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Old 11-26-07, 07:10 PM   #46
lurker_hlb3
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Quote:
Originally Posted by AVGWarhawk
ROW camera vs 2b
ROW objects reflections vs 3
ROW sky and ocean controls vs 3
ROW sound effects final v 5
ROW sound effects add on
ROW sub reflections and roll/pitch
ROW special effects with stock zones vs 2
ROW textures vs 2
ROW textures without sun halo camera flair vs 4
ROW very slow clouds
RFB_for_ROW_RC1
RSRD_P1_v102 <------------------------------

The rest is Oakgrooves textures.
You know there is a RFB version of RSRDC. See first post of the RSRDC thread
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Old 11-26-07, 07:23 PM   #47
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by AVGWarhawk
ROW camera vs 2b
ROW objects reflections vs 3
ROW sky and ocean controls vs 3
ROW sound effects final v 5
ROW sound effects add on
ROW sub reflections and roll/pitch
ROW special effects with stock zones vs 2
ROW textures vs 2
ROW textures without sun halo camera flair vs 4
ROW very slow clouds
RFB_for_ROW_RC1
RSRD_P1_v102 <------------------------------

The rest is Oakgrooves textures.
You know there is a RFB version of RSRDC. See first post of the RSRDC thread
Yes, I did see that but my thoughts here on the matter was you looked over the files and then Swdw looked them over again with conversation with you. Logic would dictate that two heads are better than one! So, installing RFB with the original RSRD seemed logical to me. Thus far it is working flawlessly as you two now went through both with a fine tooth comb. This has become a beautiful marriage as it were.
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Old 11-26-07, 08:44 PM   #48
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Quote:
Originally Posted by AVGWarhawk
I understand LukeFF is working the sensors for the warships. The night time periscope sightings at 5000 yards is a bit distressing. That needs a bit of work.
Right now I'm mainly focusing on radar ranges, because by default just about every radar set is off, some more and some less than others. I'm not really looking at visual ranges right now, because supposedly 1.4 is going to fix a lot of these problems related to the SH3-era short visual engagement ranges. Really would finally like to see capital ships engaging each other from miles away.
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Old 11-27-07, 12:45 AM   #49
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Quote:
Originally Posted by Fish40
I'm alittle confused here. I followed the instructions to the letter, but still feel something is not correct. I installed all the latest ROW files first, then RFB for ROW, and finally RSRDC. I was under the impression that since these mods were made to work togeather, I would not have any conflict warnings while enableing via JSGME. After installing the ROW files first as directed, I went to enable RFB for ROW and recieved a bunch of warnings that this file, or that file has been modified by ROW, bla.. bla... bla.... . What gives here?
Thanks for the question, I thought I'd put a note about this in the first topic, but- nope.

What working together means is that any files overwritten by RFB have the ROW changes built into them. So if you overwrite the files you are activating files that have both the ROW changes and RFB changes.

RSRD overwrites files in RFB that are the same in all aspects in both mods. The reason those files are in RFb also is RFB already had campaigh changes in it and they are left in there for people who don't want to use RSRD.

Because of the fact the mods are built independently, it's not possible to have files that never overwrite. So what we did was merge the ROW changes into the RFB for ROW files so you wouldn't lose anything by overwriting. Lurker had already made sure the files in RFB that were overwritten by RSRD were not show stoppers. Yes they change the campaign files in RFB, but that's ok because RSRD is a different, vastly more comprehensive and better developed mod than the campaign mod in RFB.

So they are considered compatible because you only gain additional features by overwriting files. Does this explanation makes sense?

Hope that clears things up and sorry for the (understandable on your part) confusion. Will edit the first post.

As for the camera shake issues- I haven't had time to start hunting them down yet. But RFB uses the same Depthcharge.sim file RSRD does. The problems appeared after RFB for ROW was posted.

Leo posted an update for the camera shake in RFB and ROW here:
http://www.subsim.com/radioroom/show...postcount=1786
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Last edited by swdw; 11-27-07 at 02:03 AM.
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Old 11-27-07, 01:55 AM   #50
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Here's a shot of my install order



Check with LeoV but I believe NSM should be installed before ROW like you did

However, your ROW install is out of sequence.

LeoV has them numbered so they should be installed in the numerical sequence listed in the topic. I went and added the numbers to the folders before running JSGME. That way they automatically appear in the correct sequence and I can select all of them at once and JSGME will install them in the correct order. I can also easily tell if I left one out.

When there is a ROW change, I deactivate all mods- delete the old ROW file, number the folder for the new file and copy it to the mods folder, restart JSGME and the ROW files all appear in order again.

Here's your install order:

360DBP Imperial 1.3
Capt. Midnight's More CBS News v1.2
R&L_int_periscopes_1.3 (this was a fix for the periscope animation in the conning tower)
NSM 3.3 Classic
5b ROW Text.w/o sun flair vs4
7a ROW Sky and Ocean Control
3b ROW Objects Reflections vs4
3c ROW Ship Reflections vs2
3a ROW Sub Reflections & Roll Pitch
6b ROW Classic Zones and Special Effects vs3
2c ROW Realistic Camera vs2c
4a ROW Classic Seafoam
8d ROW New Clouds from Kriller2
9 ROW Sound Effects vs5
ROW Sound Effects Addon
ROW Lightning& Lighting Repair
RFB for ROW
RSRD for RFB v111
SI Interior Kit
SI Optics Kit
SI Periscope & TBT Interface Kit

So for ROW you went 5-7-3bca-6-2-4-8-9

I'm not familiar with the SI mods, so don't know if they'd be a possibility.

As for AVG's comment on the CBS news- You need to run radio station manager as there are some problems with it as he mentioned that cause crashes.

Last, which boat are you using in the missoin and have you tried a different boat to see if the problem still occurs? I'll give the mission a try tomorrow w/ and w/o the camera shake mod and see what happens.
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Old 11-27-07, 02:32 AM   #51
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Ok, I got the same result. THe error was reported as dealing with the shcollisions.act file which is not touched by any mod, so there must something IN one of the mods that can cause this. hopefully this won't be a new found bug in SH4 itself.

Bear with me, as this will take some tracking down because the collision problem may be with the boat, the explosion, OR the depth charges, and the mods have changes that affect ALL of these.
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Old 11-27-07, 04:57 AM   #52
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I just downloaded this and it doesnt contain sobers better crew mod so if anyone wants that then they will have to download it and install via JSGME .
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Old 11-27-07, 05:28 AM   #53
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Quote:
Originally Posted by swdw
Ok, I got the same result. THe error was reported as dealing with the shcollisions.act file which is not touched by any mod, so there must something IN one of the mods that can cause this. hopefully this won't be a new found bug in SH4 itself.

Bear with me, as this will take some tracking down because the collision problem may be with the boat, the explosion, OR the depth charges, and the mods have changes that affect ALL of these.

SWDW, are you saying you also had a ctd similar to mine? Never had any problems with any of the mods, or their install sequence befor this. The only new additions to my list were the RFB for ROW, and the RSRD for RFB. I changed the install order as per the instructions for those two mods. The install order for my ROW files has stayed the same, and as some pointed out they may be out of order, but they never caused a problem befor.

As for the explosion problem, for me, it was the depthcharges causing the ctd. Shells and torpedo explosions were fine. The funny thing is, I wonder why it seems only I have problems, as I haven't seen anyone else posting trouble. I hope you could track down the gremlin, and if I could help in any way let me know.
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Old 11-27-07, 05:46 AM   #54
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by Fish40
I'm alittle confused here. I followed the instructions to the letter, but still feel something is not correct. I installed all the latest ROW files first, then RFB for ROW, and finally RSRDC. I was under the impression that since these mods were made to work togeather, I would not have any conflict warnings while enableing via JSGME. After installing the ROW files first as directed, I went to enable RFB for ROW and recieved a bunch of warnings that this file, or that file has been modified by ROW, bla.. bla... bla.... . What gives here?
Thanks for the question, I thought I'd put a note about this in the first topic, but- nope.

What working together means is that any files overwritten by RFB have the ROW changes built into them. So if you overwrite the files you are activating files that have both the ROW changes and RFB changes.

RSRD overwrites files in RFB that are the same in all aspects in both mods. The reason those files are in RFb also is RFB already had campaigh changes in it and they are left in there for people who don't want to use RSRD.

Because of the fact the mods are built independently, it's not possible to have files that never overwrite. So what we did was merge the ROW changes into the RFB for ROW files so you wouldn't lose anything by overwriting. Lurker had already made sure the files in RFB that were overwritten by RSRD were not show stoppers. Yes they change the campaign files in RFB, but that's ok because RSRD is a different, vastly more comprehensive and better developed mod than the campaign mod in RFB.

So they are considered compatible because you only gain additional features by overwriting files. Does this explanation makes sense?

Hope that clears things up and sorry for the (understandable on your part) confusion. Will edit the first post.

As for the camera shake issues- I haven't had time to start hunting them down yet. But RFB uses the same Depthcharge.sim file RSRD does. The problems appeared after RFB for ROW was posted.

Leo posted an update for the camera shake in RFB and ROW here:
http://www.subsim.com/radioroom/show...postcount=1786






Thanks for that info. I was afraid I may have screwed something up badly, which was causing my headaches. Your explanation is perfectly clear
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Old 11-27-07, 06:01 AM   #55
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Quote:
Originally Posted by AVGWarhawk
360DBP Imperial 1.3<-------has this been tested with all these other mods?
Capt. Midnight's More CBS News v1.2
R&L_int_periscopes_1.3 (this was a fix for the periscope animation in the conning tower)
NSM 3.3 Classic<--------------------------installed in the correct order?
ROW Text.w/o sun flair vs4
ROW Sky and Ocean Control
ROW Objects Reflections vs4
ROW Ship Reflections vs2
ROW Sub Reflections & Roll Pitch
ROW Classic Zones and Special Effects vs3<-----does this jib with Leos fix for NSM?

ROW Realistic Camera vs2c
ROW Classic Seafoam<-------------I believe this is part of the final ROW textures
ROW New Clouds from Kriller2
ROW Sound Effects vs5
ROW Sound Effects Addon
ROW Lightning& Lighting Repair<---------I have not messed with this one
RFB for ROW
RSRD for RFB v111
SI Interior Kit
SI Optics Kit
SI Periscope & TBT Interface Kit


I'm still thinking that NSM and ROW's might be installed in the incorrect order. Also, is the Capt Midnight radio playing when it crashes? Some sound files have been found with a misplaced period or dash that will crash games.


AVG, apparently my ROW sequence is out of order, but this order has never caused a problem befor. As for the Cpt. Mid., it was not playing at the time of the ctd. No radio, or gramaphone for that matter.

As for the ctd from a misplaced radio event, I'm well aware of that. I've been useing Digital Trucker's Radio Station Manager. It lets you know if there is a problem, and allows you to repair. Also, you don't have to hear every single broadcast over again when you restart a gamesave. This is one of the best little utilities I've seen. It's a must have!
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Old 11-27-07, 08:54 AM   #56
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Well Swdw is on the case for you so that is a good thing. Patience is what is needed at this juncture because this problem as well as others need to be ironed out now and gone from future mod enhancements. All part of the larger picture! A learning experience for future use! Hang in there!
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Old 11-27-07, 09:14 AM   #57
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Quote:
Originally Posted by AVGWarhawk
Well Swdw is on the case for you so that is a good thing. Patience is what is needed at this juncture because this problem as well as others need to be ironed out now and gone from future mod enhancements. All part of the larger picture! A learning experience for future use! Hang in there!


I hear ya man. I'll hang in as long as needed, and will lend a hand if need be. Since everything else is OK, I guess I just have to make sure I don't get depthcharged
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Old 11-27-07, 10:45 AM   #58
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Well, this is going quicker than I thought.

Boy can those external cameras help with troubleshooting. The problem occurs with the DC's that are rolled from the stern racks on the Akizuki class DD. You can be DC'd all day by the other escorts, but the Akizuki will ALWAYS cause a CTD when she rolls her stern racks on top of you in this particular mission. (Easy to make happen- fire a full spread, go to a full bell with your scope up. Once they get close, go to 100 ft and start pinging the bottom- they'll home in on you every time.
err... not a recommended battle tactic:p )

You can change boat types and the problem still occurs. The problem goes away when RFB and RSRD are removed. Both of these use tater's DC mod.

I still need to pull the Gato class files from my stock backup and see if the CTD happens with them. This will elimnate any problems caused by the changes to the boat's files. I prefer to rule out as many variables as I can before coming to a final conclusion. Get less egg on my face that way, and I started with plenty of that when I first joined this forum

The Akizuki has 2 types of racks and the k guns. The problem never occured with the K-gun. I'll have to mess with the eqp file, but I already have a sneaking suspicion its either:
1. the Type2_02 DC as this was a modified DC by tater
or
2. something that was modified in the recent boat changes that interacts badly with the DC.

So I wouldn't point the finger at the DC mod as of yet.

Funny thing is, this DC mod has been used by many for a couple months, but it took getting just the right combination of ship class, date (date changes the DC equipment on the DD), and a good DC run to cause the CTD.

Since no one else has hit on this combination and had this problem, try a different mission or patrol for now, while I work on this.

Will get back to everyone once I have things narrowed down.
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Last edited by swdw; 11-27-07 at 11:06 AM.
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Old 11-27-07, 10:57 AM   #59
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swdw,

Been to busy to test for a bit....ready now; let me know if I can help out testing the DC thing. Just PM, I will start a new career with ROW/RFB and any other pertinent mod to test.

Best Wishes,

Wilcke
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Old 11-27-07, 11:44 AM   #60
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SWDW glad to hear you're closeing in on the problem. For a minute there I thought I was the only one with a problem. Also glad to know that for now it seems that only a certain class of Destroyer is causeing the trouble. What you mention about the K-Guns being OK, would explain why I endured a few charges befor the crash. I deliberately used the external cam to watch myself get charged, and the first salvo was indeed from the K-Guns. I immediately went into the Control Room view, and watched as my sub shook from the shockwaves. The second bunch of charges must have come from the stern racks, because as soon as the next bunch of charges went off, The screen froze, and the rest is history.

In retrospect, I'm glad I stumbled across this problem so now it can be addressed. If you need me to test anything, just let me know.
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