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Old 09-01-09, 01:13 AM   #31
karamazovnew
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Bybyx, that mod replaces the commands_en.cfg file so you loose the link between the Autoupdate TDC button and the actual Toggle_TDC_Autoupdate command.
So in his mod, in the Data\Cfg\Commands_en.cfg (and *_de.cfg)... replace THIS:

[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1

With THIS:

[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
MnID=0x3F010017
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Old 09-01-09, 02:28 AM   #32
bybyx
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It's alive, it's alive, again
You're really good at this aren't you? Sometimes I want to start modding myself but how can I learn this stuff if I never had any training in programing.
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Old 09-01-09, 02:29 AM   #33
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Hello karamazovnew,

can the ObsScope be used for range finding, too, that means: are the markings and numbers as exact as in the AttackPeri?

thanks.
h.sie
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Old 09-01-09, 09:09 AM   #34
karamazovnew
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@bybyx: I've learned to mod SH3 by analysing every mod I've ever used to see how they did it. The gaps can be filled by logical assumption. It's more like puzzle solving and can be as enterntaining as playing the game. It's not programming. I wish it were, I'm good at programming. If I had access to those scripts... sigh.

@hsie: Yeap. They're exactly the same.
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Old 09-02-09, 03:23 AM   #35
h.sie
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Hi karamozewnew,

please allow me some more questions:

a) is the red color of the attack peri filter historical correct or is it just eye-candy? (if it's eye-candy, then i'll replace it by a grey filter)

b) is this your final version or are you planning to do some further development on this GUI?

Thank you!
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Old 09-02-09, 05:10 AM   #36
karamazovnew
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a) uboats had red, green, and yellow filters for both scopes. The first filter mod I made had a green lens. Then I switched to red because it made the water look redish. You can make them pink if you want to Whatever looks best.
b) I don't see what else I can squeeze in this. If you have any suggestions, by all means, tell me. I'd rather spend time to finish the SH4 interface than finding things to add to Mikhayl's excelent layout.
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Old 09-02-09, 05:44 AM   #37
h.sie
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Sure I have some ideas for further development, but they are very individual for me and because of that not worth to be mentioned here.

I only asked because if you finished your work, it's the right moment for me to start with my own individual modifications.
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Old 09-02-09, 03:31 PM   #38
karamazovnew
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A new version coming tomorrow with the following changes:
- better torpedo buttons
- cleaner water level panel
- updated values for mini rec-manual with TMT2 values and mast positions
- fix for camera for those who don't use the Extended Free Camera Mod.

Should really be the last one
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Old 09-02-09, 03:35 PM   #39
h.sie
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COOOL !
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Old 09-02-09, 04:22 PM   #40
karamazovnew
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Done, updated download link in first post... enjoy .

P.S: Normally, I would say that the TMT v2 mod is required for ACM Reloaded. But, since the only tangency between the 2 is the mini recognition manual, it's your choice if refuse to use it. If you don't use TMT, some of the values on the mini rec-manual will be different by up to 2 meters for height and about 1 meter for draft.
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Old 09-03-09, 09:29 AM   #41
vasmann
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Hello there.
I have a small question.
Is it possible to get chronometer to F5 (Nav Map view)?
If so, what should I do?
Thank you.
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Old 09-03-09, 10:52 AM   #42
karamazovnew
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Quote:
Originally Posted by vasmann View Post
Hello there.
I have a small question.
Is it possible to get chronometer to F5 (Nav Map view)?
If so, what should I do?
Thank you.
Nope, check posts 9 and 10 on this thread.

This is how to add a draggable stopwatch in all screens:
http://www.subsim.com/radioroom/show...&postcount=204
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Old 09-03-09, 12:46 PM   #43
vasmann
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Quote:
Originally Posted by karamazovnew View Post
...
Oh, thank you. Exactly what I was looking for.
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Old 09-04-09, 05:55 PM   #44
h.sie
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how does range finding work in obs-peri with these markings 50,100,150.

i expected the same numbers as in the attack-peri.

why do the numbers differ so much?

thanks!
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Old 09-04-09, 05:58 PM   #45
karamazovnew
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I believe they come from Hitman's optics. I've seen a diagram of the real Obs Scope markings and they're exactly the same. Anyway, the values are multiplied by 10. So if a ship is 10 degrees high in the AP (5'th line) then it will be 100 in the Obs scope.
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