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Old 04-03-11, 03:21 PM   #61
DrJones
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Quote:
Originally Posted by Josef von Posorschitz View Post
Would be please possible to add "open/close torpedo tubes"-control e. g. here?




Without opening it would be not possible to fire a torpedo
Yeah...they are still implemtented but not visible in the screen shot i made. it's a control wich will slide in.

there is a switch to open them. there is a lamp wich indicates if open or not and there is a counter made by digits showing the loading status of the tubes

And yes...it is not possible to fire a torpedo with closed doors. You have to open them first.

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Old 04-03-11, 04:16 PM   #62
Sepp von Ch.
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Beautiful!
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Old 04-05-11, 05:48 AM   #63
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Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....
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Old 04-05-11, 03:08 PM   #64
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Originally Posted by Stevepine View Post
Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....
A Start Mission button on same screen would be nice as well.
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Old 04-05-11, 04:04 PM   #65
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Quote:
Originally Posted by DrJones View Post
Yeah...they are still implemtented but not visible in the screen shot i made. it's a control wich will slide in.

there is a switch to open them. there is a lamp wich indicates if open or not and there is a counter made by digits showing the loading status of the tubes

And yes...it is not possible to fire a torpedo with closed doors. You have to open them first.

Regards

DrJones
lamps and buttons... i like that, how far are the sound triggers away ?
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Old 04-05-11, 05:14 PM   #66
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lamps and buttons... i like that, how far are the sound triggers away ?
I Think we should meet at team speak to talk about it...and then tell me what exactly what youn like to have...

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Old 04-05-11, 06:52 PM   #67
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I like this UI a lot. Looking forward to using it!
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Old 04-06-11, 06:00 AM   #68
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Quote:
Originally Posted by Stevepine View Post
Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....
Good Idea

This is a feature which will be added when i've got time to figure out

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Old 04-06-11, 06:08 AM   #69
Sepp von Ch.
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I do not think so. This is unnecessary. Campaign missions are on the map. I would rather a simple but realistic interface.
Just my 5 cents Kameraden.
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Old 04-09-11, 09:43 AM   #70
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Quote:
Originally Posted by Josef von Posorschitz View Post
I do not think so. This is unnecessary. Campaign missions are on the map. I would rather a simple but realistic interface.
Just my 5 cents Kameraden.
Why not add menu option item to creat dynamic list of available missions not already completed that you can choose from. That way you skip the Map all together. The question is, how to generate/pull the list of missions for the current campain that are not complete yet and have those list automatically as selction options?

The benifit is that the Map would still be an option for those that want it. Then add skip key there as well.
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Old 04-09-11, 02:39 PM   #71
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Quote:
Originally Posted by TheBeast View Post
Why not add menu option item to creat dynamic list of available missions not already completed that you can choose from. That way you skip the Map all together. The question is, how to generate/pull the list of missions for the current campain that are not complete yet and have those list automatically as selction options?

The benifit is that the Map would still be an option for those that want it. Then add skip key there as well.
Every idea is welcome !!!! It's just a question on time to build it in.

Still try to get in some ideas in, that i've talked about with stormfly.

I've still got not have much time the next week and i have to figure out a lot on my own...

hope i get the persicopeview finished for testing the next two weeks.

but time should not be the problem i think, when this one will be perfekt

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Old 04-09-11, 02:57 PM   #72
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What about this....just found it and it may suitable as a new Page to have a whole TDC

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Old 04-09-11, 04:44 PM   #73
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good idea, i want to have this back !
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Old 04-10-11, 12:21 AM   #74
Sepp von Ch.
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Yes, very good idea, i like it!
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Last edited by Sepp von Ch.; 04-10-11 at 03:29 AM.
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Old 04-10-11, 03:54 AM   #75
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Excuse the ignorance.. What does CSP MaGUI stand for...??

I know GUI = Graphical user interface... but the rest has me befuddled!!
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