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Old 05-21-10, 10:38 AM   #226
TheBeast
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Great work W_Clear!

I did notice a type error in the Lighter Night add-on MOD. The Folder Evn should be Env.

I also found that object Halo's are back. Not sure what to change but I will compare with No_Damn_Bubbles MOD or you could just post info.
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Old 05-21-10, 10:40 AM   #227
kriller2
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Congratulations with the release today my friend !

Here is a greeting from the atlantic sea colours where the sun shines and the sky is blue.
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 05-21-10, 10:57 AM   #228
LcSummers
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Default GREAT !!

HI W_clear,


i am speechless. Its a must for every SH5 Kaleun! Graet stuff. Its really excellent.

Thank you very much.


LC
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Old 05-21-10, 11:19 AM   #229
astradeus
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Quote:
Originally Posted by W_clear View Post
Why do not you believe me. Tell you once again,I don't do it.You do not understand my method of making。
Algiers North Africa February 6, 1940




The feeling of inferiority rules the mental life can be clearly recognized in the sense of imperfection and incompleteness, and the continuing struggle to both individuals and humanity.alfred adler

I myself am even perfectionist to the extreme but I treat myself

Last edited by astradeus; 05-21-10 at 11:36 AM.
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Old 05-21-10, 05:42 PM   #230
letterboy1
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Just had a chance to try this. So far it looks beautiful. Of course I must play under different conditions before I can comment any more, but I can say this - the new brighter night option is in my opinion perfect. No matter what, thanks for this mod.
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Old 05-21-10, 06:16 PM   #231
rascal101
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This mod is absolutly supurb - it is excellent - it improves the game beyond compare - congratualtions and thank you

One thing - I try to play as realistic as possible when installing the new version of your enviro mod I notice it clashes with U-boat Historical Specifications 1.3 there seems to a clash in the submarine folders - can this be sorted as I want to use both mods

By the way for those interested in a challenge turn off map updates - wow what a difference it makes - is a pain to start with but if your seeking a challenge it will blow you away

Regards to all subsim players
Rascal

Here's a list of my installed mods



AilSmoke 1.7
AilBubbles 1.0
EngineSoundsImproved_v1.0
Dooms Decks for VIIC 1.2
Detailed Caustics 1.0
Damage assessment
Enhanced FunelSmoke_by HanSolo78
Goodbye Pac-Man v1.01
ImprovedWaves_Improved Pitch&Roll
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
No Umark
North Atlantic Green 1.0
Old Style Explosions V1.1
Player Guidance Icons Removed v1.0
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
sobers hatch mod
sobers multi color mod
sobers no shoe sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_0_byTheDarkWraith
BRF 1.1 HP balance
BRF 1.3 full
Feared Hunters 2.1
The Elite Campaign 1.1
Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0
U-boat Historical Specifications 1.3
Environment MOD_2.0
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Old 05-21-10, 06:46 PM   #232
7thSeal
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Gave it a try and and very nice... got caught in a storm and couldn't believe the beauty of it, only thing is that I never saw any lightning flashing on my crewmen... heard lots of thunder but no flashing. Use the Mighty Fine Crew mod and didn't know if that would affect it or not.

Made a few personal adjustments (water a little less transparent and gave underwater a slight greenish tint). I don't even want to look for ships right now... just travel to different regions and soak up the scenery.

Edit\ Hmm, after restarting the game from my saved point in the storm I now see lightning flashing.

Last edited by 7thSeal; 05-21-10 at 07:03 PM.
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Old 05-21-10, 07:15 PM   #233
subsimlee
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Nice grey north atlantic, lots of lightning in bad weather. Removed all mods with JSGME before installing this and then re-installed my favorites watching for any conflicts. Ran the sim smooth as silk with yours visuals awesome. I didn't check the changelog closely but the boats motion through the seas looks particularly realistic. ( That could be one of the other mods ). Underwater is also real (been there...) THIS MOD IS HIGHLY RECOMMENDED ! Make it your first mod and add your favs carefully and you should enjoy the outcome !!!
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Old 05-21-10, 07:48 PM   #234
SubV
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Quote:
Originally Posted by astradeus View Post
Algiers North Africa February 6, 1940

The feeling of inferiority rules the mental life can be clearly recognized in the sense of imperfection and incompleteness, and the continuing struggle to both individuals and humanity.alfred adler

I myself am even perfectionist to the extreme but I treat myself
This issue was fixed by Ailantd long ago. Here's link to AilClimateZones:

http://shmods.ailantd.com/index.php?...ilClimateZones
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Old 05-21-10, 08:26 PM   #235
W_clear
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Because of too little free time, so I don't adjust underwater.

sorry

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Old 05-21-10, 08:38 PM   #236
W_clear
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Quote:
Originally Posted by kriller2 View Post
Congratulations with the release today my friend !

Here is a greeting from the atlantic sea colours where the sun shines and the sky is blue.
Environmental MOD's success can not be without you。Thanks againI found a way to make clouds more white.This will in future patch。I have a problem to be resolved.

How to increase the node GR2 by GoblinEdito
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Old 05-21-10, 09:02 PM   #237
astradeus
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Quote:
Originally Posted by SubV View Post
This issue was fixed by Ailantd long ago. Here's link to AilClimateZones:

http://shmods.ailantd.com/index.php?...ilClimateZones
not fix the problem is not with the AilClimateZones because it is not compatible with the new climatic zones of the mod of this topic.
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Old 05-21-10, 09:13 PM   #238
W_clear
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Quote:
Originally Posted by astradeus View Post
not fix the problem is not with the AilClimateZones because it is not compatible with the new climatic zones of the mod of this topic.

To solve the problem in the Mediterranean, only specifically for the Mediterranean climate and produce a color。However, How many captain fight in the Mediterranean ? I doubt。
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Old 05-21-10, 09:24 PM   #239
SubV
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Quote:
Originally Posted by astradeus View Post
not fix the problem is not with the AilClimateZones because it is not compatible with the new climatic zones of the mod of this topic.
Simply place AilClimateZones (and other Ailantd's mods) after Environment 2.0 in JSGME. It worked fine for me:



This climate zones fix is nothing but one .tga file, so it cannot conflict with other mods, including Env 2.0.

W_clear, could you ask Ailantd's permission to use his excellent ClimateZones in your mod?

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Old 05-22-10, 03:27 AM   #240
astradeus
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Quote:
Originally Posted by W_clear View Post
To solve the problem in the Mediterranean, only specifically for the Mediterranean climate and produce a color。However, How many captain fight in the Mediterranean ? I doubt。

reduce distress for excellence in your mod has a simple problem of climate zones, but because I was interested in him than I can put forward
these inconsistencies that hinder my opinion has greatly his "realism". not only the problem of the Mediterranean Sea. Another example of problem: there is more in the zone file ClimateZone.cfg polar region of the Antarctic continent in the southern hemisphere.

version vallina :

;///////////////////// SOUTHERN HEMISPHERE seasons ///////////////////////
[PolarClimateSouthern]
[PolarClimateSouthern.Season0] ; one season for polar zones
SeasonName=winter
StartDate=0101
EndDate=1231
[TemperateClimateSouthern]
[TemperateClimateSouthern.Season0]
SeasonName=winter
StartDate=0601
EndDate=0831
[TemperateClimateSouthern.Season1]
SeasonName=spring
StartDate=0901
EndDate=1131
[TemperateClimateSouthern.Season2]
SeasonName=summer
StartDate=1201
EndDate=0231
[TemperateClimateSouthern.Season3]
SeasonName=autumn
StartDate=0301
EndDate=0531
[TropicalClimateSouthern]
[TropicalClimateSouthern.Season0] ; one season for tropical zones
SeasonName=summer
StartDate=0101
EndDate=1231

version Environmental MOD for Silent Hunter 5

;///////////////////// SOUTHERN HEMISPHERE seasons ///////////////////////
[TropicalClimateSouthern]
[TemperateClimateSouthern.Season0]
SeasonName=winter
StartDate=1201
EndDate=0231
[TropicalClimateSouthern.Season1]
SeasonName=spring
StartDate=0301
EndDate=0531
[TropicalClimateSouthern.Season2]
SeasonName=summer
StartDate=0601
EndDate=0831
[TropicalClimateSouthern.Season3]
SeasonName=autumn
StartDate=0901
EndDate=1131
[TemperateClimateSouthern]
[TemperateClimateSouthern.Season0]
SeasonName=winter
StartDate=0601
EndDate=0831
[TemperateClimateSouthern.Season1]
SeasonName=spring
StartDate=0901
EndDate=1131
[TemperateClimateSouthern.Season2]
SeasonName=summer
StartDate=1201
EndDate=0231
[TemperateClimateSouthern.Season3]
SeasonName=autumn
StartDate=0301
EndDate=0531
[Tropical_AClimateSouthern]
[Tropical_AClimateSouthern.Season2]
SeasonName=summer
StartDate=0101
EndDate=0531
[Tropical_AClimateSouthern.Season3]
SeasonName=autumn
StartDate=0601
EndDate=1231

how to explain it. thank you.?

sorry for my English

Last edited by astradeus; 05-22-10 at 04:09 AM.
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