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Old 10-24-14, 12:20 AM   #1
BalaoThatOrder
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Default Any point in going back to Base, rather than refitting?

Hey, all - new to the forum, here... great group of folks!

I'm on my 16th patrol of a campaign. My boat is now the Balao - fully outfitted with the best desk guns, noise suppression, best AA guns (fore and aft) and all radars/sonars updated, etc. as of 1 May 1944 date availability in my career, so far. My crew is highly trained, and I typically do everything myself (deck gun, AA, torp targeting, etc.). All legitimately 'earned' from managing promotions/upgrades, etc. No 'game mods' (just "enviro").

I prefer the torps that are steam, and default to only 41kts./4100yds.

My question:
---------------
Is there really any point in going back to port (Brisbane) at this point in the war?

All the cool stuff is about to happen around the Solomons, New Guinea, Phillipines, etc. and after *3 years* of playing the sim on and off, I just *found* (and sunk) the Yamato! Or one of them, if it/they reappear regularly.
I sink large tankers regularly, and I've developed an appetite for BB's, CV's and the like lately, also.

If crew 'morale' (which is already skilled/trained near the max) doesn't suffer, why "miss" all the stuff by going back to Brisbane when I can just refit at the many ports now available in the area?

Thoughts?

Thanks! And great forum, guys!

I go "back" with Silent Hunter, to Silent Service (on Commodore 64), and everything made, up to present (except SH5). I play/own most of the Sonalyst "stuff" too...
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Old 10-24-14, 12:43 AM   #2
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Short answer is yes.
Long answer is it probably depends on the system.

I have an 8 year old Dell with XP, 2 gigs of RAM, a Pentium D 3.4ghz. What I found is the save game files get really big and even loading from a SSD it takes a really really long time to load.

I'm the kind of sinner who when led into temptation, I invariably fall, so after creating the "Gone Asiatic" mod:

http://www.subsim.com/radioroom/down...o=file&id=4358

I can never resist heading to one of the resupply bases near the Philippines so I can keep shooting everything in the Japanese Navy. But the save files get to several megabytes and it takes forever to load on my machine, so I try to end the patrol before I get to 500,000 tons or 100 ships sunk.
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Old 10-24-14, 01:05 AM   #3
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Old 10-24-14, 01:13 AM   #4
BalaoThatOrder
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Thanks, Sniper297!

Come to think of it, you're right!

The "history" (size of data retained) of the patrol - must have been why I was getting artifacts (like a billowing smoke trail from my last "kil") which followed my sub everywhere I went after 2-4 'refits' - rather than some NVidia "stuff" from inferior drivers. I haven't seen it recently (patrols limited to 2-3 refits), so thought it was 'fixed.'

I thought it was corrected with my 'new' drivers (using a 640M on my Dell XP One 2710 system [i7, 3.3, 8G mem, Win7 64-bit] with 3.31 or 3.34 drivers, for my embedded video).

Thanks for the heads-up!

Good Hunting!
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Old 10-24-14, 02:23 AM   #5
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In order to load faster, SH4 only loads 6 months of activity at a time. If you keep rifitting over and over (which was something they didn't do more than once in real life, as the crew would become absolutely exhausted) you will suddenly find yourself without any targets at all.
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Old 10-24-14, 05:39 AM   #6
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Welcome to SubSim Balao
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Old 10-24-14, 08:15 AM   #7
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Quote:
Originally Posted by Sailor Steve View Post
In order to load faster, SH4 only loads 6 months of activity at a time. If you keep rifitting over and over (which was something they didn't do more than once in real life, as the crew would become absolutely exhausted) you will suddenly find yourself without any targets at all.
Thanks for that, Steve!

I'm not so sure about running out of targets, though...

...I'm at that point in the war (1 May 1944) where there are 8 enemy ports in the northwest area of New Guinea, with convenient refit base "right around the corner!"

If true, I haven't gone "harbor hunting" in a while - with or without the 'long dogs' - to reach out and touch them up to 8-9k yds. I prefer to get in close though, as timing and evading the escort 'orbits' is such fun!

Good segue...do they spawn/respawn in ports? I had a large tanker convoy in Celebes Sea that just disappeared from radar the other day...

I save and reload at the start of each contact tracking session, and again just as I'm evading and exiting after engagement. I reloaded the save and searched everywhere - at a certain point, they just went 'flying Dutchman.'

Any info on the port spawn/respawn or whether it's random, appreciated!

I think I'm running TMO...I have JSGME installed, and a PE4 (1,2,3,4,5) in the MODS folder, from 2012. I had to do a system restore at some point a year ago, and JSGME isn't 'active' and I haven't bothered with it. I like the added effects, crate debris, bodies, etc. and just left it alone, because it's graphically-tuned and works so well!

Thanks!
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Old 10-24-14, 09:39 AM   #8
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Quote:
Originally Posted by BalaoThatOrder View Post
I had a large tanker convoy in Celebes Sea that just disappeared from radar the other day...
I don't know about spawning or how it even works, but I may know something about this problem. Were they nearing a port? The game isn't sophisticated enough to allow them to break formation and sail into the harbor. When they reach that last waypoint they vanish.
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Old 10-24-14, 10:58 AM   #9
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No, it happened right in the middle of the Celebes Sea.

I could see how a convoy might 'vanish' when transiting across a 'node' between 2 of the major convoy routes, though. And I may have been near one of them, and didn't know it. It's been a while since I looked at a map for this area, but I've known about the major ones around for many years...

Thanks for the info on convoy port approach though - I never tried to follow a convoy into port. Now I know it may be a disappointing experience - especially if I spent a lot of time shadowing them!

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Old 10-24-14, 03:13 PM   #10
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In the middle of the ocean? I don't have a clue then. Sorry.

Oh, and Welcome aboard.
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Old 10-24-14, 05:41 PM   #11
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If you're not using RSRD, numerous groups will spawn and despawn in the ocean, even with TMO, just rare you happen to be there at the last waypoint.
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Old 10-24-14, 07:13 PM   #12
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....RSRD sounds like something I may want to consider.

I assume this requires a career 'reset' though?

If so, I'll "tough it out" until the end of the war...maybe...

I've come THIS far, already...did I mention '3 years of sporadic "career-ing"'?
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Old 10-25-14, 10:01 AM   #13
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Longer patrols breed more corrupt saves. Also on the off chance you get a crash and your last save became corrupted you lose more tonnage.

Plan your strategy so you are where you wish to be between home port visits.
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Old 10-25-14, 01:21 PM   #14
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Those 8 ports that I referred to earlier on/near the northwest end of New Guinea turned out to be "fake ports" - just a clump of graphics that "appear" to be shaped as port infrastructure would be (from zoomed-in map view), but no 'docks' or anything - and no ships near them.

There doesn't appear to be any rhyme or reason on types of traffic, density of the convoy or anything associated with where I am (within reason).

*sigh*

Oh well - enjoy trying out different tactics, approaches, weapons, etc. anyway.

"Nothin' to see here - move along!"

I haven't seen any troop ships in a loooong time though.

Maybe I need to be nearer japan, or in a MAJOR area - running largely stock game/sim, that is...
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Old 10-25-14, 05:26 PM   #15
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"no rhyme or reason" was my first assessment too. Teenytiny little wooden river gunboats suitable for patrolling shallow water harbors are all too often seen hundreds of miles from the nearest land, in seas that they would need a miracle to stay afloat let alone come upright long enough to fire a round from one of their guns. Which would promptly capsize them from the recoil. Yet you see "task force" (antisubmarine patrol) with a destroyer or subchaser and a couple of them silly little shallow water gunboats crossing and recrossing the high seas everywhere. Then you go to enter an enemy harbor or bay through the narrows where you would EXPECT to see dozens of the little beasts scurrying back and forth across the entrance, but none to be seen.

Troop convoys are also called "task forces", the most common being the kind with 3 cruisers, 8 to 12 tiny troop transports (1800 tons) and a dozen escorts. Without one of the physics fix mods it's pointless to attack these since they have no clue where they're going and alter course at random, breaking up the formation, steaming in circles around each other, stopping and backing up, all with the acceleration of a dragster.

Historical battles are ignored in campaigns - go to 400 miles bearing 320 from Midway on June 2 1942 and wait, the carriers SHOULD just run over you on June 4, but they never show up in the campaign. Instead you get a radio message about the battle of Midway a few days later, which apparently happened in a parallel universe.

If they ever make a SH6 the best way to start would be to take a hard look at all the things they screwed up in SH4 and fix those, instead of farting around with new "features" like taste my soup.
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