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Old 04-06-13, 02:15 AM   #106
chrysanthos
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have you found the ship? if not i can put her in my mediafire page.....
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Old 04-06-13, 03:51 AM   #107
Missouri
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Quote:
Originally Posted by chrysanthos View Post
have you found the ship? if not i can put her in my mediafire page.....
Yes, i found it! It is great! Thank you
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Old 04-06-13, 03:53 AM   #108
Missouri
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Quote:
Originally Posted by Missouri View Post
Yes, i found it! It is great! Thank you
Sorry, I have got two accounts, user "Piskun" is my second one.
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Old 08-02-13, 07:58 PM   #109
iyiskipper
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Default Requesting permissions

Although it was quite some time ago this playable surface ship mod was made
I really enjoyed playing with it as a mod by itself..

If by chance you may return and read this someday on behalf of another mod authors advice,
I would like to ask permissions to add this ship into another surface shippack mod as a
merged playable ship into cdp44's shippack mod.

Although I have managed to partially get it in game to a loadable state
it would require the mods author of that particular mod to rewrite and
incorporate changes into his mod in such a way that it doesn't conflict
with his mod.

so would you at all have a problem if another developer decided to add
this ship in at some point as long as you were given full credits?

Regardless, thanks for your Mod & contributions
It's a nice BB & fun to play around with.

Regards.
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Old 08-03-13, 10:21 AM   #110
Admiral Halsey
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Someone needs to make this work with RSRD.
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Old 12-12-13, 11:44 PM   #111
anavel_gato2004
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any one have a download link for this Battleship?
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Old 12-14-13, 08:59 AM   #112
chris@Key
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hey

i need a actual link too

Sry, bad english
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Old 01-03-14, 03:19 PM   #113
aea-HighPriest
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*BUMP* need a Link please!!!
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Old 05-29-14, 04:23 PM   #114
Deathicon155
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Theres no way for anyone else here to find the mod please put it on mediafire
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Old 07-24-14, 03:12 PM   #115
Moin
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Found this: http://www.subsim.com/radioroom/show...&postcount=268

But you have some limitations for the ship, like no access to the bridge and therefore also to other things . . .
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Old 07-24-14, 11:00 PM   #116
Bonden
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thanks for the link - this is a fun change
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Old 07-25-14, 07:38 PM   #117
merc4ulfate
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BB mods tend to have an extremely weak hull. While the surface area can take a pounding if you hit the bottom in shallow water during a storm, a mine or a sub net .... you sink quickly.


All the "NO ACCESS" issues can be fixed mostly if you look at the IOWA files. Just give credit to peabody, jmardlin if you use it.
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Old 08-19-14, 02:26 AM   #118
TheMP999
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Quote:
Originally Posted by Moin View Post
Found this: http://www.subsim.com/radioroom/show...&postcount=268

But you have some limitations for the ship, like no access to the bridge and therefore also to other things . . .
Very nice, but there are too many problems,the hull is too weak as said by merc4ulfate, but it's the last of it.
The Iowa have only the foward 16" turret, i tried to use and manipulate some files from North caroline for the other 2 but i am a noob on programming and modding.
Also the Montana have only 1 turret and no 5"; it would be great if somebody can fix that.
In the end i think would be much better if you can eliminate the "fake" quad 40mm (that have 1 barrel and explode when hit) and put some 40 mm of subs, like 20 of 40mm and 50 of 20mm like the real one.
I would like to do it myself, but for now i am really denied for that things
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Old 08-22-14, 04:29 PM   #119
Moin
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I can only recommend to use this ship pack:
http://www.subsim.com/radioroom/showthread.php?t=188786
They are all full playable and so far I can say also career suitable!
(Have played some DDs and CAs in a RFB2/RSRD career)
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Old 08-22-14, 08:28 PM   #120
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TheMP999!
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