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Old 07-12-07, 08:31 PM   #16
mainexpress
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if i understand this right everything listed is v1.3 compatible,besides the maps and the smaller nav tools?
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Old 07-12-07, 08:39 PM   #17
ReallyDedPoet
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Saw more updates, thanks CC. Also, get well soon LV.


RDP
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Old 07-12-07, 09:36 PM   #18
Jeffg
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If 1.3 is to be the last patch what is the chance of getting a super mod with all the mods to be installed at 1 time.

JeffG
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Old 07-12-07, 09:47 PM   #19
Reaves
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Thanks captain, I find your work to be some of the best around.
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Old 07-13-07, 01:06 AM   #20
ming
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Man, you got this up and running quicker than ubi turns betas into officials!
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Old 07-13-07, 02:51 AM   #21
Ghostdog
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Thank you so very much Cap, and to all the other modders out there.

Cheers.
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Old 07-13-07, 04:57 AM   #22
Uber Gruber
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And the "modder of the month" award goes to......Oh hell, ther's just so many of you!

Thanks CC
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Old 07-13-07, 08:36 AM   #23
Eremon
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Thank you!
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Old 07-13-07, 10:33 AM   #24
dean_acheson
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CC,
what's the skinny on the removal of grainy effect and 1.3?

i hate having that '40s movie' look.


Thanks!
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Old 07-13-07, 10:51 AM   #25
CaptainCox
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That mod is still around and is 1.3 compatible, but I cant find it at the mo. The texture you need to deal with is
Quote:
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Misc
Quote:
noise.dds
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Old 07-13-07, 10:56 AM   #26
Canonicus
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It's also in the Trigger Maru 1.2 mod, Captain.
If he had to he could steal it from there.


Personally...I like the "OLD" look of things with the noise.

I guess I'm just old-fashioned.
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Old 07-13-07, 11:01 AM   #27
mercury_marauder
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Default WOW man you were quick to fix things

I have a question though is your chrono clock compatable with 1.3? The Model 22?
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Old 07-13-07, 11:13 AM   #28
CaptainCox
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Quote:
Originally Posted by mercury_marauder
I have a question though is your chrono clock compatable with 1.3? The Model 22?
Nope sorry, i have not updated that since 1.1. Its a SOB to fix it, its fixable but need some tinkering. I might get back to it this weekend but. But as the new Clock has an additional fascia for torps its even a bigger nightmare to fix it :p
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Old 07-13-07, 11:18 AM   #29
CaptainCox
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Quote:
Originally Posted by jeffg
If 1.3 is to be the last patch what is the chance of getting a super mod with all the mods to be installed at 1 time.

JeffG
Well I guess...but there is always peeps that dont like this and that, and then we have the problem with the "menu_1024_768.ini" If I would do a COX super mod, it would for example have compatibility issues with RFB or any other mod using the .ini

I guess i could concentrate on a graphics mod or something....will think about it!
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Old 07-13-07, 11:30 AM   #30
Palidian
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There are some disadvantages to a “super mod” as one cannot pick and choose. If you make it one mod I cannot weed out the mods I do not like. I like that you make several little mods, something to consider if your thinking of making one big mod.



Quote:
Originally Posted by CaptainCox
Quote:
Originally Posted by jeffg
If 1.3 is to be the last patch what is the chance of getting a super mod with all the mods to be installed at 1 time.

JeffG
Well I guess...but there is always peeps that dont like this and that, and then we have the problem with the "menu_1024_768.ini" If I would do a COX super mod, it would for example have compatibility issues with RFB or any other mod using the .ini

I guess i could concentrate on a graphics mod or something....will think about it!
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