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Old 04-13-08, 02:03 PM   #1
Xantrokoles
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Default [REL] Playable Destroyer Beta1.1


Although I am working on the Pocketbattleship, I spented time to make my Fubuki class DD completely new









Readme:
Quote:

Playable Destroyer Fubuki class: (Beta1.1) for SH4 1.5

First I wanna thank...
-W4lt3r for his Improved AI-gunners
-Miner1436 for his new Textures and the real names in the roster files
-Kriller for his work on the textures
-Skwasjer for his Silent 3ditor
-Mihayl for his help and work on his Sboat
-JSCones for his mod enabler

Description:
This is a playable Fubuki class Destroyer from country Japan.
It will bei a standalone in the German Uboat game, and chooseable in single mission, single patrols and in tue campaign.

Installation :
You install it with JSGME or manualy
Just have the winrar -auto-decompressing-exe file installing the mod into the Mod folder in your main SH4 folder.
Then enable the mod
(please post problem into the Subsim forum)

Compatibillity:
The mod is compatible with all mods, which supports the Uboat game
When u want to use it with 'Lurker's Operation monsum' u need my patch
(u find this on the Subsim forum)

Features:
-Playable IJN Fubuki DD
-|new| original high res textures
-|new|original number of guns/flaks
-|new| working funnel smoke
-|new|working Japanese Flag
-|new|special-mission(with rubberboat) are now working
-|new|english infos and displayable names
-|new|on-deck-running-'waterboys'
-|new|3 test missions
-|new|1 single mission for subs(When u do this over 80% realism, you are a hero)
-|new Sun reflections
[...]

Known issues:
-Torpedoes are spawned next to the ship in 0 degrees
-German Crew member names
-non playable flaks(but controllable)
(post other things on the Subsim forum)

Agreement:
Do not use the aforementioned modification for commercional puposes!
U may upload a modificated version


Readme dor W4lt3R's AI-addonincluded)

This is an "bonus" addon pack for the Silent hunter 4 mod, playableDD_Fubuki mod.
1. Installation
Just extract the folder in you'r Mods folder and Start with JGSME.
If it doesnt work, you can replace the files with the ones you got in stock SH4.
(.cfg files into data/cfg, and the sim file into data/library/shipparts)
Either way, i only increased ammunition to the 5" duals and increased the overall visual contact range for watchmen,
along with the "lock" ability for gunnery crew, although you still HAVE to manually lock the targets at ranges +10km.

Bugs known:
Occasionally the gunnery crew will cease firing at a target, so re-locking the target is necessary to continue firing.
"I do not know yet how to fix this issue"
Hope you have fun with this.



D/L playable Destroyer 1.1: HERE
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Last edited by Xantrokoles; 04-21-08 at 07:26 AM.
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Old 04-13-08, 02:20 PM   #2
MMarques
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Very nice, that fubuki looks great now.
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Old 04-13-08, 02:23 PM   #3
Xantrokoles
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Quote:
Originally Posted by MMarques
Very nice, that fubuki looks great now.
Have I told u that I get the flag and the 8 stern torpedoes + the 'Gun-stopper'
working?
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Old 04-13-08, 05:19 PM   #4
MMarques
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Realy? That's great!

I found the engagement range settings, only have to find how to make the main guns fire at one range and the secondary fire at another range.
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Old 04-13-08, 05:38 PM   #5
Will-Rommel
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I've been awaiting this one!
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Old 04-13-08, 06:53 PM   #6
Will-Rommel
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Hi Xan,

I founded some issues :

1- In the campaign, the DD textures seems messed up by some unknown reason. It's all dressed up in a flashy green color but the turrets and AA guns!

2- I can't play the quick missions you gave along with the mod as a DD, it causes a crash to desktop. The subs are fine and can enter the missions. (Done the AA test with a type XXIII)

Maybe it has something to do with the WinRar installer? I just clicked on it and installed everything in my JSGME MOD folder like stated.
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Old 04-13-08, 10:47 PM   #7
gimpy117
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any chance of a fletcher for the 1.4 U.S boys?

if not i'll try...
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Old 04-14-08, 01:15 AM   #8
Axlwolf
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I have the same problem as will-rommel,but i have also the icon of the various compartment in the lower left part of the screen all garbled.
I've installed the mod over Trigger-maru for 1.5.

Good mod anyway

EDIT:i managed to fix the icons and the texture,now all work well.

Last edited by Axlwolf; 04-14-08 at 02:07 AM.
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Old 04-14-08, 06:48 AM   #9
Xantrokoles
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Quote:
Originally Posted by Will-Rommel
Hi Xan,

I founded some issues :

1- In the campaign, the DD textures seems messed up by some unknown reason. It's all dressed up in a flashy green color but the turrets and AA guns!

2- I can't play the quick missions you gave along with the mod as a DD, it causes a crash to desktop. The subs are fine and can enter the missions. (Done the AA test with a type XXIII)

Maybe it has something to do with the WinRar installer? I just clicked on it and installed everything in my JSGME MOD folder like stated.
Look at the first post, there is a new D/L link, thanks for your help

Quote:
any chance of a fletcher for the 1.4 U.S boys?

if not i'll try...
I wanted to make the somers, but the cabina is stupid, and u would sit on the roof
...so u should try it

Quote:
I have the same problem as will-rommel,but i have also the icon of the various compartment in the lower left part of the screen all garbled.
I've installed the mod over Trigger-maru for 1.5.

Good mod anyway

EDIT:i managed to fix the icons and the texture,now all work well.
The Icons should be a TM problem.
U got CTD with the singel missions too?
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Old 04-14-08, 06:54 AM   #10
Xantrokoles
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Quote:
Originally Posted by Mikhayl
Nice work again Xantro, now you just need to give a texture to that fancy UZO :p
It is a relict of your Sboat(I know u knewed it)
So I wanted to let is this way





ok it is habitual to me
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Old 04-14-08, 08:06 AM   #11
Bewolf
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Hey Xan!

Wondeful mod, first of all. But I have exactly two problems

For once my Destroyer is flashy green as well. Checked the first post but didn't find a link to fix this. "coming soon", I suppose?

The other prob I have is I can't access any station outside the ship. It's either the command room or outside view. No chance to get to the deck to use the UZO or binoculars. Also, the crew roster is empty when you first fire it up.

I suppose all these problems are linked to the Monsun boat mod?

That aside, fabolous work! Playing a destroyers makes developing whole new tactics nessecary. But it's great fun!
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Old 04-14-08, 08:30 AM   #12
Xantrokoles
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My problem is, that I have no green textures...I though it was the normalmap textures, so I deleted it and uploaded it
(same link)

please disable all mods and test it again

Usually ur conning tower doesn't work..., but it has to work

Is there anyone who has no problems?
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Old 04-14-08, 08:34 AM   #13
Jake Nukem
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Epic mod, hope to see more of your work!

To your question, It seems to be running fine for me, no problems at all as far as i can see! :p
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Old 04-14-08, 10:02 AM   #14
Will-Rommel
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Thank you Xan for the new links, now everything works properly!

Two suggestions yet!

1-In the Command room, would it be possible to remove the 2 periscopes? (Or do so in your pocket BB mod) Because when the camera is in the command room, the two periscopes poles keep raising and lowering themselves, they dont stay fixed.

2-Would it be possible to add one playable Flakvierling in the AA arsenal? Maybe replacing the gun wich is alone in its turret? It would allow me to assign a target to my crew instead of just pressing the ''Fire at will'' button.
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Old 04-14-08, 10:04 AM   #15
M. Sarsfield
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Quote:
It would allow me to assign a target to my crew instead of just pressing the ''Fire at will'' button.
Is there a binocular view? I usually assign targets with the binoculars and I find it to be more effective to have them only shoot incoming targets.
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