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12-12-07, 08:51 PM | #1 |
Ensign
Join Date: Jan 2002
Location: Indiana, USA
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Kriegsmarine Angriffsscheibe Handbuch
I have been enjoying the use of the German Attack Disc (a.k.a. whiz wheel, Is-Was) which I made from Hitman's instructions. In the process of learning how to use it, I collected several tips from this forum and other on-line sources, and began to write my own guide. It's not very original, nor anything that you can't find elsewhere, but I found it helpful to have it all collected in one document. Before I knew it, I had a small booklet that I decided worth sharing with the community.
Update 19 March 2008 - Version 3 is now available. https://www.subsim.com/radioroom/dow...o=file&id=3405 This version is a major rewrite and includes more examples (18), is formatted to be printed into a booklet, and incorporates some corrections and additional reference information. It's now up to 25 MB. It can be used with the printable attack disc... http://www.subsim.com/radioroom/show...06&postcount=1 or the Flash version... http://www.subsim.com/radioroom/show...09&postcount=1 or one of the in-game versions... http://www.subsim.com/radioroom/show...24&postcount=1 http://www.subsim.com/radioroom/show...16&postcount=1 Last edited by klh; 01-27-21 at 08:56 PM. |
12-12-07, 10:13 PM | #2 |
Helmsman
Join Date: Jun 2006
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I have to print out these disks one of these days. They seem to take care of everything.
Very informative tutorial.
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"There is nothing so likely to produce peace as to be well prepared to meet the enemy." - George Washington |
12-13-07, 05:06 AM | #3 |
Medic
Join Date: Sep 2004
Location: Girona - Catalunya
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Thanks, very usefull !
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Navigare necesse est, vivere non est necesse Navegar 'es necessari. Viure no |
12-13-07, 07:13 PM | #4 |
Ocean Warrior
Join Date: May 2007
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Hi klh
I've tried repeatedly to download this, but it's failed to download every time. joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
12-13-07, 08:07 PM | #5 | |
Ensign
Join Date: Jan 2002
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Quote:
Send me a PM with your email, and I can email it to you. It's 3.2 MB. |
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12-13-07, 08:56 PM | #6 |
Ocean Warrior
Join Date: May 2007
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actually i now think the problem is at my end. PM on it's way
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
12-14-07, 04:51 PM | #7 |
Lieutenant
Join Date: Apr 2005
Location: Japan
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Good work
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12-14-07, 05:06 PM | #8 |
Chief of the Boat
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Thanks, I'll read it with interest
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12-14-07, 08:08 PM | #9 |
Lieutenant
Join Date: Apr 2005
Location: Japan
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Ok, again thank you for the tutorial.
I have little memory on trigonometry now but trying to beat my brain... I'm also using a real sliderule to find out the target's speed by law of sine (unfortunatelly typical sliderules don't have "minute" or "knots" scales so it'll take more work other than finding speed by S scale..) At the end of Example 6 you wrote that you could also calculate diverting tagert speed (via the formula on the tutorial). I understand convergent course case (is it all angles in the triangle less than 90, right?) but I can't grahpically imagine the triangle and component for the diverting case. (I don't know the English name for the triangle which has an angle larger than 90 deg) I mean... in the converget course case, I imagine a triangle ABC, where A, B, C are angles and a, b, c are sides opposite to the same name angles. so, I imagine: - uboat is on B, and angle B is scope reading (bearing to target) - a is uboat speed - target is on A, angle A is AOB and b is the target speed, found by the sliderule easily (in this case typical sliderule's C/D scale can represent knot because it's just a ratio problem without conversion). Now, what's it's like for the diverting course triangle? I actually had problem finding out target's speed when I wasn't at collision course.. |
12-14-07, 09:33 PM | #10 | |
Ensign
Join Date: Jan 2002
Location: Indiana, USA
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Quote:
You are right that your course and the target's course no longer form a triangle. But if the target is remaining on a constant bearing, then you both would have occupied a single point behind you (think of a collision in the past). The lines from the stern do form a triangle. The problem is still workable, only we must now calculate the angles A' and B'. A'=180-A, and B'=180-B. Therefore, the target's speed is... Target speed = Own speed [ sin (180° - B) / sin (180° - A)In the above example, A=150, B=80, and the target is traveling at 3.9 knots. Does that help? |
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12-14-07, 09:42 PM | #11 |
Lieutenant
Join Date: Apr 2005
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Quote:
I think you should include this somewhat "advanced" (?) example in the already well-written tutorial to make it yet better! |
12-15-07, 10:06 AM | #12 | |
Ensign
Join Date: Jan 2002
Location: Indiana, USA
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Quote:
In other words... sin (Angle) = sin (180-Angle)Therefore... sin (AOB) = sin (180-AOB) Target speed = Own speed [ sin (180° - B) / sin (180° - A) ] = Own speed [ sin (B) / sin (A) ]In the above example: Target speed = 2 knots [ sin (80) / sin (150) ] = 2 knots [ sin (100) / sin (30) ] = 3.9 knots Last edited by klh; 12-15-07 at 02:44 PM. |
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12-15-07, 03:07 PM | #13 |
Lieutenant
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Yeah, I just didn't realize I could just use angle values by subtracting from 180, and simply could put speed (sides) astern of the ship on the imaginary triangle, that is: if the target is remaining on a constant bearing, then you both would have occupied a single point behind you (think of a collision in the past) --- it doesn't matter ahead or beheind since the problem we're trying to solve is just ratio in the triangle.
Since I read this thread: http://www.subsim.com/radioroom/showthread.php?t=94608 I've been trying to use sliderule. After playing with virtual sliderules, I ended up getting a real Pickett 600ES (I should've gotten a longer one). As I wrote in the above, a typical sliderule doesn't have "knot" nor "minute" scale so things like (ship length/seconds)*1.944 cannot be done in one no-brainer operation like in Hitman's circuler sliderule, but law of sine method is just fine BTW, I like your rec book very much! I want one Using lots of external physical material gains immersion a lot. You can gather all information except range with real tools (have a stopwatch?). |
12-15-07, 04:12 PM | #14 | |
Ensign
Join Date: Jan 2002
Location: Indiana, USA
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Quote:
And no, I do not have a mechanical stopwatch yet. I can't seem to find one for a reasonable price. As for range, I'm hoping to find the time to create a table or whiz wheel that allows you to calculate range knowing mast height and degrees in the periscope/UZO (by counting the ticks in the reticle). |
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12-15-07, 09:50 PM | #15 |
Lieutenant
Join Date: Apr 2005
Location: Japan
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Is the rec book mentioned new one? I remember someone made printable rec book about a couple of months after the release of SH3. What ships are included in it?
Hey I missed the chance to get the "official" rec book when it was included in the US pre-order of SH3, and I remember Neal gave us as a pirse at some time at subsim.com for some contest or even at SimHQ Teddy Bear gave it us at some occasion when he was the moderator of Naval/SilentHunter forum... The monstrous package of hyped GWX version 2 has great numbers of new ships (actually I don't remember how many ships in the original except torp-worth merchants) and moreover, aren't we impatiently anticipating iambecomelife's merchant ships So I guess I anyway need to create one by myself if I want the catalogue of all avail now. As for range, back then someone made a simple table and I found it in my harddrive. But it's limited to "generic" ships (mast height 10.5m or 25m and C2/C3 cargo). Performing a calculation with some sliderule may be better way for this... BTW, I excavated this thread: http://www.subsim.com/phpBB/viewtopic.php?t=46693 in my SH3 folder (I seem to saved don1reed's what_is_track.jpg which seems to be missing now, it's a table of AOB and distance) |
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