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Old 05-03-16, 06:45 AM   #61
KingOfNothing22
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Quote:
Originally Posted by Fahnenbohn View Post
Smoke on the horizon !



... FBE v.2 is on the way ! ...
Looking forward to this
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Old 05-04-16, 04:57 AM   #62
Fahnenbohn
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Default Evening patrol

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Old 05-06-16, 10:17 AM   #63
Fahnenbohn
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cool UPDATE v 1.2

In fact, it will be rather a v 1.2, because not everything will be changed. It will be only an update.

Planned improvments :

- a clean horizon without dark fog
- lights effects on the water
- an option to add a 20 km atmosphere
- better underwater colors without strips effects
- less dark nights for more playability
- realistic climates zones
(thanks to Tycho (God bless him !), see here)

...

If you have other ideas, don't hesitate. Your opinion is important for me !

F.

Last edited by Fahnenbohn; 05-06-16 at 10:41 AM.
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Old 05-06-16, 10:48 AM   #64
ivanov.ruslan
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Quote:
Fahnenbohn: less dark nights for more playability

Perhaps the darkest nights open more opportunities for UZO. I specifically use them with pleasure before it 43

I liked shadow on the horizon

Last edited by ivanov.ruslan; 05-06-16 at 11:16 AM.
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Old 05-06-16, 12:02 PM   #65
Fahnenbohn
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Originally Posted by ivanov.ruslan View Post

Perhaps the darkest nights open more opportunities for UZO. I specifically use them with pleasure before it 43

I liked shadow on the horizon
Yes, there will still be shadows, but the sky will be a little less .... black ! So you can more easily see them !
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Old 05-11-16, 06:46 AM   #66
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Default New summer colors

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Old 05-11-16, 06:57 AM   #67
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Default New underwater colors

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Old 05-11-16, 07:17 AM   #68
ivanov.ruslan
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Super!Nice!
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Old 05-13-16, 12:34 PM   #69
allievo
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Great job so far, Fahnenbohn!
I recommend making the horizon a bit hazier as it's in GWX Gold with the 8 km atmosphere. For my taste those blurred ship silhouettes just within eyesight look so realistic.
Besides, I think it would be better to make some soft transition between the sky and the sea, it seems too sharp to me.
Finally, is it possible to create bigger and more intense looking rain drops, I find the ones in your previous mod a bit light. By the way, I absolutely love those lightnings especially at night.
I hope I could give you some advice.
Keep up the good work!
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Old 05-13-16, 01:00 PM   #70
Fahnenbohn
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Thank you for your kind words everybody, i appreciate them !

Quote:
Originally Posted by allievo View Post
I recommend making the horizon a bit hazier as it's in GWX Gold with the 8 km atmosphere. ... Besides, I think it would be better to make some soft transition between the sky and the sea, it seems too sharp to me.
Yes, i can do that. I will try.

Quote:
Originally Posted by allievo View Post
Finally, is it possible to create bigger and more intense looking rain drops, I find the ones in your previous mod a bit light.
Mmh, i didn't change them. I don't know if it's possible to do what you would like. I will try also.
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Old 05-21-16, 05:02 PM   #71
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Old 05-22-16, 01:13 PM   #72
ivanov.ruslan
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Hmm, nice shirt
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Old 05-23-16, 01:06 PM   #73
Fahnenbohn
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Quote:
Originally Posted by allievo View Post
Great job so far, Fahnenbohn!
I recommend making the horizon a bit hazier as it's in GWX Gold with the 8 km atmosphere. For my taste those blurred ship silhouettes just within eyesight look so realistic. Besides, I think it would be better to make some soft transition between the sky and the sea, it seems too sharp to me.
You mean like this ?



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Old 06-05-16, 11:11 AM   #74
LoneKharnivore
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Default Graphical Issues

Hi, I tried your mod but had some weird happenings. I don't know if it's something on my end but...

a) I've been seeing lightning that originates up close and below my conning tower;
b) only cloudy skies load properly, any other sky just looks black.

I'll post my JSGME list if you want it but I'm not running any other major texture/environment mods.
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Old 06-05-16, 11:26 AM   #75
Fahnenbohn
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Hello,

Could you post some screenshots, and/or your mod list indeed ? This is weird, did you try my mod without the other mods to see if it's better ?
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