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Old 01-04-10, 11:23 AM   #16
jokerl90
Seaman
 
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I'm loving this ship! Started a career out of Manila. I have sh4 1.5 with TMO and RSRD, seems to all work together more or less ok. If I could get that klaxon horn to turn off it would be perfect! Well done! Anyone know how I can add this ship (and other playable ships) to the mission editor?
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Old 01-04-10, 12:21 PM   #17
ETR3(SS)
Ocean Warrior
 
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Location: Between test depth and periscope depth
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Activate the mod then open the Mission Editor. It should be under the Subs tab on the right.
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Comms Div 2003-2006
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Old 01-04-10, 12:43 PM   #18
jokerl90
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Ahh no wonder, I was looking under ships. Playable ships are made from sub's. Thanks!
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Old 01-04-10, 02:34 PM   #19
jokerl90
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Quote:
Originally Posted by jokerl90 View Post
Ahh no wonder, I was looking under ships. Playable ships are made from sub's. Thanks!
edit; Got rid of the annoying klaxon alarm. Went into the sound files and cut and pasted file Ship_Alarm_EXT to a backup file (so if I needed it again). Now is nice and quiet!
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Old 03-04-10, 11:07 PM   #20
jun330
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cant download this mod, any help? or this mod has been removed?
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Old 03-05-10, 12:31 AM   #21
ETR3(SS)
Ocean Warrior
 
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Downloaded just fine for me just now.
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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Old 03-05-10, 12:42 AM   #22
jun330
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the download brokes, i only got 28kb, why is this? is there some mirror other than the one available here?
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Old 03-05-10, 01:16 AM   #23
ETR3(SS)
Ocean Warrior
 
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Sorry I can't help you more. I'm not aware of any mirror sites either.
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USS Kentucky SSBN 737 (G)
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Old 03-06-10, 07:05 AM   #24
Turbotann23
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How i can enable mods?
Can someone derict me, guide?
Please...
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Old 03-09-10, 03:33 AM   #25
ichso
Ace of the Deep
 
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I could never image what fun it could be to use one of the large & fast surface vessels for a change. Now I know - its really fun
Its not really suited for campaign mode (scenario wise) but something quite different and interesting, thanks.

A question though: When some of the turrets just stop working (they don't look like they're hit), is it because of ammunition or damage ? Ammo count seemed o.k. on the one gun that I could man myself.

EDIT: One little annoyance also is that the engine sound, while great overall, is too loud in the interior of the ship. Hm, or too weak when on the bridge. Because the gun fire sounds are very loud as well. If I tune down my stereo, then maybe gunfire and interior sounds would be o.k. but the exterior engine sound and the voice bits would be too low.

Last edited by ichso; 03-09-10 at 12:26 PM.
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Old 03-09-10, 12:27 PM   #26
ichso
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I just love parking ships at the end of a patrol
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Old 03-10-10, 11:49 AM   #27
Penpen_
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Definitely love the Cleveland.

Only problems I could complain about is that the AA guns have a very limited supply, and to a lesser extent the other large guns.

And the fact that the ship seems front heavy, the stern is almost in the air with properrels sometimes peeking out of the water.

In gameplay that doesnt seem to affect the speed normally, but I noticed when you're turning the speed drops sharply, to about 13 knots, might be related to the stern being so high?
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Old 03-10-10, 04:52 PM   #28
ichso
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The turning rate seems fine - quite low, but fine. It is still a capital warship after all.
But now that the Manila base got abandoned I have to travel really far. And the Cleveland seems to have the range of an S-boat if you don't want to go ~10 knots
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Old 03-15-10, 04:57 PM   #29
jokerl90
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Looking in the sim file using S3D editor the Cleveland has a range of 10,000 miles at 14 knots. Seems to be correct in the game.
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Old 03-16-10, 03:38 AM   #30
ichso
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Hm, seems alright then.
What was the average cruising speed of ships like this ?
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