SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-15-08, 03:38 PM   #61
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
Default

I've got 2x FPS when attacking a convoy (that's the "strain test" right? ) and i have one screen to show the "weird" thing (pm'd it to you).

system:
processor: Athlon AMD 2.2ghz
2gb ram
Geforce 6600 GT (256mb)
__________________
Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..
kenijaru is offline   Reply With Quote
Old 09-16-08, 04:14 AM   #62
vince0018
Seaman
 
Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
Default

I'm not sure how to post screenshots, i've read how a long time ago but have completely forgotten. But here's my experience:
I put your mod overtop OLCE2 environment and his GUI and it runs ok but i'm not sure if there's any adverse effects I am not aware of.

Specs:
MS Windows XP SP3
256MB ATI Radeon HD2400Pro graphics card
3GB DDR2 memory
AMD Athlon 64 X2 Dual Core Processor 6000+

For this test i used 2x anti-aliasing and 4x anistrophic filtering but I think i'll try again soon with less anistrophic because it seems to slow my fps down.
In the command room: 45-55fps
On the bridge: 20-30 fps.

This seems somewhat low compared to other peoples tests but it still seems relatively smooth to me when I'm playing. I've also noticed that fps drops when looking towards the sun and there's lots of sun reflection on the water. But this should be expected I suppose.
__________________
"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone
vince0018 is offline   Reply With Quote
Old 09-16-08, 05:36 AM   #63
vince0018
Seaman
 
Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
Default

Also here are all the mods I have running. The top of the list starts with the first ones loaded on, and the last ends with the most recent loaded. And please tell me if i have several mods that should not be running together at the same time, or that are pointless to have running simultaneously:

GWX 2.1
SH3 Commander 3.1.3.185

Torpedo Damage Final ver2.0
Ice Age
GWX - Main Movie - 'Das Boot'
GWX - Merged Campaign
GWX 2.1 sil tga fixes
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
PT_SoundPack_V3.2
GWX Late War Sensors Snorkel Antennas
OLCE2
Officer Faces 2
Lifeboats&Debris_v3B
GWX_ships_Buoyance&draught_mod
OLCE2 - Adjusted GWX 2.1 Crew Skins
WBNN Messages
OLC GUI Special
OLCE2 Adjusted GWX 2.1 Normal Particles (with reflections)
Crash Dive 40 Metres!
Contact Fix
RealWeatherFixMod
interior diving angles
LRT v2.02 Final
SB_cameras_mod_SH3
Intro Music - Das Boot Theme
GWX 2.1 fix patch LRT 2.02
OLCU Special GUI LRT 2.02 Final patch
SB & LRT 2.02 & OLC GUI Special
Grey U-Marker
New Icons 153281
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
Thomson's Environment v1.0
GWX - Captain America's Officer Icons

I have written the entire modlist letter for letter so there should be no spelling errors. I realize that New Icons (officer faces in crew management) overwrites Officer Faces 2 but i've been too lazy lately to take out the ones i don't need because then i have to re-arrange the entire list, and in the case of OLC mods, LRT mods and SB cameras mods i'd have to do massive rearranging.
Also on the water when I run the game with no AA or AF there seems to be small spots on the water, but I don't think that has much to do with just your mod, I think it's the game but I thought I'd mention it. I run the game with at 2x AA mostly anyway.
__________________
"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone
vince0018 is offline   Reply With Quote
Old 09-16-08, 03:01 PM   #64
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by vince0018
Also here are all the mods I have running. The top of the list starts with the first ones loaded on, and the last ends with the most recent loaded. And please tell me if i have several mods that should not be running together at the same time, or that are pointless to have running simultaneously:

GWX 2.1
SH3 Commander 3.1.3.185

Torpedo Damage Final ver2.0
Ice Age
GWX - Main Movie - 'Das Boot'
GWX - Merged Campaign
GWX 2.1 sil tga fixes
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
PT_SoundPack_V3.2
GWX Late War Sensors Snorkel Antennas
OLCE2
Officer Faces 2
Lifeboats&Debris_v3B
GWX_ships_Buoyance&draught_mod
OLCE2 - Adjusted GWX 2.1 Crew Skins
WBNN Messages
OLC GUI Special
OLCE2 Adjusted GWX 2.1 Normal Particles (with reflections)
Crash Dive 40 Metres!
Contact Fix
RealWeatherFixMod
interior diving angles
LRT v2.02 Final
SB_cameras_mod_SH3
Intro Music - Das Boot Theme
GWX 2.1 fix patch LRT 2.02
OLCU Special GUI LRT 2.02 Final patch
SB & LRT 2.02 & OLC GUI Special
Grey U-Marker
New Icons 153281
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
Thomson's Environment v1.0
GWX - Captain America's Officer Icons

I have written the entire modlist letter for letter so there should be no spelling errors. I realize that New Icons (officer faces in crew management) overwrites Officer Faces 2 but i've been too lazy lately to take out the ones i don't need because then i have to re-arrange the entire list, and in the case of OLC mods, LRT mods and SB cameras mods i'd have to do massive rearranging.
Also on the water when I run the game with no AA or AF there seems to be small spots on the water, but I don't think that has much to do with just your mod, I think it's the game but I thought I'd mention it. I run the game with at 2x AA mostly anyway.
Interesting... those back spots go away with anti-aliasing! :hmm:
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-17-08, 06:05 AM   #65
vince0018
Seaman
 
Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
Default

It seems I was wrong, at least partly, about the AA reducing or removing the spots. AA still helps make them less noticeable but in screenshots you can see they are clearly still there.
I've also noticed that when looking at the water up close there are small round-ish waves or ripples and I think perhaps the black spots in the distance may be caused by this. Just like ship reflections in the distance become distorted the game is distorting these small ripples.
I may be wrong about the water ripples but it seems plausible to me. I know little about modding and have no real graphics knowledge so please correct me on anything I am mistaking.
I hope this helps though.
And it seems that in areas where the sun is shining on the water, or reflecting, the black spots get far worse. and darker areas have almost none.
__________________
"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone

Last edited by vince0018; 09-17-08 at 06:16 AM.
vince0018 is offline   Reply With Quote
Old 09-17-08, 06:20 AM   #66
vince0018
Seaman
 
Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
Default

Another thing I noticed is that there are more spots where there's cloud cover. But mostly where the sun is shining on that area at the same time. Like a sunset/sunrise or overcast sky with the sun behind the clouds.
Areas with no sun and cloud cover have no or few spots.
__________________
"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone
vince0018 is offline   Reply With Quote
Old 09-17-08, 07:23 AM   #67
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

I've not seen any screenshots of these "spots" so I can't say for sure but - try enabling AF, that might fix them.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 09-17-08, 01:35 PM   #68
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Look at the water on a clear dark night and tell me what do you see!
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-17-08, 02:13 PM   #69
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I got little black triangles on the horison.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 09-17-08, 03:21 PM   #70
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default Water mod

i have been running the water mod for a short time and it looks very good i have read about the black spots ...:hmm: when i run the mod i dont have spots but a very dark green pattern on the waves which to my mind looks good the only matter i can see is the way the waves break over the bow but that is only a small thing and i have not seen it in light or heavy sea's only in 7m winds, dam good try though
SeaWolf U-57 is offline   Reply With Quote
Old 09-17-08, 05:38 PM   #71
vince0018
Seaman
 
Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
Default

The black spots look similar to reflections cast by ships at a distance. How they look quite distorted. If someone can tell me how I may be able to post screenshots.
And I'm checking out night time right away.
__________________
"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone
vince0018 is offline   Reply With Quote
Old 09-17-08, 05:46 PM   #72
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

1 get a acount with a image hosting site.

Copy pics Adress/code.

Put code in post.

Or look at the SH3 pic thread. Dowly put in a tutoral.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 09-17-08, 06:14 PM   #73
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Forget the pictures for now. I've changed completly the way that reflections works. The V1.1 version is being uploaded on my filefront page, as well as the first post has been updated with the changelog and some pictures.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-17-08, 06:27 PM   #74
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default









Those screens have been posted on the first post of the thread, along with some new info.

The V1.1 of this mod is already avaliable for beta-testing at my FileFront page, by clicking on my signature.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-17-08, 06:44 PM   #75
vince0018
Seaman
 
Join Date: Aug 2008
Location: Edmonton, AB
Posts: 33
Downloads: 50
Uploads: 0
Default

I am speechless.
I just tried the new version at daytime settings and nighttime settings.
This is the most beautiful water... Everything is perfect, the ripples are longer like how you see in lakes and stuff (I've never seen the ocean but I'm sure it has ripples like that.)
This is a huge step from the stock SH3 water. There is no way I'm ever gonna stop using this water, it is perfect. I actually feel like I'm sailing over real water now.
Thank you so much for your long hours of hard work.
__________________
"You can get more of what you want with a kind word and a gun than you can with just a kind word." Al Capone
vince0018 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.