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Quote:
Originally Posted by bart View Post
Hi silentmichal,
Only thing's I noticed was I can't go to the forward head, can't get through the door did you still incorporate this into your mod?
Hi!
Can you post screenshot where you can't go please ?
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Old 12-28-12, 12:51 PM   #84
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I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them

Forward head....It's the door to the left just before you enter the forward torpedo room where I've been looking, is this the right one?

At gap.... sea bags look good, I'd post a screenshot but....see coment above.
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Old 12-28-12, 12:56 PM   #85
gap
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Quote:
Originally Posted by bart View Post
I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them
Ctrl F11. They are saved in main SH5 directory. If they look corrupted, try changing in-game resolution
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Old 12-28-12, 01:02 PM   #86
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Quote:
Originally Posted by gap View Post
Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look
My pleasure

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Old 12-28-12, 01:57 PM   #87
gap
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Quote:
Originally Posted by volodya61 View Post
My pleasure
Thank you mate!

Just as I was afraid of: the eyelets look a bit distorted. I wonder if we shouldn't lower them slightly, or remove them at all...

Otherwise these new textures look quite good.

BTW: I like the PVC floor of your sub
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Old 12-28-12, 02:05 PM   #88
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Today I'll release new version: 1.2.1. This version requiests... very good computer .
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Old 12-28-12, 02:53 PM   #89
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Quote:
Originally Posted by gap View Post
BTW: I like the PVC floor of your sub
I like it too .. good work Gap

BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor..
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Old 12-28-12, 03:02 PM   #90
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Quote:
Originally Posted by volodya61 View Post
BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor..
Yep, this kind of floor was so very common either in Italy, especially in offices and public transports/facilities, during 70-80's

Quote:
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Today I'll release new version: 1.2.1. This version requiests... very good computer .
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