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Old 03-11-15, 07:20 AM   #16
Jimbuna
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Quote:
Originally Posted by LGN1 View Post
HK groups with carriers will only appear from the end of '42 onwards. Before this time there are only destroyer groups close to Gibraltar and the British Isles.
Rgr that...cheers
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Old 03-11-15, 06:17 PM   #17
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[QUOTE=LGN1;2295690]Hi,

@igorlikespike: did you put the exe into the correct directory (together with the main.cfg, playersettings.cfg,... and the Careers directory)? Can you see the career names in the Careers directory? This should work independently of the SH3 Commander path. What messages do you get when you check the debug option?

I see I have a bigger problem than thought previosly - somehow my SH 3 installation has put Career directory into another place and not inside my SH3 folder. Since I am afraid (and tired of) any game crashes on my painstakingly built game and all its mods, I have decided againdst moving the Career folder into ain game folder, so I have copied the exe files into this separate Career folder as well but to no avail.
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Old 03-12-15, 04:29 PM   #18
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Hi igorlikespike,

have you copied the exe into the 'new' career folder or into the folder containing the 'new' career folder? You should do the second thing.

Regards, LGN1
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Old 03-15-15, 05:33 PM   #19
igorlikespike
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Quote:
Originally Posted by LGN1 View Post
Hi igorlikespike,

have you copied the exe into the 'new' career folder or into the folder containing the 'new' career folder? You should do the second thing.

Regards, LGN1
Hi LGN,

Im not sure I understand you correctly,

I have placed the exe in this path
C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg - (there are no career folders in this path)

and also in this folder
\Documents and Settings\user\My Documents\SH3\data\cfg\Careers

is this correct?

Last edited by igorlikespike; 03-15-15 at 05:51 PM.
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Old 03-15-15, 07:37 PM   #20
BigWalleye
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Quote:
Originally Posted by igorlikespike View Post
Hi LGN,

Im not sure I understand you correctly,

I have placed the exe in this path
C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg - (there are no career folders in this path)

and also in this folder
\Documents and Settings\user\My Documents\SH3\data\cfg\Careers

is this correct?
I believe that neither location is correct. The Submarine Tracking Room V1.exe file in the first path,

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg

is not required and should be deleted.

The Submarine Tracking Room V1.exe file in the second path,

\Documents and Settings\user\My Documents\SH3\data\cfg\Careers

should be moved to

\Documents and Settings\user\My Documents\SH3\data\cfg

Then Submarine Tracking Room V1 should function properly.
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Old 03-17-15, 09:46 AM   #21
igorlikespike
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Quote:
Originally Posted by BigWalleye View Post
I believe that neither location is correct. The Submarine Tracking Room V1.exe file in the first path,

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg

is not required and should be deleted.

The Submarine Tracking Room V1.exe file in the second path,

\Documents and Settings\user\My Documents\SH3\data\cfg\Careers

should be moved to

\Documents and Settings\user\My Documents\SH3\data\cfg

Then Submarine Tracking Room V1 should function properly.
Eureka, this is the trick! BigWalleye thank you ever so much!
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Old 03-17-15, 01:00 PM   #22
BigWalleye
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Quote:
Originally Posted by igorlikespike View Post
Eureka, this is the trick! BigWalleye thank you ever so much!
Ypu are most welcome!

OT: My grandfather, Louis Repovs, was from Ljubljana.
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Old 03-18-15, 02:54 PM   #23
igorlikespike
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Quote:
Originally Posted by BigWalleye View Post
Ypu are most welcome!

OT: My grandfather, Louis Repovs, was from Ljubljana.
Its a small world I guess!
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Old 03-24-15, 03:51 PM   #24
LGN1
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@igorlikespike: I'm glad your problems have been solved

@BigWalleye: Thanks for helping!

@all:

I have uploaded a new version which also contains an airbase which will be activated when you are detected. The airbase is placed at several ports/regions. Now you can expect heavy air cover in regions close to British main ports, e.g., Gibraltar, Malta, British Isles, Alexandria, Halifax... if you are detected.

The air base currently uses only Hurricanes, however, you can change the plane type as you wish (but don't change the number of squadrons).

Regards, LGN1
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Old 03-24-15, 04:51 PM   #25
BigWalleye
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Quote:
Originally Posted by LGN1 View Post
@igorlikespike: I'm glad your problems have been solved

@BigWalleye: Thanks for helping!

@all:

I have uploaded a new version which also contains an airbase which will be activated when you are detected. The airbase is placed at several ports/regions. Now you can expect heavy air cover in regions close to British main ports, e.g., Gibraltar, Malta, British Isles, Alexandria, Halifax... if you are detected.

The air base currently uses only Hurricanes, however, you can change the plane type as you wish (but don't change the number of squadrons).

Regards, LGN1
Thanks, LGN1! The land-based aircraft will be especially noticed in early-war patrols around the British Isles, which is what I seem to do mostly. Nice addition.
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Old 03-24-15, 11:00 PM   #26
brett25
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Quote:
I have uploaded a new version which also contains an airbase which will be activated when you are detected.
this is fantastic LGN1, really cool mod, cant wait to play a patrol with it! Thanks alot M8
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Old 03-25-15, 04:48 AM   #27
sublynx
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Excellent!

(I guess I should change the Hurricanes but it seems that in NYGM even the Hurricanes catch me and cause damage.)
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Old 03-29-15, 02:32 AM   #28
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HI LGN1, can your mod be applied to GWX Indian ocean only and GWX merged campaign mod?
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Old 03-29-15, 03:44 PM   #29
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@igorlikespike,

for the merged campaign it is included in the download (but requires h.sie's u-boats).

For the "Indian ocean only" it's not included (also not for the "Black Sea only") because there are no grids in this region and, thus, the mod does not work there.

@all: Thanks for the positive feedback. It would be great if someone could post some feedback about the air activitiy in case some tweaking should be required (aircraft type, density, ....)

Regards, LGN1
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Old 03-29-15, 03:51 PM   #30
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November 1942, north of Madeira. I suddenly got a report of a warship group in my grid heading my direction. I try to make my radio reports at night time, so I had plenty of time to gain distance to the group. I was bombed the following day, though. Now I should start hourly radio reports on the convoy I found. Why do I feel very reluctant to do so...

I had to save the game. I hope the mod does not generate a second hunter killer group to my vicinity...
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