SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-08-17, 09:58 PM   #1
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default New Playable Subs & More

The New Playable Subs & More Mod

This mod aims to add new playable subs to the game, along with other tweaks and changes.

Simply unzip the override folder into Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets and then run the game.

IMPORTANT: Each time you download an updated copy of the mod, make sure you completely delete your old override folder before installing the new one. DO NOT OVERWRITE EXISTING FILES!


Mod Moved To Github - 12/21/2017
Because the developers of this mod are constantly making changes to the files, adding new stuff and fixing bugs, we're moving the official public download version of the mod to Github directly. This means that Github will now be the only place to download the latest version of the mod. This makes it much easier for everyone to have the latest version of the mod, because packaging and uploading separate public releases is not only a pain and a lot of work, but also causes the mod to end up out of date the instant the developers change something.

Please use the link below to go to Github to download the latest version of the mod by clicking the green "Clone or Download" button and choosing "Download ZIP".

You can see the latest updates to the mod on the Github page, listed next to the override folder, along with how recently the mod itself was changed. If you'd like to see the history of all recent changes, you can click the "### Commits" button right below the title text of the page and you'll see a list of every change submitted to the mod, which you can click on their numbers and see any notes left.

I know this isn't the ideal way to set this up, but packaging and creating public releases is very time consuming, which is why you haven't seen any new releases lately yet the mod has been updated constantly on Github. Making this change will make it much easier for everyone to have the latest updates to the mod much faster. I'd recommend checking the page about once a week for updates.



GitHub Download Link: http://github.com/CaptainX3/CW-Playable-Subs (Download the latest version of the mod by clicking the green "Clone or Download" button and choosing "Download ZIP".)

If you'd like to talk to me directly, the best way is to join the CW Discord server here: https://discord.gg/caD9q9c

Last edited by CaptainX3; 07-04-18 at 11:59 AM.
CaptainX3 is offline   Reply With Quote
Old 06-08-17, 10:31 PM   #2
Stardog765
Seaman
 
Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
Default

Great work! This community is all over this game. I am so happy to see that.
Stardog765 is offline   Reply With Quote
Old 06-09-17, 12:43 AM   #3
ikalugin
Ocean Warrior
 
Join Date: Aug 2014
Location: Moscow, Russia
Posts: 3,212
Downloads: 8
Uploads: 0


Default

Great work!

Any chance that we would see other fast attack boats like Victor-III or Sierra-I?
__________________
Grumpy as always.
ikalugin is offline   Reply With Quote
Old 06-09-17, 07:08 AM   #4
gord96
Commodore
 
Join Date: Nov 2002
Posts: 626
Downloads: 57
Uploads: 0
Default

Looks good!

Are you still an American in the campaign sinking Russian ships or do you start from a Russian port?

Thanks!
gord96 is offline   Reply With Quote
Old 06-09-17, 08:31 AM   #5
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Great work!

Any chance that we would see other fast attack boats like Victor-III or Sierra-I?
Oh yes, definitely. I don't know if we wanna make ALL subs playable, because then selecting your sub at the start of a mission would be really tedious LOL.

I would definitely like to add the Victor III and the Sierra. Might add the Delta IV to complement the Typhoon for those who want to drive SSBNs.

The developer has released the coding for VLS systems, and it has one small bug now that I believe they're looking into. It is working, but with a side effect that is a problem LOL. Once they get the VLS system working, I'd like to add an Oscar class SSGN with a VLS system with a bunch of guided missiles.

Once I finish with the classes, I want to try my hand at mission creation. I haven't attempted it yet, but if I can get how it works, I'm pretty decent at mission design. I'd kill for a graphical editor though LOL

Quote:
Looks good!

Are you still an American in the campaign sinking Russian ships or do you start from a Russian port?

Thanks!
Right now you're still an American, until either I or someone else can make a Russian campaign. That's a much longer process than making a single mission I think, it would take me some time to learn how it works
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 06-09-17, 11:38 AM   #6
ikalugin
Ocean Warrior
 
Join Date: Aug 2014
Location: Moscow, Russia
Posts: 3,212
Downloads: 8
Uploads: 0


Default

Won't it be problematic to model soviet subs AShMs b/c there are no models?
__________________
Grumpy as always.
ikalugin is offline   Reply With Quote
Old 06-09-17, 08:01 PM   #7
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by ikalugin View Post
Won't it be problematic to model soviet subs AShMs b/c there are no models?
It would unless someone has the models for them. I'm not a modeler LOL. I could substitute with TLAM/TASM models in the meantime, but I figure someone's gonna make a major mod at some point like the ones done for Sub Command and Dangerous Waters and such.
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 06-09-17, 02:35 PM   #8
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,283
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by CaptainX View Post

Once I finish with the classes, I want to try my hand at mission creation. I haven't attempted it yet, but if I can get how it works, I'm pretty decent at mission design. I'd kill for a graphical editor though LOL



Right now you're still an American, until either I or someone else can make a Russian campaign. That's a much longer process than making a single mission I think, it would take me some time to learn how it works
I definitely want to see mission packs for this game.

You are now cleared for mod uploads. And thanks!
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 06-09-17, 08:02 PM   #9
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
I definitely want to see mission packs for this game.

You are now cleared for mod uploads. And thanks!
Thank you
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 06-10-17, 08:15 AM   #10
CaptJodan
A-ganger
 
Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
Default

Really enjoying your work CaptainX. Thanks for getting out of the gate with the mods. And thanks for the devs for being so mod friendly. I hope one day we can add additional units, but for now, this is still providing even more fun for the game.
CaptJodan is offline   Reply With Quote
Old 06-12-17, 03:38 AM   #11
zippaway
Nub
 
Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
Default just wondering

do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?
zippaway is offline   Reply With Quote
Old 06-12-17, 06:11 AM   #12
Deepmoc
Sailor man
 
Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
Default

My Bug occurs after Loading Autosave in Campaign

Minimap is green and empty Have to press tab to view map
Deepmoc is offline   Reply With Quote
Old 06-12-17, 09:23 AM   #13
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Deepmoc View Post
My Bug occurs after Loading Autosave in Campaign

Minimap is green and empty Have to press tab to view map
I had to make changes to almost all of the subs' loadouts and such in this last update. It might not be save game compatible. I'd recommend starting a new campaign.
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 06-12-17, 12:03 PM   #14
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l

Last edited by Jace11; 06-12-17 at 03:28 PM.
Jace11 is offline   Reply With Quote
Old 06-12-17, 08:01 PM   #15
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Jace11 View Post
The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l
Thank you!! This will be in the next mod update.

Where exactly did you extract these from?
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.