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Old 10-10-13, 12:46 PM   #106
Fubar2Niner
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Thanks very much makman

Best regards.

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Old 10-10-13, 02:51 PM   #107
Rubini
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Hi guys,

Sorry by the link issue, seems that MediaFire changed all the links.

First post updated with new corrected link.
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Old 10-11-13, 03:39 AM   #108
Fubar2Niner
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Quote:
Originally Posted by Rubini View Post
Hi guys,

Sorry by the link issue, seems that MediaFire changed all the links.

First post updated with new corrected link.
Thanks very much for your help Rubini, most grateful.

Best regards.

Fubar2Niner
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Old 10-11-13, 05:44 AM   #109
sublynx
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Another great mod by Rubini into my to-add-to-my-modsoup -list

How is it possible for Rubini to turn up with one essential mod after another, at a pace so fast that I can't get them added as a new one appears

Not that I'm complaining! Thanks again Rubini
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Old 10-12-13, 04:19 PM   #110
Leitender
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Hi Rubini,

just discovered your "new" version from February, downloaded, tested and: Wonderful. When my SO found a contact at about 14km in a depth of 30m, he lost him after going to p-depth after 4 minutes. Perfect. Also could i hear all that "stock" noise when using the hydro by myself. Thanks a lot to gap! Now its an absolute must have mod

At last understood your intention with that rpmdetlevels. This is a great finding! Silent Hunter gives away its last secrets. Btw something is still missing. Will send you a pm.

Best greetings.

Leitender.
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Old 10-15-13, 10:38 AM   #111
jaxa
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Rubini, I'd like to try your mod, but have conflicts with these two mods:
1. your Unofficial rockets fix and
2. No continous 'ship spotted' v1.2 by hsie.

They both use sensors.dat file, but I use No continous 'ship spotted' v1.2 for Rubinis rocket fix version over your mod and it all works perfect.
How to merge with them your Hydrophones layers mod properly?
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Old 10-15-13, 10:55 AM   #112
Rubini
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Quote:
Originally Posted by jaxa View Post
Rubini, I'd like to try your mod, but have conflicts with these two mods:
1. your Unofficial rockets fix and
2. No continous 'ship spotted' v1.2 by hsie.

They both use sensors.dat file, but I use No continous 'ship spotted' v1.2 for Rubinis rocket fix version over your mod and it all works perfect.
How to merge with them your Hydrophones layers mod properly?
Hi jaxa,

From the readme:

Quote:
...
- If you have a modded sensors.dat and donīt want to use the one that comes with the mod, then just do the follow:

1. make sure to delete each "SensorData" controller from each hydro type on your own sensors.dat using S3D (1 per hydro type on sensors.dat).

2. also delete the sensors.dat that come with this mod - will use only the new "sensors.cam" file, itīs in truth the same for the three versions (GWX,NYGM,WAC).

In the end, you will have your own sensors.dat (without any SensorsData controller for hydrophones) and the Sensors.cam from this mod. This is enough to go!
This mod uses a new file (that is compatible with everything) but also needs the exposed above changes on your sensors.dat if you already have a previous modded one.
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Old 10-15-13, 12:31 PM   #113
jaxa
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Thanks for advice Rubini
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Old 04-09-14, 02:14 AM   #114
Leitender
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Hi Rubini!

Since I havenīt heard anything from you for the last weeks, I feel free to publish the reworked version of your hydrophone mod, referring to your permission given some time before. I hope you donīt mind and you are all well...

This is only a small rework of rubiniīs great mod including a few fixes and an additional optional sensors.cam file in which I included the values having researched in different books and internet resources. I added a version for LSH-players, too.

If youīd like to know more about the changes, please read - the readme
Hereīs an extract of it about the recommended way of playing:

Keep your boatīs equipment updated! Beyond, always dive to at least 25-30m if possible to get the best listening effect. Donīt forget to do a 45° offset of the boatīs heading and listen for a second time to enlighten the blind parts of the hydrophone systems.

As a consequence we got from Rubini a really realistic behaviour of the gameīs listening abilities and therefore we have to act like the real kaleuns. Great cinema (german saying, not to take for serious).

All credits for this mod go to Rubini! I would be glad to have you back here!

Please download here:

New reworked version 1.1.

Last edited by Leitender; 04-11-14 at 07:02 AM.
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Old 04-09-14, 08:35 AM   #115
La vache
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Merci beaucoup, Leitender!
Le mieux est līennemi du bien.
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Old 04-09-14, 10:17 AM   #116
Rubini
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Quote:
Originally Posted by Leitender View Post
Hi Rubini!

Since I havenīt heard anything from you for the last weeks, I feel free to publish the reworked version of your hydrophone mod, referring to your permission given some time before. I hope you donīt mind and you are all well...

This is only a small rework of rubiniīs great mod including a few fixes and an additional optional sensors.cam file in which I included the values having researched in different books and internet resources. I added a version for LSH-players, too.

If youīd like to know more about the changes, please read - the readme
Hereīs an extract of it about the recommended way of playing:

Keep your boatīs equipment updated! Beyond, always dive to at least 25-30m if possible to get the best listening effect. Donīt forget to do a 45° offset of the boatīs heading and listen for a second time to enlighten the blind parts of the hydrophone systems.

As a consequence we got from Rubini a really realistic behaviour of the gameīs listening abilities and therefore we have to act like the real kaleuns. Great cinema (german saying, not to take for serious).

All credits for this mod go to Rubini! I would be glad to have you back here!

Please download here:

http://www.mediafire.com/download/50....0_reworked.7z
Hi Leitender,

Excuse me my long absence from SH3, a RL hard duties last months.
Thanks to your reworked version, itīs really great!
I will update the first post with this option for the mod.

Ahoy!

Rubini.
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Old 04-10-14, 01:14 AM   #117
Leitender
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Hi Rubini,

thank your very much for your reply. Concerning RL hard duties: of course pc gaming isnīt the most important thing in the world. Anyway we really regretted if you would retire from the forum. But we still have hope

Best regards

Salut La Vache,

Il y a toujours quelque chose a retoucher
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Old 04-11-14, 04:29 AM   #118
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Hi, Leitender! With your sensors.dat for NYGM, and your sensors.cam from documentation folder, I get "Hydrophone receiver destroyed" immediately after mission loading. S3D refused to open your sensors.dat. But I take my original NYGM file, delete each "SensorData" controller from each hydro type, and with your sensors.cam now it works.
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Old 04-11-14, 04:53 AM   #119
Leitender
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Hi Tycho,
thank you very much for this tip. Got the same error when trying to open the sensors.dat file for GWX. Seems that I made a mistake when removing the header information from S3D.

@all
Please donīt use this version until i have corrected this mistake! Will upload a working version soon. Thanks and Iīm sorry for that.

Greetings
Leitender
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Old 04-11-14, 07:01 AM   #120
Leitender
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Hi you fellow sailors,

uploaded a fixed version (1.1). Downloadlink above

Tycho

If you use the mod in that way you describend it, you will loose all that randomized events stuff of the SH3 Commander. Maybe you even loose the functionality of some sensors. So please donīt use your solution together with the Commander, or replace the mod by the reworked version 1.1.

Best regards

Leitender
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