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Old 05-05-16, 09:58 AM   #1
lukterran
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Default The All-Terrain Task Force

So last night I after attacking this carrier group and sinking 3 carriers near the Southern Tip of the Philippines near the Celebes Sea (just north of Morotai Island. The TF was heading WSW when I encountered them.

After the encounter and I escaped the escorts my sub is out of torpedoes and I set sail to head back to base in Java sub base. So I break away north a set course through the Celebes Sea and I am going to head back through the Strait of Macassar.

I spend the day playing bobber games with the remain plains from the last two carriers in the TF. Obviously the game still is tracking the TF south of my position continuing to head WSW direction. I seem to be paralleling their track my the flight paths of the planes.

Anyone at night fall when running on the surface I finally make it past the island of Indonesia and head south through the Strait of Macassar. That is where I run smack back into the TF that I encounter 100 of miles away in Morotai.

WTF? My path that I took traveling from east to west was about 2 degrees north and just about less than 50 miles north of the island of Indonesia. There is no possible way that that TF was in the waters between me and the island.

I was assuming they were traveling south of the peninsula in either the Molucca Sea or the Gulf of Tomini.

So what gives have the Japanese developed new amphibious atv versions of all their ships. Because that is the only way they are in these waters with me.
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Old 05-05-16, 10:40 AM   #2
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Your starting to see the issues with the game that make no sense....yet it happens.

One of the things the game takes into account when putting task forces or convoys in front of you is not whether it makes sense or not, but rather what status your sub is in. The game specifically will put groups of enemy forces in your path due to whether your fuel is below a certain amount, your torpedo's are down to only a couple (or out completely), your damage is at a level where it doesn't take much to lose the sub entirely. These factors increase the likelihood of the game having you run up onto a force that you know shouldn't be there....but it is anyway.

It's one of the ways the game makes a "Dynamic" campaign unfold before you.

Realistic? Well........yes and no. Predictable? Yes!
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Old 05-05-16, 12:09 PM   #3
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But it was literally the same TF and ships. There was still damage on of the cruisers from a random torp hit that missed the ship I was aiming at and stuck the cruiser.

The only possible way the could have gotten into that position is for the TF to have run a ground and traveled over land. Which is stupid. So does the game not take into effect land and terrain features when dealing with NPC ships?
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Old 05-06-16, 09:13 PM   #4
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The probably just means the game runs a search for nearby groups before spawning in a new one. If there's one already being simulated nearby, it just moves that one.

Either that, or this is like the land ships I used to see in Combat Flight Sim 3 back in the day. It seemed like all land/sea units were classified as "ground" but only ships would spawn on water, and only vehicles would spawn on land. Didn't stop tanks from driving onto the ocean, or ships from sailing onto land, though. Kinda funny, really.

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Old 05-10-16, 10:13 PM   #5
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Are you running mods? What island do you mean when you say "Indonesia" (there is no such island) - perhaps Sulawesi or Borneo? I presume it is late '41 or early '42
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Old 05-10-16, 10:44 PM   #6
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The stock game includes a Japanese fleet & escort carrier group with a few cruisers and some tankers that departs Taiwan in mid Dec '41, passes down the East coast of Philippines, then transits the Celebes Sea, Makassar Strait, and Java Sea before arriving Sarawak shortly after New Year's Day. This battle group enters the Celebes Sea north of Sangir Island, approaching from either side of Karekelong Island. It stays well north of Sulawesi until entering the Makassar Strait. My guess is that this the group you encountered, but that it was actually paralleling your course to the north.
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Old 05-11-16, 09:16 AM   #7
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Quote:
Originally Posted by Crannogman View Post
Are you running mods? What island do you mean when you say "Indonesia" (there is no such island) - perhaps Sulawesi or Borneo? I presume it is late '41 or early '42
Sulawesi is what I was talking about.

I traveled between just south of Pulau Biaro and North of Talisei and Pulau Bangka.

That is the correct time frame
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Old 05-11-16, 09:36 AM   #8
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Quote:
Originally Posted by lukterran View Post
Sulawesi is what I was talking about.

I traveled between just south of Pulau Biaro and North of Talisei and Pulau Bangka.

That is the correct time frame
Is that where you encountered the task force? So far as I can tell, no warships should be in that strait. However, that task force would be expected to cross your path from a northeasterly direction at the north entrance of the Makassar Strait
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Old 05-11-16, 10:21 AM   #9
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Quote:
Originally Posted by Crannogman View Post
Is that where you encountered the task force? So far as I can tell, no warships should be in that strait. However, that task force would be expected to cross your path from a northeasterly direction at the north entrance of the Makassar Strait
This is an actual screen image.

But is a pretty good approximation of the route the carrier group was heading with I encountered them and the path I took and where I encountered them again.

Green/Blue is my route back to Java base and Red is the TF direction of travel.


https://gyazo.com/69ea7e538b5ef3da685e31791424e4df
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Old 05-11-16, 11:12 AM   #10
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Regardless of your sub class, the possibility of you keeping pace with a CVBG while ducking its aircraft is pretty remote. My guess is that the same group ran around your northern flank, allowing them to get ahead of you in the strait. I can't prove this, of course, but it seems more likely than the game spawning a new group in front of you because you're out of torpedoes.

In some cases, some shipping routes are inexplicably routed through land. My understanding is that the game only spawns actual ships when within a certain range of you; the rest of the time they are an abstract group tracked but not bound by the laws of physics. I checked stock and RSRDC but found no such groups in your reported location in time-space
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Old 05-11-16, 11:58 AM   #11
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I will look tonight at my captains log and find out when the kills happened. To give you a good time and date for the group. I didn't realize that the groups were all prescript. I assumed it was more random than that.
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Old 05-11-16, 12:39 PM   #12
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The short answer is that most are but some may not be
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