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Old 06-21-16, 01:51 PM   #541
Extreme96
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This Sound Pack is compatible wih NewInteriors V2.1D ? Because both mods have the same file NSS_Uboat7_CR.dsd

Last edited by Extreme96; 06-24-16 at 07:54 PM.
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Old 12-24-16, 06:11 AM   #542
Niume
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When i am underwater i and use bit time compression the creeking sounds get stuck and it repeat itself nom stop help pls


I am using commander
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Old 12-24-16, 08:18 AM   #543
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Hi Niume
How much is a litle Time Compression?
When the mod is disabled do you still get the problem in the same circumstances?
Have you checked your frame rate?
Does your mouse seize so you cannot use it when this happens?
What other mods are you using?
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Old 12-24-16, 09:06 PM   #544
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Quote:
Originally Posted by Niume View Post
When i am underwater i and use bit time compression the creeking sounds get stuck and it repeat itself nom stop help pls


I am using commander
Sound getting stuck has to do with the length of the sound file.
SH3 doesn't like long sound files, and we do.

Will attempt to fix this for the next version.
Yes, you heard it right.
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Old 01-23-17, 10:43 AM   #545
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Quote:
Originally Posted by Philipp_Thomsen View Post
Sound getting stuck has to do with the length of the sound file.
SH3 doesn't like long sound files, and we do.

Will attempt to fix this for the next version.
Yes, you heard it right.
Any news on the next version?
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Old 01-24-17, 10:33 AM   #546
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Old 01-24-17, 01:00 PM   #547
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A Warm Welcome To The Subsim Community > fld
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Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > Full Tutorials And Much More In My Signature
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Old 01-26-17, 08:39 AM   #548
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Welcome to SubSim fld
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Old 02-03-17, 02:56 PM   #549
Niume
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Is this mod compatible with TKSS U boat compilation mod
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Old 02-03-17, 04:14 PM   #550
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@Niume

Yes it is, take a look at my activated mod list:

Generic Mod Enabler - v2.6.0.157
[I:\Subsims\Hsie\MODS]

GWX - Merged Campaign
GWX - Alternative Flotillas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WB's Mission Orders v1.2
Rbs1_SH4_Effects_GWX_30_71
Merchant_Fleet_Mod_3
M04B-MX04B
Q Ship mod GWX3.0
FM30_UpDown_final
Prometheus Hull damage mod
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Combat Radio Frequency
DD_VisibleMines_V1.0
WAC4.1 SubPen_animated_18.02.2010
FM_NewInterior v2.1D
Urfischs_ModStrike_Beta1
Pascal_Port_People
Destroyers&Corvette
MFM3.2 displacement correction mod
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Thomsen's Sound Pack V3.2cg
Real Depth Charge
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
M.E.P v5
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
LifeBoats&Debris_v4
Aces' Combined SH3.SDL Files v4
My sound file
WB's Renown Replacement
SH3 Gramophone
Sh3_volumetric_clouds&fog_V2.2
Ahnenerbe WideGui 1920 x 1080 Final FIXED
TKSS18 German U-Boats Compilation
Torpedo_HAHD_1024_GWX
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Ai German U-Boats Collection (Ahnenerbe) Fixed
GWX3.0 All_Weather_Guns
Shortcuts for German U-Boats Compilation Mod
Bordinstrumente_patch_2.2_Ahnenerbe
Optional O2-Gauges v2 (for V16B1)
WB's Deck Gun Range
S3H-H.sie-Patch-V16B1
EnvSimAct_10



Hope that answers your question.

Best regards.

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Old 02-04-17, 06:57 AM   #551
Niume
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Where did you got this ?
Ahnenerbe WideGui 1920 x 1080 Final FIXED
Bordinstrumente_patch_2.2_Ahnenerbe
Urfischs_ModStrike_Beta1
German U-Boats Compilation FuMO_Fix_SNS
?
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Last edited by Niume; 02-04-17 at 07:19 AM.
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Old 02-04-17, 08:06 AM   #552
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Quote:
Originally Posted by Niume View Post
Where did you got this ?
Ahnenerbe WideGui 1920 x 1080 Final FIXED
Bordinstrumente_patch_2.2_Ahnenerbe
Urfischs_ModStrike_Beta1
German U-Boats Compilation FuMO_Fix_SNS
?
Best I could do.
Ahnenerbe WideGui 1920 x 1080 Final FIXED
German U-Boats Compilation FuMO_Fix_SNS

The Ahnenerbe WideGui has a folder inside documentations that will make both it and TTSK U-Boat mod compatible.
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Old 02-04-17, 10:14 AM   #553
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@Niume

Bordinstrumente_Patch

http://www.mediafire.com/download/8x...e_patch_2.3.7z


Urfisch

http://www.mediafire.com/file/e6osue...rike_Beta1.zip

The other two are as Delanski kindly posted
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Old 02-04-17, 11:33 AM   #554
Niume
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Okay new problem When Only surfaced and inside the submarine engines just screamss Its scream so loud what it makes me deaf but when on Watch tower everything is fine just normal working engine. Its hard to explain here I made a video of the problem

ITs similiar to Fubars list
mods:
Generic Mod Enabler - v2.6.0.157
[D:\SilentHunterIII\MODS]

GWX - Alternative Flotillas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Rbs1_SH4_Effects_GWX_30_71
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Hull damage made by torpedo impact mod
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
FM_NewInterior v2.1D
Urfischs_ModStrike_Beta1
Destroyers&Corvette
MFM3.2 displacement correction mod
Rapt0r's Uniforms V2.0 [Grey]
Thomsen's Sound Pack V3
Real Depth Charge
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - FSF for MEP v5
LifeBoats&Debris_v4
Aces' Combined SH3.SDL Files v4
Sh3_volumetric_clouds&fog_V2.2
Ahnenerbe WideGui 1920 x 1080 Final
TKSS18 German U-Boats Compilation
Torpedo_HAHD_1024_GWX
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Shortcuts for German U-Boats Compilation Mod
Bordinstrumente_patch_2.2_Ahnenerbe
ahnenerbe widegui raob wheel speed mark corrected
FixAllSubGWX

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Old 02-04-17, 04:28 PM   #555
gutted
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@Niume

Had the same issue a while back. I fixed it by removing Aces' Combined SH3.SDL along with some of the conflicting sdl mods it was designed to merge. In the end i settled on the mod i wanted most and threw the others in the garbage so that i no longer needed ace's combined mod.

NOTE:
I'm not saying his mod is the culprit. It could have been one of the other sdl mods. But since there was really only one that i cared about, it was easier to just dump them then try to figure out which one was the problem.
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